Helios1138 Posted December 26, 2019 Share Posted December 26, 2019 (edited) Compared it with a photo I took of Su-27 and now I think v1 is actually pretty accurate. The photo is midday end of august, so maybe it should be just a tiny bit brighter in the evening (18:30-18:40). Edited December 26, 2019 by Helios1138 Link to comment Share on other sites More sharing options...
Clorydric Posted December 26, 2019 Author Share Posted December 26, 2019 (edited) Variant 4 tweaked, it's a little bit more visible now. Var. 1 remains (I think) the most realistic... In a bright sunlight, you'll only see the "shock diamonds" (circles in the AB trail). Flames are almost invisible once they leave the engine exhaust. Real life pictures for reference : The last one was a very cloudy day, shot around 0930, and you can barely see the afterburner... Sadly, the variables I have access to change color/opacity doesn't work exactly the way I'd like. This is either too bright just before sunset, or too dim the hour after sun disappeared. :wallbash: (Not to mention I have zero knowledge in C or shaders development) Of course it would be better to have ED fix it (at least they know what to do, and how their variables works... Unlike me :D). But I think they have more important things to do than some minor fx tweaks. Edited January 1, 2020 by Clorydric Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index Link to comment Share on other sites More sharing options...
Helios1138 Posted December 27, 2019 Share Posted December 27, 2019 Variant 4 tweaked, it's a little bit more visible now Yes, now it looks great. Thanks! Link to comment Share on other sites More sharing options...
Clorydric Posted December 29, 2019 Author Share Posted December 29, 2019 Updated with new texture (variant 5) : Preview: Day : 1h after sunrise / before sunset 30' after sunrise / before sunset sunrise / sunset night Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index Link to comment Share on other sites More sharing options...
I_Gamer Posted December 30, 2019 Share Posted December 30, 2019 That looks amazing. I wish the afterburner shaders emitted light onto other surfaces - especially at night. :) - - - - - - - - Tyler "Shadow" All things sound @ Echo 19 Audio linktr.ee/echo19audio Link to comment Share on other sites More sharing options...
Harker Posted February 17, 2020 Share Posted February 17, 2020 Just a heads up. The 2.5.6 patch broke this mod, since the afterburner.fx file was changed. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
Clorydric Posted February 17, 2020 Author Share Posted February 17, 2020 (edited) Hotfix for 2.5.6 in attachment - WORK IN PROGRESS. I only have my old laptop at the moment, so I can't test everything (all DCS settings to low). Please report any issue (related with this mod) or feedback here. I noticed there's a new FLIR shader technique. I don't know what it is, nor what it's supposed to do exactly (This part is not modded yet). edit : Updated with a new variant : afterburner for F-16 and F-18 should be less blue.afterburner.zip Edited February 17, 2020 by Clorydric Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index Link to comment Share on other sites More sharing options...
Blinde Posted February 21, 2020 Share Posted February 21, 2020 Works fine. Thanks :thumbup: Link to comment Share on other sites More sharing options...
ironroad Posted February 22, 2020 Share Posted February 22, 2020 The hotfix seems to be working. Is there a code parameter for longer flame cones? https://www.youtube.com/user/ironroad18 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Clorydric Posted February 22, 2020 Author Share Posted February 22, 2020 (edited) The hotfix seems to be working. Is there a code parameter for longer flame cones? Yes. But it'll break IC (and maybe looks awful if the AB texture is stretched). You have to check for this reference in the aircraft lua (ex. "..\DCSWorld\CoreMods\aircraft\F-5E\F-5E.lua") : engines_nozzles = { [1] = { pos = {-6.922, -0.084, -0.226}, elevation = 0.5, azimuth = -2.08, diameter = 0.5, exhaust_length_ab = 4.5, exhaust_length_ab_K = 0.76, smokiness_level = 0.15, }, -- end of [1] [2] = { pos = {-6.922, -0.084, 0.226}, elevation = 0.5, azimuth = 2.08, diameter = 0.5, exhaust_length_ab = 4.5, exhaust_length_ab_K = 0.76, smokiness_level = 0.15, }, -- end of [2] }, -- end of engines_nozzles "exhaust_length_ab" controls the AB length, diameter controls (obviously) the diameter. ALWAYS do a backup before making any edits to this file (otherwise you won't be able to play on some MP servers). Edited February 23, 2020 by Clorydric spelling. Self reminder : Posting something past midnight isn't a good idea. Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index Link to comment Share on other sites More sharing options...
Helios1138 Posted February 28, 2020 Share Posted February 28, 2020 Please report any issue (related with this mod) or feedback here Is it possible to adjust the lighting that afterburner casts on the ground? When a/b is blue, the light is still yellow on the ground. Link to comment Share on other sites More sharing options...
Clorydric Posted February 29, 2020 Author Share Posted February 29, 2020 Is it possible to adjust the lighting that afterburner casts on the ground? When a/b is blue, the light is still yellow on the ground. Not to my knowledge, I think this is just a light emitter (just like the nav lights). This is not part of the afterburner shader. Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index Link to comment Share on other sites More sharing options...
Blinde Posted May 22, 2020 Share Posted May 22, 2020 (edited) Can't get this to work with F-14 on the latest beta patch. Never mind. Apparently they made it impossible to use this. :doh: Edited May 22, 2020 by Blinde Link to comment Share on other sites More sharing options...
Clorydric Posted May 22, 2020 Author Share Posted May 22, 2020 (edited) Can't get this to work with F-14 on the latest beta patch. Never mind. Apparently they made it impossible to use this. :doh: edit : Ok, tested and confirmed. Any edits to files in the Coremods folder will break the modified module. PLEASE DO NOT USE THE F-14 FIX WITH THE LATEST OPEN BETA UPDATE (Supercarrier release, build 2.5.6.49314). Edited May 22, 2020 by Clorydric Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index Link to comment Share on other sites More sharing options...
Blue_Mjo Posted July 26, 2020 Share Posted July 26, 2020 Tested with lastest OB release (26/07/2020) and it's working with all planes including the Tomcat (even with the CoreMods and all this stuff) but I noted that it gives the DCS afterburner texture to the F14 (and not the Heatblur's custom one) Maybe the problem was already solved, I didn't follow this thread Link to comment Share on other sites More sharing options...
104th_Fallen Posted March 9, 2021 Share Posted March 9, 2021 On 2/17/2020 at 8:39 AM, Clorydric said: Hotfix for 2.5.6 in attachment - WORK IN PROGRESS. I only have my old laptop at the moment, so I can't test everything (all DCS settings to low). Please report any issue (related with this mod) or feedback here. I noticed there's a new FLIR shader technique. I don't know what it is, nor what it's supposed to do exactly (This part is not modded yet). edit : Updated with a new variant : afterburner for F-16 and F-18 should be less blue. afterburner.zip 13.78 kB · 119 downloads Hey my guy, Sorry to MEGA necropost you on this one. Any hopes of this mod making a return? I desperately miss it in my mod list 1 [sIGPIC][/sIGPIC] 104th Phoenix Official Texture pack: http://community.104thphoenix.com/topic/1221-104th-official-texture-pack/ Un-Official Roughmet Texture Pack: https://www.digitalcombatsimulator.com/en/files/3303667/ Livery Creation Discord Group Invite- https://discord.gg/bqAq2zx Link to comment Share on other sites More sharing options...
Clorydric Posted April 24, 2021 Author Share Posted April 24, 2021 On 3/9/2021 at 6:02 AM, 104th_Fallen said: Hey my guy, Sorry to MEGA necropost you on this one. Any hopes of this mod making a return? I desperately miss it in my mod list Sorry, I just noticed your reply... Haven't played for a few weeks. Mod has been (quickly) updated, but I haven't checked if everything was working properly. Please report any issues 1 Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index Link to comment Share on other sites More sharing options...
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