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Old 01-25-2018, 05:07 PM   #651
PB0_CEF
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This is implemented quite simple. From IP to Egress Point, the laser illumination aircraft will point a laser at the first target element. If it gets destroyed, the laser will immediately switch to the next element. That is really all there is to it. As you can see this is not meant for loitering and pickling against a large number of individual targets, but to support a single strike. It should work rather well against a bridge for example, where the laser can switch from one span to the next as they get destroyed.
Well I understand the way it should be used but I can say that it works very well with AI airplanes making several bombing runs against multiple targets

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Did you tune your LGB to the laser code that is mentioned in the briefing?
Yes I did
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Old 01-30-2018, 12:25 PM   #652
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Is anyone working in a WWII DCE campaign?
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Old 02-01-2018, 05:20 PM   #653
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Should it be work in 2.5? because it does not recognize it in my CPU

My fault. It's working fine.

Last edited by ESAc_matador; 02-02-2018 at 10:15 AM.
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Old 02-01-2018, 06:42 PM   #654
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Well, my Mirage over Caucasus own version seems to work but to be really sure of targets coordinates I searched for them again ... I will release a new version soon I hope
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Old 02-01-2018, 06:46 PM   #655
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Well, my Mirage over Caucasus own version seems to work but to be really sure of targets coordinates I searched for them again ... I will release a new version soon I hope
I noticed on my Caucasus campaign that some ground units are invisible or underground. Will investigate further when I get home. You may need to place units again or make the base mission over again from the beginning worst case.
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Old 02-01-2018, 11:22 PM   #656
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I am also waiting for a WWII DCE campaign. I think there is enough content to make one now. Some quick ideas would be pre-invasion patrol and escort missions (Allied) to D-Day 0+ patrol and close air support/strike on German airfields and positions, breaking down axis air power over Normandy during the course of the campaign.

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Old 02-02-2018, 04:28 PM   #657
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Yeah, a WW2 DCE campaign would be a great indeed.

@Mbot
What's the status on this:
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The Viggen is one of my favorite aircraft in DCS and I am looking forward to having the best possible and immersive experience with it. I am also very excited to learn about details what you have in store map wise. As you know I have my Dynamic Campaign Engine in place and already did a couple of campaigns, some which I think came out quite well. I am sitting on hot coals to finally apply it to the Viggen once it is truly ready.
I'm really waiting for this as the Viggen imho is the best suited aircraft in DCS currently for your DCE.
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Old 02-02-2018, 07:29 PM   #658
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I am also waiting for a WWII DCE campaign. I think there is enough content to make one now. Some quick ideas would be pre-invasion patrol and escort missions (Allied) to D-Day 0+ patrol and close air support/strike on German airfields and positions, breaking down axis air power over Normandy during the course of the campaign.
^^^^^^^THIS^^^^^^^

+1,000,000.

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Old 02-05-2018, 11:11 AM   #659
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@Mbot
What's the status on this:

I'm really waiting for this as the Viggen imho is the best suited aircraft in DCS currently for your DCE.

For a year now I have a NTTR Viggen campaign waiting on my HD. But since it heavily involves dispersed basing and the AI still crashes upon taking off from many of the smaller Nevada airfields, it is shelved indefinitely.

The new Caucasus map looks promising, as with the vast new forested areas it could be a reasonable stand in for Sweden. The cluttered ground should also greatly improve tactical options for the Viggen. The featureless Nevada deserts are not particularly well suited to the Viggen's operational doctrine. Once stable 2.5 is released I will start to work on a Viggen campaign.

The big question is still how the AI will perform. Since the AI is pretty much unable to perform NOE flight and pop-up attacks in DCS, chances are Viggen flights are going to be wiped out on most missions. Might as well be that a realistic Viggen campaign with authentic tactics and threats is unfeasable in DCS. AI is a HUGE issue for the Viggen currently.

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Old 02-05-2018, 11:21 AM   #660
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For a year now I have a NTTR Viggen campaign waiting on my HD. But since it heavily involves dispersed basing and the AI still crashes upon taking off from many of the smaller Nevada airfields, it is shelved indefinitely.

The new Caucasus map looks promising, as with the vast new forested areas it could be a reasonable stand in for Sweden. The cluttered ground should also greatly improve tactical options for the Viggen. The featureless Nevada deserts are not particularly well suited to the Viggen's operational doctrine. Once stable 2.5 is released I will start to work on a Viggen campaign.

The big question is still how the AI will perform. Since the AI is pretty much unable to perform NOE flight and pop-up attacks in DCS, chances are Viggen flights are going to be wiped out on most missions. Might as well be that a realistic Viggen campaign with authentic tactics and threats is unfeasable in DCS. AI is a HUGE issue for the Viggen currently.
Indeed, I have pretty much given up on any AI operations with the Viggen.
But flying the Viggen as a player in such a dynamic campaign would be really great. I'm really looking forward to that, especially on the new Caucasus map

That makes me wonder: How does the DCE handle terrain elevation? I think you wrote somewhere that it assumes the terrain to be flat. Wouldn't that cause some issues with route planning in the high caucasian mountains?
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