GAZELLE CAMPAIGN PRE EVALUATION - Page 3 - ED Forums
 


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Old 11-07-2019, 11:46 PM   #21
cromhunt
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Join Date: Mar 2014
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The problem of the multiplayer seems to be the time. Even for a cooperative mission of two hours minimum, the players are not in phase. There are always some who are staggered for various reasons and often justified.
Outside the hourly differences and even on a common meridian, to gather more than 3 or 4 people is very difficult because the schedules do not agree.
It seems that DCS has a hard time being other than a sandbox. The multiplayer exists but it does not organized as it could be in a persistent universe like mmo.
In the squadrons the missions revolve around recuring themes which serve only to flatter the ego of the most assiduous players and make the meetings hermetic for the casual player who just wants to have a good time to have fun.
A dynamic campaign is in preparation and it could help to gather more players.
For many years playing mmo (world of warcraft, Starwars old republic) even in this environment players only gather very rarely except on events. Moreover, the programmers of these persistent worlds have made a lot of effort to adapt their games to casual players. They added history,legend, and scenario, to increase the interest of the game.Nothing of all that exists for DCS, in which we can not leave the game for a moment and take it back where we were without disturbing the progress of the mission.
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