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VR Shaders mod for better VR experience


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no link, likely just me experimenting with different mask sizes and other effects

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that said i will go and change mine to make them consistent :)

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Does it work for anybody on the latest Beta 2.5.6.50979? I got a error again with failing to compile some shaders.

 

 

 

 

Cheers

 

 

Edit: deleting shaders folder and verifying files right now. Will test again after that verifying is completed.


Edited by squirrelmeister
adding
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Does it work for anybody on the latest Beta 2.5.6.50979? I got a error again with failing to compile some shaders.

 

 

 

 

Cheers

 

 

Edit: deleting shaders folder and verifying files right now. Will test again after that verifying is completed.

 

 

 

 

Tested again and with the clear water and IC-pass version everything works as intended!

 

 

 

 

Cheers

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i always do,. because you dont know if the update will over write files in the mods you use, i did delete fxo and metashaders but it was by pure habit.. try not doing it and see...

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its short for Integrity Check, sometimes required for multiplayer denoted by a server with a Green Shield

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does it still work with todays patch?

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Long freeze causing VR crash

 

2020-06-19 00:09:05.153 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BINORMAL_SIZE=2;BLEND_MODE=4;DAMAGE_UV=tc0;DECAL_UV=tc1;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;TEXCOORD1_SIZE=2;USE_DCS_DEFERRED=1;.

Recompilation process will take some time, please wait

(this situation should not occur on end user PC, if there is no manual shader editing)

2020-06-19 00:09:05.327 ERROR DX11BACKEND: Can't find precompiled shader model/def_material.fx:AIRCRAFT_REGISTRATION;BINORMAL_SIZE=2;BLEND_MODE=4;BONES_WEIGHTS_SIZE=1;DAMAGE_UV=tc0;DECAL_UV=tc1;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;TEXCOORD1_SIZE=2;USE_DCS_DEFERRED=1;.

2020-06-19 00:09:05.327 INFO DX11BACKEND: Compile shader: model/def_material.fx:AIRCRAFT_REGISTRATION;BINORMAL_SIZE=2;BLEND_MODE=4;BONES_WEIGHTS_SIZE=1;DAMAGE_UV=tc0;DECAL_UV=tc1;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;TEXCOORD1_SIZE=2;USE_DCS_DEFERRED=1;

2020-06-19 00:09:08.536 ERROR SOUND: can't load wave: "effects\aircrafts\engines\f14_rear_distant_02"

2020-06-19 00:09:09.306 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:AIRCRAFT_REGISTRATION;BINORMAL_SIZE=2;BLEND_MODE=4;BONES_WEIGHTS_SIZE=1;DAMAGE_UV=tc0;DECAL_UV=tc1;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;TEXCOORD1_SIZE=2;USE_DCS_DEFERRED=1;.

Recompilation process will take some time, please wait

 

 

Hi, had this happen a couple of times in the last few days. I can only assume it's this mod as I believe it's the only shaders edits I have in the game right now.

 

 

Any ideas what I can do to fix it?

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run a repair, download another shader mod and reinstall it. see if the problem persists.

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Does anyone else notice anything funky with the clouds in VR after installing the mod? It’s like an invisible canopy reflection is making a few of the clouds in my Field of view look weird, fade in and out with my head movement, almost like they aren’t being rendered correctly. Cheers!

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It's persisted through a repair and reinstall of the shader mod.

 

What version of the shader are you using ? What version of dcs are you using.

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Clouds has always been funky.

 

 

They just became even worse in VR. I noticed the other day that while looking around that some clouds rotate around their center axis when you rotate your view, like 2d sprites of the old.

Banned by cunts.

 

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They just became even worse in VR. I noticed the other day that while looking around that some clouds rotate around their center axis when you rotate your view, like 2d sprites of the old.

 

My clouds have always spinned with my head. I've never seen static ones before.

 

I don't think they will bother fixing this as clouds should be replaced soon™.

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I do agree that the rotating clouds are annoying but not new at least not in the last couple builds. Falcon BMS had the same issue with trackir. Wish I could describe what I’m seeing a little better. I can see some clouds (not all) are

Fuzzy and hard to see, like they aren’t being rendered correctly between each eye. Again I think it might be a canopy reflections thing but why it only effects some of the clouds I don’t know

 

Edit: I also notice my metashaders folder in Bazar are not repopulating for any theater. This is weird bc I’ve flown in all 3 since updating.


Edited by Joker_1

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Why were you deleting those folder contents anyway?

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