Jump to content

Trap Sheet Colors


bonesvf103

Recommended Posts

My understanding is that the colours give an indication of how your pass is compared to where you should be for the ideal pass in terms of line-up, altitude and being on-speed at that point in the glidescope, red being well out of the normal parameters, blue and yellow better, and green on target.

Link to comment
Share on other sites

I think it actually indicates the aircraft's AoA. The position should always be near the center of the glideslope, so there is no need to color code that feedback, but i can't think of another way to display AoA, and the colors do change with different AoA. Try making a shotty landing, and remember how your AoA changed during it, and compare it to the trap sheet

I just don't know what blue means

Modules:

F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms

 

Maps and others:

Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430

Link to comment
Share on other sites

green = on speed.

 

blue = slow

 

red = fast

 

yellow = almost on speed

 

 

trapsheet is heavily WIP though, we just left it in, after toying around with it in development, it shows at least some nice things, but it needs reworking. Not sure if we will do that and when and how.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Link to comment
Share on other sites

Dont know why did you use this color coding, its confusing. My one suggestion would be to make the colors on the trap sheet match the AOA indexer in the plane.

 

Yellow - On speed (and slightly slow/fast)

Red - Fast

Green - Slow

  • Like 1
Link to comment
Share on other sites

Noticed the trap sheets do not always show which wire was snagged.

 

Sometimes it shows, sometimes it doesn’t, but everything else is always there.

 

This is in MP.

 

Assumed it was a WIP issue.

 

Are there plans to tweak this or does it matter since we have the Supercarrier coming “Soon”?

 

Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10

Link to comment
Share on other sites

Like I said guys, the trapsheet was never really a feature, but we started playing with it during development, and then had no time to complete it, but left it in, cause it is still nicer like it is, than without.

 

The colors are total bogus, the groove time is taken too far behind the carrier (and not when wings are level), the grading isn't done... It is really nothing to be taken too seriously at the moment.

 

That said, we do realize its potential, another reason we did not toss it completely. But it is one of those never planned for extra extras, that we might complete at the very end. Thanks for understanding.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...