Boneski Posted December 3, 2019 Share Posted December 3, 2019 (edited) Title States the Issue. I am trying to set a take off time for the AI and have the air frames on the parking ramp (Set as Uncontrolled) This use to work but now seems not to work. The AI air frame is set to Uncontrolled In the Trigger Actions Perform Command Action Start is Set In The Triggers 1 Once In Conditions Time More(300) [5Min] In Actions I have tried: Group Activate AI Task Push() AI Task Set() Nothing seems to work any more. I am using the none beta branch. I am sort of ready to give up on mission editing in DCS and nothing advance seems to work not even the little things... Thanks in advance for any feedback. Edited December 4, 2019 by Boneski My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll. Link to comment Share on other sites More sharing options...
feefifofum Posted December 3, 2019 Share Posted December 3, 2019 AI TASK PUSH is the correct option. Remember you'll need to select the "Start" action from the drop down menu. Ensure also there is nothing obstructing the aircraft's path. If all of that looks correct and you're still having issues post your miz and someone will take a look. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Boneski Posted December 4, 2019 Author Share Posted December 4, 2019 (edited) Yeah sadly it does not seem to be working... I will try it in beta... this is the mission file and it was made in the release version...StartupTest.miz Edited December 4, 2019 by Boneski My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll. Link to comment Share on other sites More sharing options...
Grimes Posted December 4, 2019 Share Posted December 4, 2019 Change the trigger to No Event. Basically if you select an event it will only check the condition anytime that event occurs. The event "mission start" will only ever occur once immediately at mission start. Thus it is impossible for the trigger to execute because the mission start event always occurs at time 0. If you use no event it will check that condition at a rate of once a second. 1 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Boneski Posted December 4, 2019 Author Share Posted December 4, 2019 Ok I will give that a try My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll. Link to comment Share on other sites More sharing options...
Boneski Posted December 4, 2019 Author Share Posted December 4, 2019 That worked... thanks! Change the trigger to No Event. Basically if you select an event it will only check the condition anytime that event occurs. The event "mission start" will only ever occur once immediately at mission start. Thus it is impossible for the trigger to execute because the mission start event always occurs at time 0. If you use no event it will check that condition at a rate of once a second. My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll. Link to comment Share on other sites More sharing options...
Worrazen Posted December 10, 2019 Share Posted December 10, 2019 (edited) Change the trigger to No Event. Basically if you select an event it will only check the condition anytime that event occurs. The event "mission start" will only ever occur once immediately at mission start. Thus it is impossible for the trigger to execute because the mission start event always occurs at time 0. If you use no event it will check that condition at a rate of once a second. This is a pretty big detail that somehow isn't obvious, I spent like 2 hours today and ending up realising it's also "broken" for me. Perhaps after ME gets upgrade some of the labeling would get cleared up. EDIT: Well yeah it worked now for me too! Edited December 10, 2019 by Worrazen Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria Link to comment Share on other sites More sharing options...
qoochet Posted January 4, 2021 Share Posted January 4, 2021 On 12/4/2019 at 9:18 AM, Grimes said: Change the trigger to No Event. Basically if you select an event it will only check the condition anytime that event occurs. The event "mission start" will only ever occur once immediately at mission start. Thus it is impossible for the trigger to execute because the mission start event always occurs at time 0. If you use no event it will check that condition at a rate of once a second. Spend 3 days to find this solution, big thanks! Link to comment Share on other sites More sharing options...
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