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Last patch fix is correct?


.Tigre.

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The fix in last patch Windshield and sight glass corrected i do not think they are correct:

 

BF-109 with Deffering Shading ON:

 

1qwlCo.jpg

 

BF-109 with Deffering Shading OFF:

 

3SAoNX.jpg

 

BF-109 with Deffering Shading OFF before the bugs appeared:

 

 

ZusUPI.jpg

 

Something does not come back, windshield and sight glass are always with the smoky effect...

 

:pilotfly:


Edited by Falcoblu
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I think they're trying to emulate the laminated layers of "Panzerglas"; thicker layers of glass typically look like that in the real world as well...

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Me too. It's a step in the right direction. At least it looks as some armoured glass is there, unlike in Mustang, which still has invisble windscreen and propeller :D.

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I looks correct - compare to the real thing, although its some really old Panzerglass in there.

DSC_7412.thumb.JPG.3521f4693c844eb285442bab4c8bb6fa.JPG

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Why would you ever play DCS without deferred shading? ;) It looks really good with deferred shading on.

I don’t use deferred shading as it can make cockpits look totally washed out!

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^ True, and it get's worse with in-game MSAA on for some mysterious reason. However, MSAA off plus gamma slider adjustment deals with it relatively nicely. Cranking it down to 1.5-ish and below gets you almost to 1.5.7 cockpit lighting levels. But we're getting a bit off-topic here.

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We are getting a bit OT, but I just want to add that deferred shading adds blur to HUD text. In the Hog, HUD text is perfect without deferred shading, but with it..... hard to read with all the extra blur.

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Yep, that helps, but it’s symptomatic of the whole deferred shading thing, i.e. overblown, washed out colours. It really needs fixing as I’m sure ED know.

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