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VR Shaders mod for better VR experience


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you dont need to do that anymore

 

I understand that I delete shaders from "Saved games" folder without purpose. They are recreated but even with fast SSD it still takes a lot of time.

 

Do you mean that it is not necessary since shaders are stored only in the following folders which are not changed during updates?

 

"%USERPROFILE%\Saved Games\DCS.openbeta\fxo"

"%USERPROFILE%\Saved Games\DCS.openbeta\metashaders2"

 

What if something will change?

DCS will recreate only some shaders which are new?

Helis: UH-1H | Mi-8MTV2+NS430 | Ka-50 III | SA342 | Mi-24P | AH-64D, Planes: F/A-18C | F-14 | Supercarrier | MiG-21bis | AJS37 | F-5E | AV-8B | M2000C | F-16C | L-39C+NS430 | C-101 | F-86F | MiG-15 | MiG-19 | FC3 | A-10C II, WWII: P-51D | Bf-109 | Fw-190 D9 | Mosquito FB VI | P-47D | WWII pack, GA: Yak-52 | Christen Eagle II, Maps: Nevada | Normandy 2.0 | Persian Gulf | Syria | The Channel

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I'm sorry i dont understand what you have written?

 

I mean that you *do not* need to delete any of:

 

- terrains folders

- fxo

- metashaders 2

 

it will still take some time as the shaders will still need to recomplile

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
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I was thinking that recompilation can be avoided if I don't delete fxo and metashaders2 for objects which has not changed.

Anyway, now I understand. Thank you.

Helis: UH-1H | Mi-8MTV2+NS430 | Ka-50 III | SA342 | Mi-24P | AH-64D, Planes: F/A-18C | F-14 | Supercarrier | MiG-21bis | AJS37 | F-5E | AV-8B | M2000C | F-16C | L-39C+NS430 | C-101 | F-86F | MiG-15 | MiG-19 | FC3 | A-10C II, WWII: P-51D | Bf-109 | Fw-190 D9 | Mosquito FB VI | P-47D | WWII pack, GA: Yak-52 | Christen Eagle II, Maps: Nevada | Normandy 2.0 | Persian Gulf | Syria | The Channel

PC: 7800x3D, RTX 4090, 64 GB RAM, VR: HP Reverb G2.

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I understand that I delete shaders from "Saved games" folder without purpose. They are recreated but even with fast SSD it still takes a lot of time.

 

Do you mean that it is not necessary since shaders are stored only in the following folders which are not changed during updates?

 

"%USERPROFILE%\Saved Games\DCS.openbeta\fxo"

"%USERPROFILE%\Saved Games\DCS.openbeta\metashaders2"

 

What if something will change?

DCS will recreate only some shaders which are new?

He stated you do not need to delete the shader cache any longer. That means exactly that.

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM | K-51 Collective + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro

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Frustum culling + this shader mod has allowed me to play the new Syria map at acceptable framerates, thank you.

 

Any chance to mod manually, or hack, about some culling parameters like ED did with carrier crew (not rendered now in only one eye)???

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yes it still does...

 

but this is easy for you to test for your self and roll back if it doesn't ... or look in the forum slightly higher up

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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Any chance to mod manually, or hack, about some culling parameters like ED did with carrier crew (not rendered now in only one eye)???

 

Since it’s ED’s feature I hope it undergoes fixing soon. Definitely doesn’t seem like a finished feature but still anything’s worth improved performance.

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literally 2 posts behind this the question was answered.

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM | K-51 Collective + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro

The Boeing MQ-25A Sting Ray = Dirt Devil with wings
 My wallpaper and skins

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Do i have to reapply it after todays patch

 

yes you do , the MOD applies to the DCS core directory; every patch may overwrite anything there, so best practice is to install using OVgme/jgsme/modmanfx and reinstall EVERY TIME...

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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i read previously that the fxo folders etc do not have to be deleted anymore.

is this true? and if so, why? does the updater do this automatically now?

time is never wasted when you're wasted all the time...

 

my rig: I7-9700K@4,9 Ghz, 1080ti, 32Gb RAM@3733 Mhz, HP Reverb Pro, TM Cougar with FSSB R2, TM MFD's

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Yes, that's correct, a version of 2.5.6, I forget which, started correcting the issue that used to cause us to delete Fxo and metashaders2

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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Has anyone figured out how to optimize these shaders for the Tomcat+Supercarrier? I have everything pretty low/medium/off, and the Tomcat gets mid-high 30s while the Hornet gets low-mid 40's on the Supercarrier in the same missions with the same settings. I've tried changing just about every setting and nothing seems to matter for the Tomcat.

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Just wanted to say a massive Thank you to Speed Of Heat and the other members who contributed to this thread.

 

I'd given up a bit on DCS as could never get it quite right in VR, cockpit instruments were difficult to read and perf was so so. Despite running pretty much the best hardware possible.

 

Fast forward 6 months and WOW! The optimisations in this thread especially the sharpening method in the cockpit, in the new shaders mod.

And its literally a different game, I have a crystal clear cockpit, much higher settings & pretty much double the frame rates. Mind blown

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It’s what the community is meant to do, help others. I’m very glad Kegetys mod and the advice has worked for you.

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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This mod no longer works for me on the latest beta, after recompiling no air or ground vehicles are rendered, and cockpits are gone. I did try to delete the shader cache just in case, no change.

 

 

 

Same for me

 

 

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Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - 
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Tally: I see the degenerate commie who wants to ruin our day.

 

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so not sure what you have done; but it is working just fine for me ... try a repair and a reinstall of the MoD you have to do that after each update ...

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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