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New GME software


sedenion

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sedenion

I never realized that. This will save me a lot of work.

Thanks.

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1) You can use the same "Mods Stock" folder for several config (you are not forced to duplicate/copy mods in two separated folders)

 

2) Applying mods are "config independent", you can enable or disable the same mod from the same folder for both or only one config at the same time, there is no problem.

This makes sense since you only copy from the "_MODS" folder, so it doesn't have to be duplicated. This is true only of course IF there is no functionality change between versions that affects the modded files. For mature modules this is a small IF, but for relatively new modules, especially early access, it might be a big IF.

 

However the backup folder location needs to be separate for each version I believe.

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  • 2 weeks later...

I used OvGME once, set up mods etc. for 1.5/2.1 main&user folders. Now weirdly OvGME won't start up. It shows OvGME in the taskbar but it doesn't react and shows no crash in the task manager. (Moving it to focus does not work)

 

Anyone got an idea?

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Have had this happen if i minimize the window, use windows key and arrows to snap it to a quadrant of the screen then drag and maximize it / resize it back to normal

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Indeed, i am not sure (i have to verify), but i think it is sorted according config sub-folder name (which is an Md5 string). No easy way to order this list...

So there is a way :bounce:

But seriously, any chance that you can figure out a solution at some point? It would really be nice to have.

And I'm also very happy with your software as it is. Makes dealing with mods and configurations much, much easier :thumbup:

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... - The archive must be compressed in ZIP format

OvGME does not support rar, 7z, gz or any other compression format.



 

 

Why no support for rar, 7z...?

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There is already JSGME. Why build upon the original? What's different to JSGME from this OVGME?

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There is already JSGME. Why build upon the original? What's different to JSGME from this OVGME?

 

JSGME has no technical support, no new versions. OVGME allows the use of a single Mod folder to share between all your DCS installs, thus saving disk space.

 

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JSGME has no technical support, no new versions. OVGME allows the use of a single Mod folder to share between all your DCS installs, thus saving disk space.
I can see how that is an improvement, but it's very little. I MIGHT try it out when I have time. Until then I will stick with JSGME, because it works.
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Im with ya on that one,, I use JSGME still without issue, I most definitely appreciate the newer software, but its a learning curve I dont wish to partake in at the moment until I am forced to,,,,

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much simpler to deploy. You can easily create mods packs with ovgme... ready to be installed from a server directly.

 

I used JSGME before for many games. OVGME is just blowing it out of the water. You just need to use it.

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JSGME is done for, or atleast in the way we need it since the mod path change in 1.5.7. I now have to install mods into the saved games & DCS root folder, if you want to make multiple JSGME instances to achieve what OvGME does with one... Be my guest! =)

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Come on folks! It's my opinion that there are differences more than "very little" between JGSME and OvGME.

 

And to me, OvGME is contemporary software according to JGSME.

I thank sedenion in every use.

 

Just try it.

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I can see how that is an improvement, but it's very little. I MIGHT try it out when I have time. Until then I will stick with JSGME, because it works.

 

Yes, JSGME works ... but I always disliked that it forced you to store the Mods within the game folder, I find it much cleaner to be able to store your Mods someplace away from the game itself.

 

Also, for those of us that have several versions of DCS (I have three) its simply wasteful to have almost the same Mods duplicated on each DCS version.

 

Also, on JSGME you have to remember which Mods you have actually active in order to re-enable them after a DCS update ... the newer software allows you to have pre-defined collections of Mods to apply in a single mouse click, no need to remember or write it down.

 

For example, this is the folder where I store my Mods, located on drive E (an HDD since there is no need for a speedy drive for storing this), while the simulator is actually installed on a different drive (an SSD, of course):

 

ovgme_1.png

 

The Mod manager shows me which of those Mods are actually applied at any given time:

 

ovgme_2.png

 

And the list control on the top lets you select to which version of DCS you want to apply the Mods, on this screenshot the 1.5 OpenBeta is the one selected.

 

I fully understand the reticence to change ... for example I resist to migrate to Windows 10, but in this case the new software is actually much better than the old one: quicker to use, saves space, and leaves the DCS folder clean of foreign software.

 

:D

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Okay. The part about not having to remember is slightly appealing. I may give it a shot later. However, I think it's good to note how useful JSGME has been for a long time, and respect how well it has been while it was the "latest and greatest". You cannot deny that. I will (if I remember) download and goof off with it later today.

Thanks for the over-the-top detail, but bullet points would have worked too.

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

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Only downside of ovgme is little control of mod activation order.

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Whooooo.. what happened here ? let me take a coffee... i reply to some unanswered questions...

 

So there is a way :bounce:

But seriously, any chance that you can figure out a solution at some point? It would really be nice to have.

And I'm also very happy with your software as it is. Makes dealing with mods and configurations much, much easier :thumbup:

 

I think i can implement an automatic alphabetical sorting of the config list, but i will not implement a way to create a custom order in the near futur : too complex for a too small feature.

 

Please add a request for this feature here, this is more easy for me to check here than searching in this forum topic : https://github.com/sedenion/ovgme/issues

 

Why no support for rar, 7z...?

 

Because each compression format is different and need complex inflate and deflate algorithm with functions ot integrate it into OvGME code. For this i have two solution : Writing the mini-library myself, or using an existing open-source free-to-use library. Writing the mini-library myself is a work at its own, need lot of time and knowledge (in compression theory to begin), this is not reasonable. In addition, some compression formats are NOT open-source, like the RAR format, which is proprietary. I could probably implements some typical GNU/Unix format like tar.gz but no one use them in windows.

 

The Zip support is implemented in OvGME because i found a free-to-use open-source mini-library that implement all function needed to inflate and deflate the very common zip format, this was easy and quick to use, so i used it. There is no such thing for RAR format for example...

 

 

Only downside of ovgme is little control of mod activation order.

 

Already disucussed about that... i have to implements a way to create a custom mod sort in Mods Profiles... i have to create some new pop-up for that... please create new issue about this here : https://github.com/sedenion/ovgme/issues


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Okay. The part about not having to remember is slightly appealing. I may give it a shot later. However, I think it's good to note how useful JSGME has been for a long time, and respect how well it has been while it was the "latest and greatest". You cannot deny that. I will (if I remember) download and goof off with it later today.

Thanks for the over-the-top detail, but bullet points would have worked too.

 

I think it was never the point to deny how JSGME was/is useful and ingenious. I coded OvGME based on the JSGME main idea and this is why i called it with "GME": This is a dedication to JSGME and this is writen everywhere in OvGME Readme, Help, and home page.

 

The OvGME bornning history is very simple : JSGME became tiring for me to use with DCS and/or several games, I needed something more flexible and conveniency to manage (and create) my mods through multiple games... I know the programming, so i applied the adage "Do It Yourself" then shared the result with open sources and GPL license.

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...

Because each compression format is different and need complex inflate and deflate algorithm with functions ot integrate it into OvGME code. For this i have two solution : Writing the mini-library myself, or using an existing open-source free-to-use library. Writing the mini-library myself is a work at its own, need lot of time and knowledge (in compression theory to begin), this is not reasonable. In addition, some compression formats are NOT open-source, like the RAR format, which is proprietary. I could probably implements some typical GNU/Unix format like tar.gz but no one use them in windows.

 

The Zip support is implemented in OvGME because i found a free-to-use open-source mini-library that implement all function needed to inflate and deflate the very common zip format, this was easy and quick to use, so i used it. There is no such thing for RAR format for example...

 

I understand. I just asked because I had to unpack mod-xy.rar and make a mod-xy.zip. Is not a big problem. In any case, excellent software. :thumbup:

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I understand. I just asked because I had to unpack mod-xy.rar and make a mod-xy.zip. Is not a big problem. In any case, excellent software. :thumbup:

 

I know, most people use RAR format, even me, and if i had an easy way to implement RAR support, i had did it, but as i said, RAR is proprietary format, only the decompression algorithm is provided by RARlab, and there is no easy/quick way to implement it.

 

However, you are not forced to convert a JSGME compatible mode to zip format, you can simply extract the folder in the proper mods folder, this work the same way than JSGME.

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Switched to this GME previous weekend for simple reason - running out of space on my SSD with multiple DCS installs and thus necessity to move stuff to the other drive. JSGME couldn't handle that problem, Ov did. I'm happy so far.

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Switched to this GME previous weekend for simple reason - running out of space on my SSD with multiple DCS installs and thus necessity to move stuff to the other drive. JSGME couldn't handle that problem, Ov did. I'm happy so far.

 

Hi,

 

Another way to save space when you have multiple DCS, is to centralize the custom liveries that you might have, using this method (not really a Mod, since it is stored on saved games):

 

https://forums.eagle.ru/showthread.php?t=174462

 

Bes regards.

 

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... you are not forced to convert a JSGME compatible mode to zip format, you can simply extract the folder in the proper mods folder, this work the same way than JSGME.

 

:doh: I did not try that. Now I know. Nice.

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