bmezz Posted December 19, 2016 Share Posted December 19, 2016 (edited) Spit is amazing as promised---but in VR its a real headache at the moment. The plane is bouncing around a lot for me at all altitudes and speeds and I can't seem to get the right balance with the curves. I am aware that this sim model is very sensitive and not for the faint of heart---but I am hoping there is a way to settle this thing down so I can actually enjoy it. running out of aspirin! :helpsmilie: Edited December 19, 2016 by bmezz Link to comment Share on other sites More sharing options...
fjacobsen Posted December 19, 2016 Share Posted December 19, 2016 With my CH- Fighterstick, CH-Throttle Quadrant & CH-Pedals I use: Pitch / Roll: 20 - No deadzone Rudder: 15 - No deadzone Throttle, Prop Lever, Elevator trim, Rudder trim are all setup as sliders and no curves or deadzones. i7-10700K 3.8-5.1Ghz, 32GB RAM, RTX 4070 12GB, 1 x 1 TB SSD, 2 x 2TB SSD2 TB, 1 x 2 TBHDD 7200 RPM, Win10 Home 64bit, Meta Quest 3. Link to comment Share on other sites More sharing options...
humptydumpty Posted December 19, 2016 Share Posted December 19, 2016 I don't keep any curves or deadzones for the pitch.But for the roll deadzone of 6 and curves 20 and this is with an extended stick by 2 feet. [sIGPIC][/sIGPIC] Attitude Power Trim Power Attitude Trim Wing Commander SWAC Link to comment Share on other sites More sharing options...
firmek Posted December 19, 2016 Share Posted December 19, 2016 As a general rule, use the dead zone only when having hardware issues - for instance stick giving false input when in central position. Otherwise, if equipment is fine no dead zone. As for curves, I generally find them bad for building up the muscle memory in longer time perspective. Only apply them when necessary. 0 at stick, 15 on the rudder as atm in Spit rudder is extremely sensitive - with 0 on rudder just slightly touching the pedals during turn was applying too much ruder for coordinated turns. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
bongodriver Posted December 19, 2016 Share Posted December 19, 2016 I personally am not using any curves or dead zone on pitch and roll, I use a G940 with feedback and prefer the 1:1 but I am having to use a curve on the rudder axis up to 30 as I find the rudder to be way too sensitive, I think this is largely due to the hardware rather than FM modelling, off the shelf rudder pedals are clumsy devices that don't do much for the real finesse required. Link to comment Share on other sites More sharing options...
Cibit Posted December 19, 2016 Share Posted December 19, 2016 I had 20% curve on the pitch axis as I had similar problems as the OP, without VR I also added a curve to the rudder pedals for the same reasons as bongodriver. I have also reinstalled the spring in my warthog stick and this has made a huge difference to the flying of it, so much so that I will be removing the pitch curve. Lord only knows how my chopper flying will suffer having a sprung joystick again:joystick: i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
Whisper Posted December 19, 2016 Share Posted December 19, 2016 I have also reinstalled the spring in my warthog stick and this has made a huge difference to the flying of it, so much so that I will be removing the pitch curve. Lord only knows how my chopper flying will suffer having a sprung joystick again:joystick: Dammit, bad news.... In the same boat, I'll try reinstalling spring Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16 Link to comment Share on other sites More sharing options...
VBS_Nero Posted December 19, 2016 Share Posted December 19, 2016 With my Hotas Warthog/CH-Pro Flight Pedals Pitch / Roll: Deadzone:0 Sat X: 100 Sat Y: 100 Curvature: 5 Rudder: Deadzone:0 Sat X: 100 Sat Y: 100 Curvature: 7 Throttle: Deadzone:0 Sat X: 100 Sat Y: 100 Curvature: 0 [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page Link to comment Share on other sites More sharing options...
gospadin Posted December 19, 2016 Share Posted December 19, 2016 I personally reduce saturation instead of touching curves, because it maintains linear behaviors on an already-deflected axis. --gos My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
bmezz Posted December 19, 2016 Author Share Posted December 19, 2016 I really appreciate the feedback everyone! These are probably some strange numbers I ended up with here but they seem to have leveled the plane out (for the time being unless DCS changes the FM) I am using a Logitech Extreme 3DPro Pitch / Roll: Deadzone:35/15 Sat X: 100 Sat Y: 100 Curvature: 35/35 Rudder: Deadzone:0 Sat X: 100 Sat Y: 100 Curvature: 8 Throttle: Deadzone:0 Sat X: 100 Sat Y: 100 Curvature: 0 Link to comment Share on other sites More sharing options...
badbud Posted December 19, 2016 Share Posted December 19, 2016 Any recommendations for the Saitek x52 Pro? Link to comment Share on other sites More sharing options...
Dunravin Posted December 19, 2016 Share Posted December 19, 2016 I personally am not using any curves or dead zone on pitch and roll, I use a G940 with feedback and prefer the 1:1 but I am having to use a curve on the rudder axis up to 30 as I find the rudder to be way too sensitive, I think this is largely due to the hardware rather than FM modelling, off the shelf rudder pedals are clumsy devices that don't do much for the real finesse required. Same here, the pedals that ship with the G940 suck, mine are glitchy as hell now they are ageing, think I'm on 25 or so curve, and a flat line on the stick axes. The FALSE is real, but it's not THRUTH right? Intel i7 8700K OC4.4GHz | 16GB | GTX1080Ti | Logitech G940 | TrackIR5 | Link to comment Share on other sites More sharing options...
ED Team Wags Posted December 19, 2016 ED Team Share Posted December 19, 2016 Deadzone of 5 and Curve of 15 for all axis... no problem here. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
HotTom Posted December 20, 2016 Share Posted December 20, 2016 If you have a Force Feedback stick (I have a G940 that still mostly works) you shouldn't need or use curves. Exceptional engineering...and a large hammer to make it fit! Link to comment Share on other sites More sharing options...
Kozmyk Posted December 20, 2016 Share Posted December 20, 2016 19 on x & y T16000m 15 on TWCS rudder rocker I'm still bad though, but that's me I suspect. ;) OS:Win10 Home CPU:i7 3770K 3.5(@4.3GHz) COOLER:ZalmanCNPS10X-PERFORMA MOBO:GigabyteGA-Z77X-UD5H SSD#1:SamsungEVO850Pro 500GB SSD#2:SanDisk240GB HDD:2x Seagate2TB GFX:GigabyteGTX670 WF3 2GB OC1058MHz RAM:16GB 16000MHz DDR3 KEYB'Ds:Corsair K95/MS SidewinderX4 MOUSE:LogitechG700s MON:2x ASUS 24” ROUTER:ASUS RT-N66U DarkKnight INTERWEBS:Fibre152Mbps/12Mbps JOYSTICK:TM T16000m Modded THROTTLE:TM TWCS HEADTRACK:TrackIR5Pro Link to comment Share on other sites More sharing options...
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