Griefhard Posted August 19, 2019 Share Posted August 19, 2019 simple change F-5E to FA-18C. just a few mouse clicks in Mission Editor can make this with F-5E version. And that is why startup timing and voices are not proper in FA-18C version. Improvements can be made on the way. I think some more things come into attention like tankers and maybe timing "errors" that can easily be fixed. In my opinion not everything must be made from scratch, but some adjustments for the right aircraft can easily be made. Link to comment Share on other sites More sharing options...
Nansaram Posted August 19, 2019 Share Posted August 19, 2019 Improvements can be made on the way. I think some more things come into attention like tankers and maybe timing "errors" that can easily be fixed. In my opinion not everything must be made from scratch, but some adjustments for the right aircraft can easily be made. Important thing is there is no improvements now, and setting up tanker is also very easy work.(a few more click added) And that easy timing errors still no changed and selling now. They just simply changed unit. And actually, even F-5E original version, all the missions are actually same. just simply changed opponent unit. Quite a simple campaign it was!. Link to comment Share on other sites More sharing options...
pokeraccio Posted August 23, 2019 Share Posted August 23, 2019 Hi, I was trying your nice Campaign, I don't know If it's already known maybe it's not Campaign related but just DCS kind of bugs (didn't try free flying on Nellis). (beside something already reported as Heatblur affecting HUD and INS/MAP not updating) - Some shadows trouble during ops (on ground and inflight) at Nellis. - Instructor Aircraft seems not burning fuel. bye Pokeraccio Forum: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Spitfire LF Mk.IX QRH / Checklist / Pilot's Note Kneeboard by Pokeraccio Link to comment Share on other sites More sharing options...
neok Posted August 29, 2019 Share Posted August 29, 2019 (edited) Any update on when we get an official fix for the INS bug? Edited August 29, 2019 by neok Link to comment Share on other sites More sharing options...
pokeraccio Posted August 29, 2019 Share Posted August 29, 2019 Hey guys, I have a problem with INS in the FAM Flight. Seems like I cant get a proper alignment. all my way points are waaay off the map. Is this a bug? Thanks! Yes, it is know. Try to look at post #49 explaining how to temporary overcome this bug, updating by tacan or waypoint. Pokeraccio Forum: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Spitfire LF Mk.IX QRH / Checklist / Pilot's Note Kneeboard by Pokeraccio Link to comment Share on other sites More sharing options...
Biga42 Posted September 14, 2019 Share Posted September 14, 2019 Impossible to follow the #2 mission with the NAV/Waypoint bug; Link to comment Share on other sites More sharing options...
=Panther= Posted September 14, 2019 Share Posted September 14, 2019 Impossible to follow the #2 mission with the NAV/Waypoint bug; Update INS via TCN 1. Coordinates of the first waypoint can be used to set own coordinates after INS align completed a) on HSI page choose wpt 0 using PB12 "up" or PB13 "dn", then press PB14 "WPDSG" b) on HSI page press PB7 "UPDT", press PB7 "DSG", press PB6 "ACPT" 2. In the case the plane has moved since start of the mission: you can use TCN position update after INS align completed a) TACAN beacon data must be saved in MC b) turn on the TACAN and set channel and band of the beacon, set T/R mode; you must receive bearing and range c) on HSI page press PB7 "UPDT", press PB6 "TCN", press PB6 "ACPT" Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP Link to comment Share on other sites More sharing options...
Biga42 Posted September 15, 2019 Share Posted September 15, 2019 (edited) doesnt matter, you can follow the waypoint sequence, but the fun is in navigation via TCN and radials..and this is messed Edited September 15, 2019 by Biga42 Link to comment Share on other sites More sharing options...
jsr9597 Posted September 23, 2019 Share Posted September 23, 2019 Waypoits in FAM Flight Quick question - in the fam flight I noticed my range doesn't decrease enroute the various waypoints. Is it supposed to be like that? Dave Link to comment Share on other sites More sharing options...
5e EVC Chappy Posted September 24, 2019 Share Posted September 24, 2019 Quick question - in the fam flight I noticed my range doesn't decrease enroute the various waypoints. Is it supposed to be like that? Dave Known bug: https://forums.eagle.ru/showpost.php?p=4037092&postcount=57 5e Escadre Virtuelle du Canada / 5 Virtual Wing of Canada Intel i9-9900KF - 8 Cores/16 Threads - 3,6/5,0GHZ / 48GB RAM / Crucial P3 Plus 2TB 3D NAND NVMe M.2 SSD / Crucial P5 1TB 3D NAND NVMe Internal SSD / WD Gold 2TB Enterprise Class HDD / NVIDIA RTX 3090 / HP Reverb G2 / HOTAS Warthog / F/A-18C Hornet HOTAS ADD-ON Grip / WINWING Super Taurus Throttle / Saitek PRO Flight Combat Rudder Pedals / Win 10 Pro Modules owned: P-51D, F-86F, A-10C, M-2000C, F-5E, F-15C, F/A-18C, F-16C Maps: NTTR, Persian Gulf, Syria. Link to comment Share on other sites More sharing options...
caponi Posted November 17, 2019 Share Posted November 17, 2019 i have another question about the alignment ... or the INS ... After starting the F-18 and do the manual alignment all things seems to be good ... The Fight goes on at WP 10 (India?) and i will return to Nellis ... But after WP14 WP0 follows. no WP's 15 and more are available even though the waypoint sequence draw the lines to Nellis. what is wrong ... ? too much ... Link to comment Share on other sites More sharing options...
Akula Posted November 17, 2019 Share Posted November 17, 2019 (edited) Quick question about refueling that I can't find anywhere.. In the third mission, tankers are around to refuel but what commands do I need to implement to refuel in between dogfights without failing or ending the mission? Edited November 17, 2019 by Akula MB: MPG Z790 EDGE WIFI Memory: WD Black SN850X 2TB PCIe Gen4 NVMe M.2 CPU: Intel Core i9-14900K Desktop Processor 24 cores (8P+16E) 36M Cache EVGA 1200W Gold PSU MSI RTX 3090 TrackIR on Samsung 49 inch Odyssey Widescreen No money in my pocket lol Link to comment Share on other sites More sharing options...
pokeraccio Posted November 17, 2019 Share Posted November 17, 2019 (edited) i have another question about the alignment ... or the INS ... After starting the F-18 and do the manual alignment all things seems to be good ... The Fight goes on at WP 10 (India?) and i will return to Nellis ... But after WP14 WP0 follows. no WP's 15 and more are available even though the waypoint sequence draw the lines to Nellis. what is wrong ... ? What I do is (sorry but writing that by memory): HSI -> DATA -> WYPT -> SEQUFC -> DEL I delete waypoint number 1-2-3 Then -> INS and Insert waypoint number 15-16-17... Here you go Not sure but I believe it’s something related to the Mission Computer waypoint sequence memory... Sent from my iPhone using Tapatalk Edited November 18, 2019 by pokeraccio Corrected flow and SEQUFC Pokeraccio Forum: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Spitfire LF Mk.IX QRH / Checklist / Pilot's Note Kneeboard by Pokeraccio Link to comment Share on other sites More sharing options...
caponi Posted November 18, 2019 Share Posted November 18, 2019 What I do is (sorry but writing that by memory): HSI -> DATA -> SEQ -> DEL I delete waypoint number 1-2-3 Then -> INS and Insert waypoint number 15-16-17... Here you go Not sure but I believe it’s something related to the Mission Computer waypoint sequence memory... Sent from my iPhone using Tapatalk ok, thanks is that a "bug" for Red Forces like the INS-alignment bug ? or can the F-18 handle only 14 WP`s per sequence? too much ... Link to comment Share on other sites More sharing options...
pokeraccio Posted November 18, 2019 Share Posted November 18, 2019 ok, thanks is that a "bug" for Red Forces like the INS-alignment bug ? or can the F-18 handle only 14 WP`s per sequence? I believe it's not a sort of "bug" but the Hornet Mission Computer (at least the model and avionics update we have) can handle a maximum of 15 way-points per Sequence (SEQ1-SEQ2-SEQ3) and the WP 0 is included in this 15. The maximum way-points data memory is 60. Pokeraccio Forum: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Spitfire LF Mk.IX QRH / Checklist / Pilot's Note Kneeboard by Pokeraccio Link to comment Share on other sites More sharing options...
caponi Posted November 18, 2019 Share Posted November 18, 2019 okay, thx ... so i think, the waypoints in this campaign should be reduced to 15 WP's :D no, it is not a problem, because i find Nellis with closed eyes .... too much ... Link to comment Share on other sites More sharing options...
pokeraccio Posted November 18, 2019 Share Posted November 18, 2019 okay, thx ... so i think, the waypoints in this campaign should be reduced to 15 WP's :D no, it is not a problem, because i find Nellis with closed eyes .... The routes way-point are all stored in the Mission Computer memory also with names (with some basic Red For Stryk recovery route). If we want to use the SEQ way-points feature we have two choices: 1) do as my prev post deleting some route beginning WPs of the SEQ1 and inserting/adding the remaining WPs; 2) Inserting/adding the Returning route WP in the SEQ2 options. anyway that above just for the sake of a "procedure-DDI loving" point of view :D Pokeraccio Forum: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Pokeraccio F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard User Files: Spitfire LF Mk.IX QRH / Checklist / Pilot's Note Kneeboard by Pokeraccio Link to comment Share on other sites More sharing options...
caponi Posted November 18, 2019 Share Posted November 18, 2019 :thumbup::smartass::thumbup: too much ... Link to comment Share on other sites More sharing options...
AMEDooley Posted December 13, 2019 Share Posted December 13, 2019 Hey Sabre, any thought in replacing the F-14 and F-16 in campaign with the Heatblur and ED versions. That way we’re fighting the new awesome modules instead of the old ones? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sabre-TLA Posted December 14, 2019 Author Share Posted December 14, 2019 Yes we plan to update all the models. Just busy with some other work right now but will do it as soon as we can. MapleFlagMissions - Read Our Blog for Updates Link to comment Share on other sites More sharing options...
Shack Posted February 14, 2020 Share Posted February 14, 2020 (edited) Well done. Look forward to more stuff from you. Some thoughts on future projects ( possibly integrated within this campaign ? ) : 1. Any thoughts on integrating an ambush type setup where Blue forces are unexpectedly ambushed by Aggressors to test their response ? Perhaps stage a Blue Force strike package, escorted by Fighters, enroute to a target area when they are unexpectedly bounced by Aggressors to test their response ? Just a thought. 2. Strike training / campaign using various A/G weapons / JTAC ops ? 3. Carrier based ops implementing the super carrier? Keep up the good work ! Shack Edited February 14, 2020 by Shack Intel i9 7980XE @4.4Hz 64GB DDR4 RAM at 2666MHz GTX 1080Ti with 11GB GDDR5X Reverb Pro HMD HOTAS: TM Warthog throttle / TM F18 Grip Dual H640P Huion tablets used with VRK (Virtual Kneeboard ) software Gametrix JetSeat with SimShaker DOF Reality P6, 6 axis Motion Platform [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sabre-TLA Posted February 17, 2020 Author Share Posted February 17, 2020 Yes, yes and yes! Please watch our blog for updates. MapleFlagMissions - Read Our Blog for Updates Link to comment Share on other sites More sharing options...
theIRIEone Posted February 18, 2020 Share Posted February 18, 2020 Well done. Look forward to more stuff from you. Some thoughts on future projects ( possibly integrated within this campaign ? ) : 1. Any thoughts on integrating an ambush type setup where Blue forces are unexpectedly ambushed by Aggressors to test their response ? Perhaps stage a Blue Force strike package, escorted by Fighters, enroute to a target area when they are unexpectedly bounced by Aggressors to test their response ? Just a thought. 2. Strike training / campaign using various A/G weapons / JTAC ops ? 3. Carrier based ops implementing the super carrier? Keep up the good work ! Shack 1. Sounds amazing, i would love to see something like that 2. Would provide some variation, but do Redforce actually conduct strikes in Redflag? I always thought they didn't. 3. I don't see a way to implement the boat on NTTR map unfortunately, would love that but i'd rather fly the real procedures than having a Nimitz Class carrier sitting next to the Hoover dam. Link to comment Share on other sites More sharing options...
imacken Posted February 18, 2020 Share Posted February 18, 2020 I would love to see a Hornet equivalent of the A-10C Basic and Advanced Flight Training Campaigns. They were fun! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
JUICE-AWG Posted March 20, 2020 Share Posted March 20, 2020 Anyone able to give me an opinion on this Campaign in 2.5.6 and is it laggy still? "There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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