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Crash freeze in a SU-25T campaign mission


Clipper

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I am a two months beginner in DCSW, so I am just playing with the SU-25T.

I play with an i7-4790K @ 4.00 GHZ 16GB RAM and a GTX 1060 6GB video card in a 1920 x 1080 144Hz ASUS VG248 monitor. I use middle+ graphics settings and get a pretty good fps performance.

 

During the last two months I have had daily crashes to desktop, related with memory issues (including some BSOD after crashing to desktop). I´ve got to live with those and found some tricks to minimize the crashes.

 

But after the last stable download last week, it seems DCSW is really more stable and I haven´t yet experienced the first of these types of crashes (in the last 2 or 3 days). So I am observing to be sure this situation is sustainable.

 

However yesterday I experienced a new type of crash where my computer freezes and there is no way to get it to desktop (Ctrl-Alt-Del).

After looking at the log I found this:

2020-10-12 01:41:34.493 ERROR SOUND: can't load wave: "speech\rus\common\player\messages\attack primary target and rejoin"

 

It seems that in SU-25T campaign mission ATO-A-P5.2.miz, when I give instructions to wingman to "attack primary target and rejoin" the system does not find the WAV file. So I came back several times with the same result. I even made a Steam integrity verify with no file problems found.

After a while looking for a solution, I decided to play the mission by not giving that order anymore (which I had used in previous campaign missions without any issue whatsoever). That was the way I got to pass the 5th mission to the following ones. I have not yet tried if such an order will affect posterior missions.

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Hi Clipper. I've just tested mission ATO-A-P5.2.miz. I'm able to ask my wingman for 'Attack and rejoin' and it doesn't make my DCS crash. In my log, I find the same error message you're having:

2020-10-12 15:30:35.144 INFO DCS: Screen: mission_offline

2020-10-12 15:30:35.145 INFO Dispatcher: precache units resources in slots

2020-10-12 15:30:35.321 INFO Lua: Lua CPU usage: metric: average mission loading: 9.1891 %

2020-10-12 15:30:35.321 INFO Dispatcher: loadMission Done: Сontrol passed to the player

2020-10-12 15:30:38.107 WARNING FLIGHT: NO ATC COMM HELIPAD + G FARP (London):127500000

2020-10-12 15:30:38.108 WARNING FLIGHT: NO ATC COMM HELIPAD + G FARP (Dallas):127500000

2020-10-12 15:33:04.681 ERROR SOUND: can't load wave: "speech\rus\common\player\messages\attack primary target and rejoin"

2020-10-12 15:33:52.142 ERROR SOUND: can't load wave: "speech\rus\common\player\messages\attack primary target and rtb"

2020-10-12 15:34:35.161 INFO Lua: Lua CPU usage: metric: average mission execution: 2.5088 %

2020-10-12 15:34:37.246 INFO Dispatcher: Stop

2020-10-12 15:34:37.796 INFO Config: netview stopped

2020-10-12 15:34:37.838 INFO TERRAIN: lSystem::CleanScenes()

2020-10-12 15:34:37.841 INFO VISUALIZER: StopSimulation

The cause of your crash is most probably something else. Can you please attach your full dcs.log file?

 

(Go Advanced > Manage Attachments)


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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Hi Clipper. I've just tested mission ATO-A-P5.2.miz. I'm able to ask my wingman for 'Attack and rejoin' and it doesn't make my DCS crash. In my log, I find the same error message you're having:

The cause of your crash is most probably something else. Can you please attach your full dcs.log file?

 

(Go Advanced > Manage Attachments)

 

Thank you for answering, Flappie. :)

See that I got the freezing crash, at least three times in a row. Same mission, about same place (when I order to wingman what to do). But I only have the DCS.log below.

Here it is the entire log:

=== Log opened UTC 2020-10-12 01:37:43

2020-10-12 01:37:43.119 INFO DCS: Command line: C:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe

2020-10-12 01:37:43.119 INFO DCS: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.19041)

2020-10-12 01:37:43.119 INFO DCS: DCS revision: 175957

2020-10-12 01:37:43.119 INFO DCS: Renderer revision: 20900

2020-10-12 01:37:43.119 INFO DCS: Terrain revision: 20771

2020-10-12 01:37:43.120 INFO DCS: CPU cores: 4, threads: 8, System RAM: 16331 MB, Pagefile: 2432 MB

2020-10-12 01:37:43.215 INFO EDCORE: (dDispatcher)enterToState_:0

2020-10-12 01:37:43.273 INFO Dispatcher: 2020/10/11 21:37 V1803061700

2020-10-12 01:37:43.283 INFO INPUT: Device [Keyboard] created deviceId = -1

2020-10-12 01:37:43.285 INFO INPUT: Device [Controller (Gamepad F310) {10651B10-02C0-11eb-8001-444553540000}] created deviceId = -1

2020-10-12 01:37:43.285 INFO INPUT: Joystick created[Controller (Gamepad F310) {10651B10-02C0-11eb-8001-444553540000}], ForceFeedBack: no

2020-10-12 01:37:43.285 INFO INPUT: Device [Logitech Extreme 3D {C4442720-D714-11ea-8001-444553540000}] created deviceId = -1

2020-10-12 01:37:43.285 INFO INPUT: Joystick created[Logitech Extreme 3D {C4442720-D714-11ea-8001-444553540000}], ForceFeedBack: no

2020-10-12 01:37:43.286 INFO INPUT: Device [Mouse] created deviceId = -1

2020-10-12 01:37:43.342 INFO SOUND: Using driver: wasapi

2020-10-12 01:37:43.345 INFO SOUND: Found 3 available audio device(s):

2020-10-12 01:37:43.345 INFO SOUND: 0: ID: "{0.0.0.00000000}.{4f768e1b-3a3d-4f5c-a583-dec413ad5946}", Name: "Speakers (High Definition Audio Device)"

2020-10-12 01:37:43.345 INFO SOUND: 1: ID: "{0.0.0.00000000}.{99cafbae-39e4-41b0-9d34-bab4100f402e}", Name: "VG248 (NVIDIA High Definition Audio)"

2020-10-12 01:37:43.345 INFO SOUND: 2: ID: "{0.0.0.00000000}.{e1d0fd54-806e-40d2-b8a6-004246e5c421}", Name: "PANASONIC-TV (NVIDIA High Definition Audio)"

2020-10-12 01:37:48.158 INFO SOUND: Added sound path: Sounds

2020-10-12 01:37:48.180 INFO SOUNDER: Loaded 207 packed sounders.

2020-10-12 01:37:48.180 INFO Dispatcher: InitLow

2020-10-12 01:37:50.254 INFO NET: Got Steam auth data.

2020-10-12 01:37:50.324 INFO DCS: Successfully got Steam authorization data.

2020-10-12 01:37:50.324 INFO Dispatcher: Loading installed modules...

2020-10-12 01:37:53.368 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua

2020-10-12 01:37:53.530 INFO Scripting: PLUGINS START-------------------------------------------------

2020-10-12 01:37:53.591 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds

2020-10-12 01:37:53.595 INFO SOUNDER: Loaded 3 packed sounders.

2020-10-12 01:37:53.699 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds

2020-10-12 01:37:53.704 INFO SOUNDER: Loaded 1 packed sounders.

2020-10-12 01:37:53.717 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds

2020-10-12 01:37:53.726 INFO SOUNDER: Loaded 3 packed sounders.

2020-10-12 01:37:54.054 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds

2020-10-12 01:37:54.143 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds

2020-10-12 01:37:54.209 INFO SOUNDER: Loaded 1 sounders.

2020-10-12 01:37:54.211 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/.

2020-10-12 01:37:54.236 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds

2020-10-12 01:37:54.303 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds

2020-10-12 01:37:54.412 INFO SOUNDER: Loaded 11 sounders.

2020-10-12 01:37:54.438 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds

2020-10-12 01:37:54.778 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds

2020-10-12 01:37:54.813 INFO SOUNDER: Loaded 1 sounders.

2020-10-12 01:37:54.857 INFO SOUND: Added sound path: ./CoreMods/aircraft/Hawk/Sounds

2020-10-12 01:37:54.876 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds

2020-10-12 01:37:54.993 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds

2020-10-12 01:37:55.078 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds

2020-10-12 01:37:55.118 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds

2020-10-12 01:37:55.166 INFO SOUND: Added sound path: ./Mods/aircraft/TF-51D/Sounds

2020-10-12 01:37:55.223 INFO Scripting: PLUGINS DONE--------------------------------------------------

2020-10-12 01:37:55.626 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll

2020-10-12 01:37:55.628 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/C-101/bin/C101Core.dll

2020-10-12 01:37:55.632 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll

2020-10-12 01:37:55.634 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll

2020-10-12 01:37:55.636 INFO CE2_AI: Loading CE AI

2020-10-12 01:37:55.637 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll

2020-10-12 01:37:55.640 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/F14/bin/F14-AI.dll

2020-10-12 01:37:55.644 INFO MiG21_AI: Loading CE AI

2020-10-12 01:37:55.645 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll

2020-10-12 01:37:55.651 INFO SECURITYCONTROL: Loaded ./CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll

2020-10-12 01:37:55.658 INFO SECURITYCONTROL: Loaded ./CoreMods/services/VoiceChat/bin/VoiceChat.dll

2020-10-12 01:37:55.746 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics/bin/jsAvionics.dll

2020-10-12 01:37:55.861 INFO DCS: options.graphics =

{

['messagesFontScale'] = 1;

['rainDroplets'] = true;

['LensEffects'] = 2;

['heatBlr'] = 0;

['anisotropy'] = 4;

['water'] = 2;

['motionBlur'] = 0;

['outputGamma'] = 2.1;

['treesVisibility'] = 6000;

['aspect'] = 1.7777777777778;

['lights'] = 2;

['shadows'] = 3;

['MSAA'] = 2;

['SSAA'] = 0;

['civTraffic'] = '';

['clutterMaxDistance'] = 720;

['cockpitGI'] = 1;

['terrainTextures'] = 'max';

['multiMonitorSetup'] = '1camera';

['shadowTree'] = false;

['chimneySmokeDensity'] = 5;

['fullScreen'] = true;

['DOF'] = 0;

['clouds'] = 1;

['forestDistanceFactor'] = 0.74;

['flatTerrainShadows'] = 0;

['width'] = 1920;

['visibRange'] = 'High';

['SSLR'] = 0;

['effects'] = 3;

['SSAO'] = 0;

['useDeferredShading'] = 1;

['sync'] = true;

['textures'] = 2;

['scaleGui'] = 1;

['preloadRadius'] = 73200;

['height'] = 1080;

['terrainMapMFD'] =

{

['distance'] =

{

['mapLodDistance3'] = 200000;

['mapLodDistance2'] = 100000;

['mapLodDistance0'] = 25000;

['mapLodDistance1'] = 50000;

};

};

};

2020-10-12 01:37:56.158 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll'

2020-10-12 01:37:56.592 INFO DX11BACKEND: DX11Renderer initialization (w:1920 h:1080 fullscrn:1 vsync:0 adapter:0 monitor:1 shaderErrors:1)

2020-10-12 01:37:56.665 INFO DX11BACKEND: Driver Concurrent Creates - 1

2020-10-12 01:37:56.665 INFO DX11BACKEND: Driver Command Lists - 1

2020-10-12 01:37:56.822 INFO DX11BACKEND: NVIDIA API init OK

2020-10-12 01:37:56.822 INFO DX11BACKEND: NVIDIA Display Driver Version 45206.r452_02

2020-10-12 01:37:56.823 INFO DX11BACKEND: GPU count:1

2020-10-12 01:37:56.880 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16

2020-10-12 01:37:56.890 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip

2020-10-12 01:37:58.113 ERROR EDCORE: Can't open file 'bazar/shaders/posteffects/slot.fx.' from fs

2020-10-12 01:37:58.113 WARNING DX11BACKEND: Shader posteffects/slot.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/posteffects/slot.fx is modified.

2020-10-12 01:37:59.829 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1118/1119.

2020-10-12 01:37:59.836 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\jalsi\Saved Games\DCS\fxo

2020-10-12 01:37:59.855 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 110/110.

2020-10-12 01:37:59.868 INFO VISUALIZER: SceneManager initialization

2020-10-12 01:38:00.620 INFO VISUALIZER: cascade shadows init (preset:'default' quality:3 layers:4 size:2048)

2020-10-12 01:38:00.649 INFO SOUND: Opening default audio device.

2020-10-12 01:38:00.656 INFO SOUND: Driver reports 2 channels with mask 0x3

2020-10-12 01:38:00.656 INFO SOUND: Using 2 channels at 48000 Hz

2020-10-12 01:38:00.656 INFO SOUND: Channel layout: Headphones/Stereo

2020-10-12 01:38:00.727 INFO DCS: gDescription: "NVIDIA GeForce GTX 1060 6GB" gVendorId: 4318 gDeviceId: 7171 gMemory: 6052 MB

2020-10-12 01:38:00.741 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH

2020-10-12 01:38:00.743 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable

2020-10-12 01:38:01.748 INFO EDCORE: (dDispatcher)enterToState_:1

2020-10-12 01:38:04.201 INFO UIBASERENDERER: Cannot load font [C:\SteamLibrary\steamapps\common\DCSWorld\dxgui\skins\fonts\]!

2020-10-12 01:38:06.753 INFO Dispatcher: //=== END OF INIT ======================================//

2020-10-12 01:38:06.753 INFO EDCORE: (dDispatcher)enterToState_:2

2020-10-12 01:38:06.779 INFO EDCORE: (dDispatcher)enterToState_:3

2020-10-12 01:38:06.779 INFO Lua: Lua CPU usage: metric: average game loading: 42.8442 %

2020-10-12 01:38:06.804 INFO DCS: Screen: MainMenu

2020-10-12 01:38:10.329 INFO SOUND: Using SSSE3 for peak calc.

2020-10-12 01:38:10.687 INFO DCS: Screen: Mission

2020-10-12 01:38:14.922 INFO LUA-TERRAIN: Init('./Mods/terrains/Caucasus\terrain.cfg.lua')

2020-10-12 01:38:14.925 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)

2020-10-12 01:38:14.925 INFO TERRAIN: lSystem::CleanScenes()

2020-10-12 01:38:14.925 INFO TERRAIN: lSystem::exit()

2020-10-12 01:38:14.925 INFO VISUALIZER: TerrainRenderer::release

2020-10-12 01:38:14.925 INFO TERRAIN: lSystem::CleanScenes()

2020-10-12 01:38:14.925 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13

2020-10-12 01:38:15.456 INFO EDTERRAIN4: TERRAIN_REVISION = 3634

2020-10-12 01:38:15.456 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Caucasus\terrain.cfg.lua"

2020-10-12 01:38:15.456 INFO EDTERRAIN4: Build date:

2020-10-12 01:38:15.456 INFO EDTERRAIN4: Texture quality: "max"

2020-10-12 01:38:15.775 INFO EDCORE: 0.295 s terrain references

2020-10-12 01:38:15.800 INFO EDCORE: 0.000 s terrain models

2020-10-12 01:38:15.816 INFO EDCORE: 0.000 s terrain assets

2020-10-12 01:38:15.951 INFO EDCORE: 0.132 s terrain assets2

2020-10-12 01:38:16.216 INFO EDCORE: 0.239 s terrain landfile

2020-10-12 01:38:16.229 INFO EDCORE: 0.010 s terrain surfaceTile

2020-10-12 01:38:16.233 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)

2020-10-12 01:38:16.790 INFO EDCORE: 0.558 s terrain vfstextures

2020-10-12 01:38:16.881 INFO EDCORE: 0.087 s terrain scene

2020-10-12 01:38:16.884 INFO EDCORE: 0.000 s terrain roaddetails

2020-10-12 01:38:16.887 INFO EDCORE: 0.000 s terrain forest

2020-10-12 01:38:19.391 INFO EDCORE: 2.501 s terrain routes

2020-10-12 01:38:19.399 INFO EDCORE: 0.004 s terrain surfacedetails

2020-10-12 01:38:19.402 INFO EDCORE: 0.000 s terrain blocks

2020-10-12 01:38:19.420 INFO EDCORE: 0.000 s terrain references

2020-10-12 01:38:19.493 INFO NET: Login success.

2020-10-12 01:38:19.657 INFO EDCORE: 0.253 s terrain superficials

2020-10-12 01:38:19.680 INFO EDCORE: 0.020 s terrain lma

2020-10-12 01:38:19.683 INFO EDCORE: 0.000 s terrain vectordatasettings

2020-10-12 01:38:20.534 INFO EDCORE: 0.847 s terrain navgraph

2020-10-12 01:38:20.552 INFO EDCORE: 0.015 s terrain vti

2020-10-12 01:38:21.346 INFO EDTERRAIN4: terrain time: 5.889784 s

2020-10-12 01:38:21.417 INFO TERRAIN: lSystem::InitScenes()

2020-10-12 01:38:21.417 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6)

2020-10-12 01:38:21.417 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)

2020-10-12 01:38:21.417 INFO DX11BACKEND: Reloading textures ...

2020-10-12 01:38:21.428 INFO LUA-TERRAIN: Init done

2020-10-12 01:38:21.430 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START

2020-10-12 01:38:21.430 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua

2020-10-12 01:38:21.436 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Caucasus/shadingOptions/Caucasus.lua

2020-10-12 01:38:21.444 INFO METASHADER: MetaShaderCache2: [108] from ./Mods/terrains/Caucasus/misc/metacache/dcs.lua

2020-10-12 01:38:22.604 INFO METASHADER: loaded [108/108]

2020-10-12 01:38:22.912 WARNING EDTERRAINGRAPHICS41: failed to open "surfaceDetailsHints" section in terrain config

2020-10-12 01:38:22.921 INFO EDTERRAINGRAPHICS41: 0.000013s Loaded reference file "caucasus" buffers: 0

2020-10-12 01:38:22.921 INFO EDCORE: 0.000 s landscape4::lReferenceFile

2020-10-12 01:38:22.954 INFO EDTERRAINGRAPHICS41: 0.029695s Loaded reference file "airfieldslights" buffers: 7

2020-10-12 01:38:22.954 INFO EDCORE: 0.030 s landscape4::lReferenceFile

2020-10-12 01:38:23.036 INFO EDTERRAINGRAPHICS41: 0.078753s Loaded reference file "blockbuildings" buffers: 7

2020-10-12 01:38:23.036 INFO EDCORE: 0.079 s landscape4::lReferenceFile

2020-10-12 01:38:23.051 INFO EDTERRAINGRAPHICS41: 0.010687s Loaded reference file "blocktrees" buffers: 0

2020-10-12 01:38:23.051 INFO EDCORE: 0.011 s landscape4::lReferenceFile

2020-10-12 01:38:23.221 INFO EDTERRAINGRAPHICS41: 0.163499s Loaded reference file "caucasusafbbuildings_new" buffers: 27

2020-10-12 01:38:23.221 INFO EDCORE: 0.164 s landscape4::lReferenceFile

2020-10-12 01:38:23.240 INFO EDTERRAINGRAPHICS41: 0.015944s Loaded reference file "caucasusbridges" buffers: 11

2020-10-12 01:38:23.240 INFO EDCORE: 0.016 s landscape4::lReferenceFile

2020-10-12 01:38:23.314 INFO EDTERRAINGRAPHICS41: 0.069357s Loaded reference file "caucasusobjects" buffers: 0

2020-10-12 01:38:23.314 INFO EDCORE: 0.069 s landscape4::lReferenceFile

2020-10-12 01:38:23.329 INFO EDTERRAINGRAPHICS41: 0.010984s Loaded reference file "communication" buffers: 7

2020-10-12 01:38:23.329 INFO EDCORE: 0.011 s landscape4::lReferenceFile

2020-10-12 01:38:23.335 INFO EDTERRAINGRAPHICS41: 0.000867s Loaded reference file "crashmodels" buffers: 1

2020-10-12 01:38:23.335 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.448 INFO EDTERRAINGRAPHICS41: 0.108911s Loaded reference file "crashmodelsfromedm" buffers: 22

2020-10-12 01:38:23.448 INFO EDCORE: 0.109 s landscape4::lReferenceFile

2020-10-12 01:38:23.479 INFO EDTERRAINGRAPHICS41: 0.026906s Loaded reference file "housedetails" buffers: 9

2020-10-12 01:38:23.479 INFO EDCORE: 0.027 s landscape4::lReferenceFile

2020-10-12 01:38:23.486 INFO EDTERRAINGRAPHICS41: 0.004235s Loaded reference file "industrial" buffers: 7

2020-10-12 01:38:23.486 INFO EDCORE: 0.004 s landscape4::lReferenceFile

2020-10-12 01:38:23.516 INFO EDTERRAINGRAPHICS41: 0.026391s Loaded reference file "misc" buffers: 3

2020-10-12 01:38:23.516 INFO EDCORE: 0.026 s landscape4::lReferenceFile

2020-10-12 01:38:23.526 INFO EDTERRAINGRAPHICS41: 0.006557s Loaded reference file "oilplatforms" buffers: 7

2020-10-12 01:38:23.526 INFO EDCORE: 0.007 s landscape4::lReferenceFile

2020-10-12 01:38:23.536 INFO EDTERRAINGRAPHICS41: 0.006574s Loaded reference file "tuapserefinery" buffers: 6

2020-10-12 01:38:23.536 INFO EDCORE: 0.007 s landscape4::lReferenceFile

2020-10-12 01:38:23.545 INFO EDTERRAINGRAPHICS41: 0.005984s Loaded reference file "vehicles" buffers: 9

2020-10-12 01:38:23.545 INFO EDCORE: 0.006 s landscape4::lReferenceFile

2020-10-12 01:38:23.554 INFO EDTERRAINGRAPHICS41: 0.005282s Loaded reference file "vessels" buffers: 7

2020-10-12 01:38:23.554 INFO EDCORE: 0.005 s landscape4::lReferenceFile

2020-10-12 01:38:23.567 INFO EDTERRAINGRAPHICS41: 0.009851s Loaded reference file "walls" buffers: 2

2020-10-12 01:38:23.567 INFO EDCORE: 0.010 s landscape4::lReferenceFile

2020-10-12 01:38:23.583 INFO EDTERRAINGRAPHICS41: 0.011377s Loaded reference file "americanbeech" buffers: 0

2020-10-12 01:38:23.583 INFO EDCORE: 0.011 s landscape4::lReferenceFile

2020-10-12 01:38:23.587 INFO EDTERRAINGRAPHICS41: 0.000825s Loaded reference file "caucasus_fir" buffers: 0

2020-10-12 01:38:23.587 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.592 INFO EDTERRAINGRAPHICS41: 0.000898s Loaded reference file "cypress_oak" buffers: 0

2020-10-12 01:38:23.592 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.597 INFO EDTERRAINGRAPHICS41: 0.000927s Loaded reference file "european_beech" buffers: 0

2020-10-12 01:38:23.597 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.603 INFO EDTERRAINGRAPHICS41: 0.001656s Loaded reference file "green_ash" buffers: 0

2020-10-12 01:38:23.603 INFO EDCORE: 0.002 s landscape4::lReferenceFile

2020-10-12 01:38:23.608 INFO EDTERRAINGRAPHICS41: 0.000682s Loaded reference file "honey_mesquite" buffers: 0

2020-10-12 01:38:23.608 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.612 INFO EDTERRAINGRAPHICS41: 0.000649s Loaded reference file "italiancypress" buffers: 0

2020-10-12 01:38:23.612 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.616 INFO EDTERRAINGRAPHICS41: 0.000679s Loaded reference file "lombardypoplar" buffers: 0

2020-10-12 01:38:23.616 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.620 INFO EDTERRAINGRAPHICS41: 0.000592s Loaded reference file "mountain_maple" buffers: 0

2020-10-12 01:38:23.620 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.625 INFO EDTERRAINGRAPHICS41: 0.000780s Loaded reference file "norwayspruce" buffers: 0

2020-10-12 01:38:23.625 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.630 INFO EDTERRAINGRAPHICS41: 0.000924s Loaded reference file "shrub" buffers: 0

2020-10-12 01:38:23.630 INFO EDCORE: 0.001 s landscape4::lReferenceFile

2020-10-12 01:38:23.630 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization...

2020-10-12 01:38:23.634 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer()

2020-10-12 01:38:23.634 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer()

2020-10-12 01:38:23.637 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization:

2020-10-12 01:38:23.637 INFO EDTERRAINGRAPHICS41: objects: 666

2020-10-12 01:38:23.637 INFO EDTERRAINGRAPHICS41: subObjects: 493

2020-10-12 01:38:23.637 INFO EDTERRAINGRAPHICS41: objectLods: 2911

2020-10-12 01:38:23.637 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 330

2020-10-12 01:38:23.637 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 10

2020-10-12 01:38:23.637 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 74

2020-10-12 01:38:23.637 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 132

2020-10-12 01:38:23.650 INFO EDCORE: 0.000 s landscape5::OceanFile

2020-10-12 01:38:23.745 INFO EDCORE: 0.089 s landscape5::GrassFile

2020-10-12 01:38:23.753 INFO EDCORE: 0.000 s landscape5::lModels5File

2020-10-12 01:38:23.854 WARNING LOG: 16 duplicate message(s) skipped.

2020-10-12 01:38:23.854 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty

2020-10-12 01:38:23.904 INFO EDTERRAINGRAPHICS41: materialParams[29084]*1536

2020-10-12 01:38:23.906 INFO EDCORE: 0.054 s landscape5::Surface5File

2020-10-12 01:38:23.912 INFO EDTERRAINGRAPHICS41: materialParams[810]*1536

2020-10-12 01:38:23.912 INFO EDCORE: 0.004 s landscape5::SurfaceTile

2020-10-12 01:38:23.919 INFO EDCORE: 0.001 s landscape5::Scene5File

2020-10-12 01:38:23.927 INFO EDCORE: 0.005 s landscape4::lRoutesFile

2020-10-12 01:38:23.930 INFO EDCORE: 0.000 s landscape4::lSurfaceDetails2File

2020-10-12 01:38:23.934 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536

2020-10-12 01:38:23.934 INFO EDCORE: 0.000 s landscape4::lSuperficialFile

2020-10-12 01:38:23.937 INFO EDCORE: 0.001 s landscape4::lGeoNamesFile

2020-10-12 01:38:23.942 INFO EDCORE: 0.001 s landscape5::sup5File

2020-10-12 01:38:23.949 INFO EDCORE: 0.000 s landscape5::sup5File

2020-10-12 01:38:23.956 INFO EDCORE: 0.000 s landscape5::navGraph5File

2020-10-12 01:38:23.956 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 2.525845 s

2020-10-12 01:38:23.956 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found

2020-10-12 01:38:23.956 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found

2020-10-12 01:38:28.785 INFO Dispatcher: loadMission C:\Users\jalsi\AppData\Local\Temp\DCS\tempMission.miz

2020-10-12 01:38:28.786 INFO WORLDGENERAL: loading mission from: "C:\Users\jalsi\AppData\Local\Temp\DCS\tempMission.miz"

2020-10-12 01:38:29.261 INFO EDCORE: (dDispatcher)enterToState_:4

2020-10-12 01:38:29.261 INFO Dispatcher: Terrain theatre Caucasus

2020-10-12 01:38:29.262 INFO Dispatcher: Start

2020-10-12 01:38:29.313 INFO Dispatcher: Terrain theatre Caucasus

2020-10-12 01:38:29.315 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)

2020-10-12 01:38:29.315 INFO TERRAIN: lSystem::CleanScenes()

2020-10-12 01:38:29.315 INFO TERRAIN: lSystem::InitScenes()

2020-10-12 01:38:29.315 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=4, month=6)

2020-10-12 01:38:29.317 WARNING GRAPHICSCORE: already registered Renderer callback

2020-10-12 01:38:29.324 INFO VISUALIZER: StartSimulation

2020-10-12 01:38:30.233 INFO VISUALIZER: cascade shadows init (preset:'default' quality:3 layers:4 size:2048)

2020-10-12 01:38:30.777 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2'

2020-10-12 01:38:31.218 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2'

2020-10-12 01:38:31.218 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2'

2020-10-12 01:38:31.371 INFO Dispatcher: initial random seed = 6711269

2020-10-12 01:38:31.371 INFO Dispatcher: apply random seed = 6711269

2020-10-12 01:38:31.930 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua

2020-10-12 01:38:32.653 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua

2020-10-12 01:38:32.654 INFO WORLDGENERAL: loaded from mission Config/View/SnapViews.lua

2020-10-12 01:38:32.655 INFO WORLDGENERAL: loaded from mission Config/View/View.lua

2020-10-12 01:38:32.655 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua

2020-10-12 01:38:32.746 INFO Config: netview started

2020-10-12 01:38:32.761 INFO VISUALIZER: CameraIndependedPreload()

2020-10-12 01:38:32.761 INFO VISUALIZER: CameraIndependedPreload() finished

2020-10-12 01:38:32.762 INFO DCS: use_xRay: no

2020-10-12 01:38:37.037 INFO DCS: MissionSpawn:initScript

2020-10-12 01:38:37.037 INFO DCS: MissionSpawn:spawnCoalition neutrals

2020-10-12 01:38:37.037 INFO DCS: MissionSpawn:spawnCoalition red

2020-10-12 01:38:37.037 INFO DCS: MissionSpawn:spawnPlanes 0

2020-10-12 01:38:37.359 INFO DCS: MissionSpawn:spawnHelicopters 0

2020-10-12 01:38:37.550 INFO DCS: MissionSpawn:spawnVehicles 0

2020-10-12 01:38:37.599 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1

2020-10-12 01:38:38.268 INFO DCS: MissionSpawn:spawnCoalition blue

2020-10-12 01:38:38.268 INFO DCS: MissionSpawn:spawnVehicles 16

2020-10-12 01:38:38.332 INFO DCS: MissionSpawn:spawnHelicopters 15

2020-10-12 01:38:38.462 INFO DCS: MissionSpawn:spawnVehicles 15

2020-10-12 01:38:38.542 INFO DCS: MissionSpawn:spawnHelicopters 2

2020-10-12 01:38:38.554 INFO DCS: MissionSpawn:spawnVehicles 2

2020-10-12 01:38:39.029 INFO DCS: MissionSpawn:spawnVehicles 1

2020-10-12 01:38:39.054 INFO DCS: MissionSpawn:spawnVehicles 12

2020-10-12 01:38:39.064 INFO DCS: MissionSpawn:spawnPlanes 40

2020-10-12 01:38:39.157 INFO DCS: MissionSpawn:spawnVehicles 40

2020-10-12 01:38:39.178 INFO DCS: MissionSpawn:spawnPlanes 45

2020-10-12 01:38:39.193 INFO DCS: MissionSpawn:spawnVehicles 45

2020-10-12 01:38:39.228 INFO DCS: MissionSpawn:spawnVehicles 9

2020-10-12 01:38:39.237 INFO DCS: MissionSpawn:spawnLocalPlayer 106,Su-25T

2020-10-12 01:38:39.468 WARNING DCS: wHumanPlane::Init(InitData): New Flight Model: Payload weight error. HardPoint: 2

2020-10-12 01:38:39.468 WARNING DCS: wHumanPlane::Init(InitData): New Flight Model: Payload weight error. HardPoint: 10

2020-10-12 01:38:39.669 INFO VISUALIZER: cockpit ILV loaded

2020-10-12 01:38:40.034 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua

2020-10-12 01:38:40.034 INFO DCS: dbox not found , skip

2020-10-12 01:38:40.120 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 0 squares

2020-10-12 01:38:40.120 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 0 squares

2020-10-12 01:38:40.120 INFO EDTERRAINGRAPHICS41: surface5 gc() 0.050700 ms

2020-10-12 01:38:40.163 INFO VISUALIZER: Preload() camera=-7504.901724, 22.642851, 293774.694133 radius=73200.000000

2020-10-12 01:38:40.163 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(-7504.9, 22.6429, 293775), radius=73200

2020-10-12 01:38:41.090 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 0: left 2 released 0

2020-10-12 01:38:41.090 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 1: left 5 released 0

2020-10-12 01:38:41.090 INFO EDTERRAINGRAPHICS41: surface5 clean up 0.066200 ms

2020-10-12 01:38:42.923 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 0.740000. Update lod buffers.

2020-10-12 01:38:42.923 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer()

2020-10-12 01:38:42.924 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer()

2020-10-12 01:38:43.033 ERROR_ONCE DX11BACKEND: texture 'su27_cpt_lamps' not found. Asked from 'NGMODEL'

2020-10-12 01:38:43.056 ERROR_ONCE DX11BACKEND: texture 'su25-cpt-mb-01' not found. Asked from 'NGMODEL'

2020-10-12 01:38:45.000 INFO VISUALIZER: Preload() finished

2020-10-12 01:38:45.013 INFO DCS: Screen: mission_offline

2020-10-12 01:38:45.014 INFO Dispatcher: precache units resources in slots

2020-10-12 01:38:45.104 INFO Lua: Lua CPU usage: metric: average mission loading: 3.7596 %

2020-10-12 01:38:45.104 INFO Dispatcher: loadMission Done: Сontrol passed to the player

2020-10-12 01:38:55.617 INFO Lua: Lua CPU usage: metric: average mission execution: 0.7483 %

2020-10-12 01:38:58.428 INFO Dispatcher: Stop

2020-10-12 01:38:59.153 INFO Config: netview stopped

2020-10-12 01:38:59.185 INFO TERRAIN: lSystem::CleanScenes()

2020-10-12 01:38:59.189 INFO VISUALIZER: StopSimulation

2020-10-12 01:38:59.190 INFO VISUALIZER: Stopped collection of statistic.

2020-10-12 01:38:59.213 INFO EDCORE: (dDispatcher)enterToState_:3

2020-10-12 01:39:04.792 INFO DCS: Screen: Mission

2020-10-12 01:39:07.955 INFO DCS: Screen: MainMenu

2020-10-12 01:39:12.527 INFO DCS: Screen: Campaign

2020-10-12 01:39:23.826 INFO Dispatcher: loadMission C:\Users\jalsi\AppData\Local\Temp\DCS\tempMission.miz

2020-10-12 01:39:23.826 INFO WORLDGENERAL: loading mission from: "C:\Users\jalsi\AppData\Local\Temp\DCS\tempMission.miz"

2020-10-12 01:39:23.996 INFO EDCORE: (dDispatcher)enterToState_:4

2020-10-12 01:39:23.999 INFO Dispatcher: Start

2020-10-12 01:39:24.011 INFO Dispatcher: Terrain theatre Caucasus

2020-10-12 01:39:24.013 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)

2020-10-12 01:39:24.013 INFO TERRAIN: lSystem::CleanScenes()

2020-10-12 01:39:24.013 INFO TERRAIN: lSystem::InitScenes()

2020-10-12 01:39:24.013 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=18, month=6)

2020-10-12 01:39:24.018 WARNING GRAPHICSCORE: already registered Renderer callback

2020-10-12 01:39:24.025 INFO VISUALIZER: StartSimulation

2020-10-12 01:39:24.894 INFO VISUALIZER: cascade shadows init (preset:'default' quality:3 layers:4 size:2048)

2020-10-12 01:39:25.123 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found

2020-10-12 01:39:25.123 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found

2020-10-12 01:39:25.126 INFO Dispatcher: initial random seed = 6765147

2020-10-12 01:39:25.126 INFO Dispatcher: apply random seed = 6765147

2020-10-12 01:39:25.147 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua

2020-10-12 01:39:25.438 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua

2020-10-12 01:39:25.440 INFO WORLDGENERAL: loaded from mission Config/View/SnapViews.lua

2020-10-12 01:39:25.440 INFO WORLDGENERAL: loaded from mission Config/View/View.lua

2020-10-12 01:39:25.440 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua

2020-10-12 01:39:25.482 INFO Config: netview started

2020-10-12 01:39:25.490 INFO VISUALIZER: CameraIndependedPreload()

2020-10-12 01:39:25.490 INFO VISUALIZER: CameraIndependedPreload() finished

2020-10-12 01:39:25.490 INFO DCS: use_xRay: no

2020-10-12 01:39:28.913 INFO DCS: MissionSpawn:initScript

2020-10-12 01:39:28.913 INFO DCS: MissionSpawn:spawnCoalition neutrals

2020-10-12 01:39:28.913 INFO DCS: MissionSpawn:spawnCoalition red

2020-10-12 01:39:28.913 INFO DCS: MissionSpawn:spawnPlanes 0

2020-10-12 01:39:29.051 INFO DCS: MissionSpawn:spawnHelicopters 0

2020-10-12 01:39:29.142 INFO DCS: MissionSpawn:spawnVehicles 0

2020-10-12 01:39:29.805 INFO DCS: MissionSpawn:spawnCoalition blue

2020-10-12 01:39:29.805 INFO DCS: MissionSpawn:spawnPlanes 16

2020-10-12 01:39:29.974 INFO DCS: MissionSpawn:spawnHelicopters 16

2020-10-12 01:39:30.003 INFO DCS: MissionSpawn:spawnVehicles 16

2020-10-12 01:39:30.454 INFO DCS: MissionSpawn:spawnLocalPlayer 348,Su-25T

2020-10-12 01:39:30.547 INFO VISUALIZER: cockpit ILV loaded

2020-10-12 01:39:30.635 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua

2020-10-12 01:39:30.669 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 96 squares

2020-10-12 01:39:30.674 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 96 squares

2020-10-12 01:39:30.674 INFO EDTERRAINGRAPHICS41: surface5 gc() 13.551700 ms

2020-10-12 01:39:30.703 ERROR Trigger: can't execute trigger, err:"[string "?"]:1: bad argument #1 to 'loadstring' (string expected, got function)"

2020-10-12 01:39:30.727 WARNING LOG: 3 duplicate message(s) skipped.

2020-10-12 01:39:30.727 INFO VISUALIZER: Preload() camera=-195771.186558, 23.642579, 515943.904660 radius=73200.000000

2020-10-12 01:39:30.727 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(-195771, 23.6426, 515944), radius=73200

2020-10-12 01:39:31.135 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 0: left 5 released 0

2020-10-12 01:39:31.136 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 1: left 9 released 0

2020-10-12 01:39:31.136 INFO EDTERRAINGRAPHICS41: surface5 clean up 0.048400 ms

2020-10-12 01:39:31.357 ERROR_ONCE DX11BACKEND: texture 'su27_cpt_lamps' not found. Asked from 'NGMODEL'

2020-10-12 01:39:31.382 ERROR_ONCE DX11BACKEND: texture 'su25-cpt-mb-01' not found. Asked from 'NGMODEL'

2020-10-12 01:39:32.451 INFO VISUALIZER: Preload() finished

2020-10-12 01:39:32.465 INFO DCS: Screen: mission_offline

2020-10-12 01:39:32.474 INFO Dispatcher: precache units resources in slots

2020-10-12 01:39:32.524 INFO Lua: Lua CPU usage: metric: average mission loading: 2.8482 %

2020-10-12 01:39:32.524 INFO Dispatcher: loadMission Done: Сontrol passed to the player

2020-10-12 01:39:34.199 WARNING FLIGHT: NO ATC COMM HELIPAD + G FARP (London):127500000

2020-10-12 01:39:34.199 WARNING FLIGHT: NO ATC COMM HELIPAD + G FARP (Dallas):127500000

2020-10-12 01:41:34.493 ERROR SOUND: can't load wave: "speech\rus\common\player\messages\attack primary target and rejoin"

See that the Sound event is the last one and happens 2 minutes after the previous log entry.

The freezing happens immediately after giving that particular order. A different order was necessary afterwards to be able to bypass that particular mission in the campaign beyond 5 and progress to missions 6, 7 and 8 (where I am now).

 

If I wanted to play the campaign mission ATO-A-P5.2.miz to try to reproduce the event, may I copy it to the "my missions" folder and play it from there?

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No need to copy any file. You can load it directly using the Mission Editor:

 

  1. Open mission
  2. Browse to \DCS World\Mods\aircraft\Su-25T\Missions\Campaigns\ATO-A-P5.2.miz
  3. Flight > Fly mission

 

 

Since you get a crash where I don't get one, let's assume the mission has nothing to do with your crash. Your pagefile is dangerously low (2 GB for 16 GB of RAM). Let's raise its size. Please follow this guide and use figures below:

Do this guys, set your pagefile to custom 16384 - 16384 and you should be able to enter any server and fly for hours.

 

NX9kNVl.jpg

Don't accept indie game testing requests from friends in Discord. Ever.

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No need to copy any file. You can load it directly using the Mission Editor:

 

  1. Open mission
  2. Browse to \DCS World\Mods\aircraft\Su-25T\Missions\Campaigns\ATO-A-P5.2.miz
  3. Flight > Fly mission

 

I know I can play it by navigating to the mission folder. But what I don´t know is if by doing so, will my campaign results be modified?

It is for that, I did suggest copying the mission to another folder like "my missions".

 

Since you get a crash where I don't get one, let's assume the mission has nothing to do with your crash. Your pagefile is dangerously low (2 GB for 16 GB of RAM). Let's raise its size. Please follow this guide and use figures below:

 

OK. I did that. I have now 16GB of v. ram.

Meditating on that, I wonder if it was the cause of all my DCSW crashes to desktop, before the stable download of last week.:doh:

I don´t remember to have messed with the virtual memory, so I believe the low value was set by Windows 10.

 

Tonight, I will reproduce mission 5.2 and let you know how it worked.

 

Thanks again. :)

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The issue still there

 

I have flown the 5.2 mission four times. Twice froze and another two did not.

The two that crashed I gave the order to wingman closely after waypoint 3.

The other two that I managed to end (in both cases shot down by SAMs) I gave the order some distance after WPT 3.

Interesting, no?

I look at the dcs.log of the last one (which froze) and find the very same ending "can't load wave....", but there are other errors along it.

dcs log is attached.

dcs.log

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I know I can play it by navigating to the mission folder. But what I don´t know is if by doing so, will my campaign results be modified?

It is for that, I did suggest copying the mission to another folder like "my missions".

No, your campaign results are not modified when you load a mission through the mission editor.

 

I have flown the 5.2 mission four times. Twice froze and another two did not.

The two that crashed I gave the order to wingman closely after waypoint 3.

The other two that I managed to end (in both cases shot down by SAMs) I gave the order some distance after WPT 3.

Interesting, no?

I look at the dcs.log of the last one (which froze) and find the very same ending "can't load wave....", but there are other errors along it.

dcs log is attached.

I see. I'll play the mission tonight and will give the order right after reaching WP3 to see if I can reproduce the issue.
Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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Still no DCS crash on my side:

2020-10-13 15:39:59.655 INFO DCS: Screen: mission_offline

2020-10-13 15:39:59.656 INFO Dispatcher: precache units resources in slots

2020-10-13 15:39:59.847 INFO Lua: Lua CPU usage: metric: average mission loading: 8.8336 %

2020-10-13 15:39:59.847 INFO Dispatcher: loadMission Done: Сontrol passed to the player

2020-10-13 15:40:17.095 INFO TACVIEW.DLL: Recording flight data in [C:\Users\Flav\Documents\Tacview\Tacview-20201013-174017-DCS-ATO-A-P5.2.zip.acmi]

2020-10-13 15:40:17.137 WARNING FLIGHT: NO ATC COMM HELIPAD + G FARP (London):127500000

2020-10-13 15:40:17.137 WARNING FLIGHT: NO ATC COMM HELIPAD + G FARP (Dallas):127500000

2020-10-13 15:42:16.162 ERROR SOUND: can't load wave: "speech\rus\common\player\messages\attack primary target and rejoin"

2020-10-13 15:42:49.312 INFO Lua: Lua CPU usage: metric: average mission execution: 14.7948 %

2020-10-13 15:43:11.540 INFO Lua: Lua CPU usage: metric: average mission execution: 18.9212 %

2020-10-13 15:43:15.534 INFO Dispatcher: Stop

2020-10-13 15:43:15.554 INFO TACVIEW.DLL: End of flight data recording

2020-10-13 15:43:16.182 INFO Config: netview stopped

2020-10-13 15:43:16.226 INFO TERRAIN: lSystem::CleanScenes()

2020-10-13 15:43:16.229 INFO VISUALIZER: StopSimulation

2020-10-13 15:43:16.230 INFO VISUALIZER: Stopped collection of statistic.

2020-10-13 15:43:16.246 INFO EDCORE: (dDispatcher)enterToState_:3

2020-10-13 15:43:16.267 INFO EDCORE: (dDispatcher)enterToState_:5

Maybe your issue is tied to the audio played right before WP3 about the green flare. It's 7 seconds long. Maybe if you ask for attack and rejoin within these 7 seconds, sound B is conflictig with sound A in some way.
Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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Still no DCS crash on my side:

Maybe your issue is tied to the audio played right before WP3 about the green flare. It's 7 seconds long. Maybe if you ask for attack and rejoin within these 7 seconds, sound B is conflictig with sound A in some way.

 

Maybe you are right, but I think the smoke message comes a few seconds later if I remember well.

BTW, where are you getting these playing wav (folder)?

 

Anyway. It is not a big problem. I am sure the failure is only tied to that particular mission as it has not happened in any other mission before. I am now at level 10 in the campaign and I have played all other Su25T missions in the weeks before, including a complex mission of my own.

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BTW, where are you getting these playing wav (folder)?
I've read DCS sound files are encrypted. I guess they're all in \DCS World OpenBeta\Sounds.edc\ but you won't be able to listen to them.

Don't accept indie game testing requests from friends in Discord. Ever.

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Here's a test mission to verify my theory about conflicting sounds. Please try it and follow the instructions.

 

Flappie, nothing! :thumbup: No crash, no freeze or hang. I tried it twice. The second time I even destroyed your three targets with the cannon. :megalol:

 

All along previous S-25T missions I have had many superimposed sound files from two or more sources (command, allied flight, wingman, etc...) and never had a crash that way.

 

As a matter of fact, I think I mentioned that in the initial post: Since I had the last stable download (Ver. 2.5.6.55960), last week, I haven´t had any of the annoying and daily crashes at desktop I used to have since I installed the game two months ago. I participated in several threads in Steam discussing those issues in several posts at Steam and the theories of possible causes. Finally this stable version tells me the reason was the game itself.

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