Cobra847 Posted January 27, 2017 Share Posted January 27, 2017 (edited) Dear All, Now that the Viggen has been released into Open Beta in 1.5.6; we're going to be hard at work at polishing the aircraft up, and solving all of the issues still present in the module. This first post will be edited to reflect the current changelog and corrections. 27/1 - RELEASED 3/02/2017! Increased wet thrust IR signature Corrected nosewheel steering sensitivity Corrected canopy handle locking Corrected game crash when altimetre set to 0 Fixed RB-15 Fast mode not engaging search mode until 25km into flight (now begins searching almost immediately) Adjusted SPAK and nosewheel coordination Radar no longer triggers RWR in passive mode Rewrote RB-15 launch inhibit code Removed some debug traces Added airframe overstress damage (WIP) Fixed CK running without electricity Fixed flickering HUD on startup Fixed AKAN imagery Fixed some protruding cockpit objects beyond fuselage Fixed flipped faces on ejection seat Corrected Product Description Added missing UI imagery Updated default Guard frequency Added Flight manual to /Docs/ folder in /Mods/AJS37 Changed TILS-landing phase 2 to phase 3 switch so the airplane must be pointed towards the airfield to lessen the likelihood of skipping phase 2. Added temporary hackfix for cockpit shadows, fixes some of the most egregious until engine update Corrected DemoMods description Added missing 36x36 px icon Fixed typo in tankbusting mission Radar cross is now rendered in the shader, and properly corresponds to fix location Added several new singleplayer missions courtesy of Wags, Graywo1f and Grimes! Thank you! Fixed twist-stick rudder issue Fixed QFE setting and player status in CCIP bombing tutorial. Fixed errant shadow on texture under gear lever Fixed issue with mapping data panel digit keys. Fixed external tank jettison pushbutton. Fixed canopy jettison issue Fixed night lighting texture alignment on right side panels (ENKEL, Impulse, etc.) Engine overspeed damage implemented Added high pressure shut-off option for HOTAS throttles Corrected fourth BK90 not launching. Corrected distanceline not showing when approaching target from east (as shown in xxJohnxx’s video) PENDING UPDATES - 7/2/2017 Corrected fourth BK90 not launching. Corrected distanceline not showing when Bk90 selected and approaching target from east (as shown in xxJohnxx’s video) Disconnect from server with many Viggens fixed. Removed log spam. Fix to sidewinder-fast select shooting other weapon as well. Added High pressure shut off option for HOTAS throttles. Corrected error where AKAN firing cue was shown exactly 1 second early. Changed default safe height setting to medium. Weapon not being usable after rearm fixed. Added ground-crew weapon-selector switch position in kneeboard. Fixed NAVSYST-error b/o initial heading setting bug. Inverted Maverick sight Y-axis. Fixed E-W on FLI-ball. Added rejoin command into comm. Fixed comm lua. Removed shadow hotfix. Disallowed AFK to use Ground-idle. Removed turning FM off when pilot is dead/ejected. Fix to pop-up distance interpreting 1__ as 0.1km instead of 10.0km. Corrected ballistic calculations for high-drag bombs. KB Release mode switch is now clickable (may not function correctly yet) Cockpit: corrected front canopy gap in front canopy rim. Stiffened front wheel suspension. Radar sees late unit activations issue fixed. Fixed formation light floating in air if outer wing ripped off. Updated drag on bombs and bomb pylons, and external fuel tank. Pending Updates - 11/3/2017! Changed height definition (parking for NTTR) Added weapon chart to /Docs/ -- Thanks <xx> Fix for series-launch after re-arm Fixed inputting LOLA Waypoints in NTTR Updated warheads for rockets Added Cold Start mission to NTTR Implemented MP Friendly BK90 Added localization support for hints and inputs Fixed some tooltip popups Added customized cockpit support (EN Cockpit incoming!) Added localization PO files Added CN hint and encyclopedia localization Corrected RB15 missing its' target Corrected silent RWR Corrected RB-04 and RB-15 for the AI Fixed CTD when entering a mission with a carrier and other ships in the same group Improved structural damage Added Over-G sounds Added basic force feedback implementation Added keycommands for stick Rebuilt AFK landing mode Possibly fixed RB-04 and RB-15 rearm issues Fixed some keyboard flight control commands Fixed FORMLJUS shining on wing instead of vertical tailplane Fixed gap in front panel in external view fixed pylons poking through interior of intake fixed see through behind FLI ball re-fixed E-W on FLI ball re-fixed gap in front canopy rim Optimized various cockpit parts Fixed TILS light staying on after landing AKAN gunpod sounds added (ED) Released 12/5/2017 Rearming: Bombs not droppable after rearming (included in last release) CTD when firing or selecting sidewinder Corrected RB15 not tracking in Area-mode Fixed Waypoints programmed into CK37 not getting reset between respawns Rotary switches Master-mode and Weapon-selector now have a turn clockwise or counterclockwise key-binding. Corrected RWR doesn’t picking up signal through mountains. Viggen radar now only points forwards (RWR/Spike) Revised lift aerodynamics at medium speeds Volume control for RWR implemented Volume control for HAW implemented Volume control for Sidewinder implemented Fixed FR-22 base selector connector name Fixed various sound issues Fixed controller indicator lua path Fixed typos in CN localisation Removed old test menu (cats still rule tho) Possibly fixed TILS light not showing Released July, 2017 - Patch 1.5.7 Implemented various Radio functionality Fixes to the Automatic Fuel Regulator Fixes to afterburner at altitude RB-04 no longer launching (exploding) when re-armed Correction to TILS-stations numbering past 20 Multiple potential CTDs fixed Corrected TILS-layer switch not switching back Updated and fixed CN locale Fixed distance time line getting stuck relative to horizon when in sidewinder fast select mode Fixed backup sights Probable fix to kneeboard Fixed startersound Re-added playsound for Walkman Wave 1 of input overhaul Radio is now pre-configured to nearest airfield Fixed issue with FR22 radio becoming unusable after moving radio function selector Fixed broken easter egg Tuned pylon x,y,z coordinates Pending ver. 1.5.X (Some released in 2.X) 12/8 Fixed NAV/RR mode releasing re-armed bombs Added white AGM-65 Maverick (RB75) (Swedish style!) Fixed radar elevation in AA mode Viggen now works from Saved Games path Corrections to input/output validation Updated RU/CN locale Added R for RUTA waypoints First wave of directory cleanup Fixed kneeboard text issues Re-added PBR corrected cockpit model (Cockpit lights will now be properly visible) Reduced HUD glow pending full HUD texture overhaul for PBR BRDF Implemented various Radio functionality Fixes to the Automatic Fuel Regulator Fixes to afterburner at altitude RB-04 no longer launching (exploding) when re-armed Correction to TILS-stations numbering past 20 Multiple potential CTDs fixed Corrected TILS layer switch not switching back Fixed distance time line getting stuck relative to horizon when in sidewinder fast select mode Fixed backup sights Fixed starter sound Re-added playsound for Walkman Wave 1 of input overhaul Radio is now pre-configured to nearest airfield Fixed issue with FR22 radio becoming unusable after moving radio function selector Fixed broken easter egg (was triggering during normal gameplay) Tuned pylon x,y,z coordinates Added custom data cartridge functionality Added interface for custom data cartridge selection Fixed several normal map issues in cockpit due to incorrect vertex tangents in exporter. Thanks Evgeny @ ED for the Plugin fix! Incoming Fixes as of 9/11/2017! Fixes several issues with Land/NAV Fixed issues with north-facing runways in TILS. Fixed issues with Land/NAV when reaching LB at too high speed. Improved implementation of Commanded turn rate (centered on VVI) during Land/NAV Added Simshaker support Improved general robustness Corrected several issues associated with respawning, e.g. pop up points Added Unlimited Fuel functionality Fix to FM Wind issue (different IAS for same alpha when facing or with the wind) Fixed the time-line floating on HUD after respawn Fixed the Lysbomb falling short of calculated impact point. Optimized some code for improved performance Fixed a CTD occurring when a missile is destroyed or target is destroyed affecting: -RB-04 -RB-05A -RBS-15 -BK-90 Plugged several holes in the cockpit Fixed several holes in the exterior Corrected canard contrail generation parameters (these now only show at high AoA!) Added wingtip contrail generation emitters Added CK support for ARAK AP (Fixes ARAK AP not firing) Restored flow reversal sound Synced control inputs between keyboard, joystick and mouse (so everything is mappable on all devices) Fixed unrecoverable compressor stall DCS: AJS-37 Viggen changelog (2.5.1) Critical Performance Fix: Variable frame-time issues (microstuttering) and degraded graphics performance in Viggen significantly improved. TERRNAV on/off switching fixed Fixed an issue where some missiles (primarily RB-15F) would miss their target Corrected excessively slow trimming reported by some users. Resized HUD textures for better performance Corrected clipping (non pure black) alphas on edges of HUD textures. Overall weapon accuracy for bombs improved. Rocket improvements available shortly! Altitude calculations corrected for new atmospheric model in DCS. Implemented wheel brake axis for both toe-brakes. Various stability improvements Various memory issues fixed, most noticeable in restart cases where switches would not reset to default locations. Fixed master volume knob rotation - should not cycle anymore Updated Caucasus quick missions Changelog for 2.5.2 patch on 23/5/2018: Fix to memory corruption issue causing inoperable HUD/ADI and other systems Fix to issue where flight plan speed would be ignored if force speed was set Fixes to auto trim and pitch stabilization Corrected Kneeboard, map is now visible Added missing image to NAV - tutorial mission Fix to TILS system when flying fast Corrections to rocket CCIP sight accuracy. Changelog for 2.5.2 patch on 4/7/2018: Fix for CTD issue on respawning. Current Urgent Priorities: Edited July 4, 2018 by Cobra847 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Skulleader Posted January 27, 2017 Share Posted January 27, 2017 Dear Nicolas thanks for this news. Best regards, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/ Link to comment Share on other sites More sharing options...
Flaskus Posted January 27, 2017 Share Posted January 27, 2017 Hey! I purchased the VIggen but i cant download it. It doesn't show up in the module manager and there's nowhere to put the reg. code. Please Help Link to comment Share on other sites More sharing options...
razo+r Posted January 27, 2017 Share Posted January 27, 2017 Hey! I purchased the VIggen but i cant download it. It doesn't show up in the module manager and there's nowhere to put the reg. code. Please Help sounds like you use the stable version either download the early access version or "upgrade" your stable to the early access version Link to comment Share on other sites More sharing options...
Flaskus Posted January 27, 2017 Share Posted January 27, 2017 sounds like you use the stable version either download the early access version or "upgrade" your stable to the early access version YES!! Correct=) Thank you! Link to comment Share on other sites More sharing options...
robban75 Posted January 27, 2017 Share Posted January 27, 2017 First, what a work of art! The love and dedication that has been put into this module cannot be underestimated! A thousand thanks! :notworthy: I'd just want to make a little note. When retracting the landing gear the canard flap retracts much too fast. In the real aircraft when the landing gear doors has a closed shut the canard still need another 8 to 10 seconds before they are fully up. Link to comment Share on other sites More sharing options...
MickeEinSweden Posted January 29, 2017 Share Posted January 29, 2017 Thanks for this work of art and love, she is magnifique <3 Thanks also Cobra for this thread, very informative. And thanks for that the manual will be in next patch :) Link to comment Share on other sites More sharing options...
Call911 Posted January 29, 2017 Share Posted January 29, 2017 Is the random disconnects in MP a Viggen issue or a 1.5.6 that ED needs to fix? Link to comment Share on other sites More sharing options...
tmoney321 Posted January 30, 2017 Share Posted January 30, 2017 Just wanted to add that there is a gap in the engine audio loop at full-mil. I know this is not a major issue, but hopefully a quick fix and just wanted to note it. Also wanted to say your sound engineering is amazing! Very satisfied with what I see so far and you all at LN have a future repeat customer for sure! Cheers! Link to comment Share on other sites More sharing options...
inSky_1911CFZS Posted January 30, 2017 Share Posted January 30, 2017 Good news. How about multiplayer update timeout issues and the BK90s? Link to comment Share on other sites More sharing options...
Weasle Posted January 31, 2017 Share Posted January 31, 2017 Where is the Viggen? I just purchase it and it is not in the module manager. What is going on? Link to comment Share on other sites More sharing options...
QuiGon Posted January 31, 2017 Share Posted January 31, 2017 Where is the Viggen? I just purchase it and it is not in the module manager. What is going on? It's only available in the beta branch for now. So if you want to fly the Viggen you need to go beta. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Skulleader Posted January 31, 2017 Share Posted January 31, 2017 Yes it's correct, me too I was forced to install DCS 1.5.6 OpenBeta for fly with the Viggen. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/ Link to comment Share on other sites More sharing options...
Cobra847 Posted January 31, 2017 Author Share Posted January 31, 2017 Updated initial post with current changelog for next patch. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
MickeEinSweden Posted January 31, 2017 Share Posted January 31, 2017 Thank You for update. Any intel about when the next patch will be released? Link to comment Share on other sites More sharing options...
jeffdude Posted January 31, 2017 Share Posted January 31, 2017 Updated initial post with current changelog for next patch. Thank you, you and your team have presented us with a fantastic module. It is so much fun at launch with few game stopping bugs at all. Well done! The fix list looks great, I didn't see the multiplayer BK90 multiplayer fix on the list that was mentioned earlier, will that make it in? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
azm Posted January 31, 2017 Share Posted January 31, 2017 Corrected nosewheel steering sensitivity Which way corrected? Link to comment Share on other sites More sharing options...
Cobra847 Posted January 31, 2017 Author Share Posted January 31, 2017 Which way corrected? Much too sensitive right now, leading to PIO on takeoff etc. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Cobra847 Posted January 31, 2017 Author Share Posted January 31, 2017 Thank you, you and your team have presented us with a fantastic module. It is so much fun at launch with few game stopping bugs at all. Well done! The fix list looks great, I didn't see the multiplayer BK90 multiplayer fix on the list that was mentioned earlier, will that make it in? Unfortunately not. :( Next one I hope! Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Rlaxoxo Posted January 31, 2017 Share Posted January 31, 2017 Hey cobra I don't know if you guys noticed but there is a ambient engine sound when you spawn in Viggen from Coldstart. Lilke the engine is turned on even tho it isn't. Think this might be a bug [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
jeffdude Posted January 31, 2017 Share Posted January 31, 2017 Unfortunately not. :( Next one I hope! Ok, Thanks for the information. I still have plenty to learn on the many bomb release methods anyway :). Good luck bug squashing! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
stalhuth Posted January 31, 2017 Share Posted January 31, 2017 also you should fix the rocket black smoke inside the cockpit when is fired RYZEN 7 1800X 3.5ghz / 32 DDR4 RAM Crucial / Nvidia 2070 RTX EVGA / Samsung SSD 500 GB / Acer XB270H G-Sync / Trackir 5 / Thrustmaster Hotas Warthog / Oculus CV1 Link to comment Share on other sites More sharing options...
Pocket Sized Posted January 31, 2017 Share Posted January 31, 2017 also you should fix the rocket black smoke inside the cockpit when is fired That's likely a core game engine issue. DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works. Link to comment Share on other sites More sharing options...
WarHawk72 Posted February 1, 2017 Share Posted February 1, 2017 Thank you soooo much for fixing the twist stick rudder issue, now i will be able to enjoy this fantastic module 100% more....trying to use Z/X while taking off was painful. Keep up the great work! Link to comment Share on other sites More sharing options...
Flaskus Posted February 1, 2017 Share Posted February 1, 2017 Hey. I love the module. For me there is only one issue besides a few missing key mappings. The unlimited ammo option is not working. I do enjoy the realism but this option is so useful for weapons training. Mvh Link to comment Share on other sites More sharing options...
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