Dynamic Nose and Tail Number system - Page 5 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 02-17-2017, 02:14 AM   #41
gospadin
Senior Member
 
Join Date: Feb 2015
Location: 'Murica
Posts: 1,456
Reputation power: 8
gospadin is just really nicegospadin is just really nicegospadin is just really nicegospadin is just really nicegospadin is just really nicegospadin is just really nicegospadin is just really nicegospadin is just really nicegospadin is just really nice
Default

First argument is the material name.
2nd argument is the material layer it affects (0 = diffuse, 2 = spec, etc.)
3rd argument is the filename without the extension. I don't think < or > is a valid filename character.
4th argument: "true" indicates it's built into the default DCS paths, "false" means you get it from the local directory.
gospadin is offline   Reply With Quote
Old 02-17-2017, 04:30 PM   #42
Jammer.
Junior Member
 
Join Date: Jan 2017
Posts: 10
Reputation power: 0
Jammer. is on a distinguished road
Default

Yes I already know, thanks.

I just used < and > as an example in the same way as previously in this thread. You obviously replace that and everything in between with the relevant filename.
Jammer. is offline   Reply With Quote
Old 02-18-2017, 07:56 PM   #43
Jammer.
Junior Member
 
Join Date: Jan 2017
Posts: 10
Reputation power: 0
Jammer. is on a distinguished road
Default

Maybe I wasn't clear before. So here are pictures to illustrate the issue.

User made liveries:



Default liveries:



User made liveries:



Default liveries:



As you can see on a skin with a specific specular map, the polygons assigned to the dynamic numbering are really visible. You can see it on default liveries too, but it's more subtle.

But I guess this is beyond our control. So could the devs please implement specular attributes to the material on the dynamic numbering polygons?
That way, a specular map can be linked, and match the rest of the airframe's material. Thank you.
Jammer. is offline   Reply With Quote
Old 03-04-2017, 02:46 PM   #44
CapableJet7
Member
 
CapableJet7's Avatar
 
Join Date: Feb 2016
Location: Italy
Posts: 210
Reputation power: 2
CapableJet7 is on a distinguished road
Default

How change the number on Mirage?
CapableJet7 is offline   Reply With Quote
Old 03-04-2017, 06:45 PM   #45
Jammer.
Junior Member
 
Join Date: Jan 2017
Posts: 10
Reputation power: 0
Jammer. is on a distinguished road
Default

Quote:
Originally Posted by CapableJet7 View Post
How change the number on Mirage?
In the mission editor, you type it in the "TAIL #" box.
So on a french squadron you can change the last letter and the plane's number which you see on the tail.
As an example for the 2/5 "Ile-de-France" squadron you will have on the nose "115-Lx" and a tail number "nnn". So if you type in the box "LA-123" you will get as result: 115-LA and 123 as tail number. You can also type AAA123 as recommended in the first post. You can just type and experiment for different liveries to have the results you're looking for.

If you already knew that and wanted to have dynamic numbering on user-made liveries which don't have it, then it's more complicated because you need to have the texture match the placement of the numbering. If you don't know what I'm talking about you can just disregard this.

I still hope this helps.
Jammer. is offline   Reply With Quote
Old 03-04-2017, 06:48 PM   #46
Jammer.
Junior Member
 
Join Date: Jan 2017
Posts: 10
Reputation power: 0
Jammer. is on a distinguished road
Default

I haven't received any reply on my previous request, if the devs or anyone involved could please let me know?

My question in short: Could you add specularity on the numbering material?

Would it be possible for you to look into it? Thank you.
Jammer. is offline   Reply With Quote
Old 03-04-2017, 08:32 PM   #47
CapableJet7
Member
 
CapableJet7's Avatar
 
Join Date: Feb 2016
Location: Italy
Posts: 210
Reputation power: 2
CapableJet7 is on a distinguished road
Default

Quote:
Originally Posted by Jammer. View Post
In the mission editor, you type it in the "TAIL #" box.
So on a french squadron you can change the last letter and the plane's number which you see on the tail.
As an example for the 2/5 "Ile-de-France" squadron you will have on the nose "115-Lx" and a tail number "nnn". So if you type in the box "LA-123" you will get as result: 115-LA and 123 as tail number. You can also type AAA123 as recommended in the first post. You can just type and experiment for different liveries to have the results you're looking for.

If you already knew that and wanted to have dynamic numbering on user-made liveries which don't have it, then it's more complicated because you need to have the texture match the placement of the numbering. If you don't know what I'm talking about you can just disregard this.

I still hope this helps.
Thank you
CapableJet7 is offline   Reply With Quote
Old 03-05-2017, 11:40 PM   #48
Zeus67
3rd Party Developer
 
Zeus67's Avatar
 
Join Date: Jun 2012
Location: Ecuador
Posts: 1,960
Reputation power: 15
Zeus67 is just really niceZeus67 is just really niceZeus67 is just really niceZeus67 is just really niceZeus67 is just really niceZeus67 is just really niceZeus67 is just really niceZeus67 is just really niceZeus67 is just really niceZeus67 is just really niceZeus67 is just really nice
Default

Quote:
Originally Posted by Jammer. View Post
I haven't received any reply on my previous request, if the devs or anyone involved could please let me know?

My question in short: Could you add specularity on the numbering material?

Would it be possible for you to look into it? Thank you.
I'll ask the texturer to look into your request, but he is quite busy with the AV-8B N/A these days.
__________________
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Zeus67 is offline   Reply With Quote
Old 03-06-2017, 04:51 PM   #49
Jammer.
Junior Member
 
Join Date: Jan 2017
Posts: 10
Reputation power: 0
Jammer. is on a distinguished road
Default

Quote:
Originally Posted by Zeus67 View Post
I'll ask the texturer to look into your request, but he is quite busy with the AV-8B N/A these days.
Thank you very much!
I find it rather important, so let's hope he can find the time.
Jammer. is offline   Reply With Quote
Old 03-07-2017, 12:04 PM   #50
CapableJet7
Member
 
CapableJet7's Avatar
 
Join Date: Feb 2016
Location: Italy
Posts: 210
Reputation power: 2
CapableJet7 is on a distinguished road
Default

Wich is the font for the numbers and letter?
CapableJet7 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 06:13 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.