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[INVESTIGATING] CoPilot refuses to fire


daemon1808

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I know this is probably the wrong spot, and this would be way down the list. But it would be great if we could override the AI penetration parameter with a keybind. I mostly use the guns to mark targets for the fast movers.

 

The Huey is my favorite module to employ in varied mutually supporting roles with the fast movers.

 

Miles

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No need for the sarcasm,

 

happy to take another look, please note if the 7.62 can not penetrate the target the AI co-pilot will not engage it.

 

If you have a short track replay showing a scenario please attach it.

 

thanks

 

Sorry for sarcasm, was frustrated after flying an hour ferry in mission and it failing again.

 

Today, I tried on our squad's 3rd and 4th servers (poor ping due to region). The AI and guns all performed perfectly, as it used to. I was able to wipe an area of BTRs in a matter of minutes. On the next server, worked to the point my pilot died, the huey kept flying, now external view, with the gunners engaging everything, optimally, just to put a fork in it.

 

I'll investigate our mission and other servers to ascertain what difference there might be.

 

Thanks

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  • ED Team
Sorry for sarcasm, was frustrated after flying an hour ferry in mission and it failing again.

 

Today, I tried on our squad's 3rd and 4th servers (poor ping due to region). The AI and guns all performed perfectly, as it used to. I was able to wipe an area of BTRs in a matter of minutes. On the next server, worked to the point my pilot died, the huey kept flying, now external view, with the gunners engaging everything, optimally, just to put a fork in it.

 

I'll investigate our mission and other servers to ascertain what difference there might be.

 

Thanks

 

No problem,

 

let me know how you get on, if you get a good track replay showing the issue I am happy to take a look. Feel free to PM me.

 

thanks

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