discwalker Posted August 31, 2018 Share Posted August 31, 2018 (edited) Ammunition Depot saves BMP2 from 125mm AP when in background. :lol: (reported 2017 september, but no the only reaction is set read only https://forums.eagle.ru/showthread.php?t=193576) ((AD is snowy now because of last hotfix.))2,5,3,21107_adepot_is_shelter_in_background.trk Edited September 15, 2018 by discwalker RO GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
pepin1234 Posted September 1, 2018 Share Posted September 1, 2018 probably is not a bug. So, you are forced to get into the Tank to change the ammo type and control the ground units to success :smilewink: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
discwalker Posted September 1, 2018 Author Share Posted September 1, 2018 probably is not a bug. So, you are forced to get into the Tank to change the ammo type and control the ground units to success :smilewink: yes, it is a bug, see the ammo type in the screenshots: GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted September 1, 2018 Author Share Posted September 1, 2018 (edited) Advanced track Shot events not recorded for AI T-72s in auto targeting mode, no shooting effect! 105mm AP from T-55 is no problem to hit the BMP2 in front of AmmoDepot. (Because turret movement was inaccurate with joystick in a moving tank I decided to spawn a T-90 directly to the ramp.)2,5,3,21107_adepot_is_shelter_in_background2.trk Edited September 1, 2018 by discwalker GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted July 28, 2019 Author Share Posted July 28, 2019 still can cover the Ammo Depot from certain distance/angle Three shots needed to the last standing BMP2 to die. Probably BMP2 was immune to the first firing location.2,5,5,33552_CA_125mmAPtest-AmmoDepot.trk2,5,5,33552_CA_125mmAPtest-AmmoDepot.txt GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
pepin1234 Posted July 28, 2019 Share Posted July 28, 2019 look again. The fist and second shot were not a hit. The last one yes. look debriefing [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
discwalker Posted July 29, 2019 Author Share Posted July 29, 2019 (edited) Yes, we can use our own eyes for looking. The first 2 projectile to the last standing target magically disappeared before hit. +For control i will attach the modded track without ammo depot, with the same shot events. We will see it was hit the first shot or not. Edited July 29, 2019 by discwalker GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted July 29, 2019 Author Share Posted July 29, 2019 (edited) As we see crearly in the video CONTROL track: The first shot to "AD1" is a kill, if we remove only the Ammo Depot from the original track file. 2,5,5,33552_CA_125mmAPtest-AmmoDepot-mod-noAD.trk Edited July 29, 2019 by discwalker GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
Recommended Posts