Acidictadpole Posted July 5, 2018 Share Posted July 5, 2018 Started our multiplayer mission after today's update and was getting reports of the fuel tanks for the hornet's not showing up in the re-arm menu. I checked out the warehouses file in the mission and compared it to a brand new mission which worked, and I noticed some differences in the numbers related to certain entries. I don't understand what the entries mean, and so I didn't fiddle with them. Checking out the warehouses for my player's airfield, I noticed a weird set of missing entries (compared to the working mission, these missing entries are where the tanks that are missing are supposed to be). I've been able to workaround the issue by setting each airfield to unlimited munitions, saving, unsetting unlimited, and re-saving. It seems to fix the IDs in the warehouses file if I do this. However it's not ideal because we had some specific levels we were working with. I've also attached the broken warehouses file (I had to zip it because of the size). bugged_warehouses.zip Acidic Hoggit Admin / Server Owner / Mission Maker Discord: https://discord.gg/hoggit GAW Website: https://atwar.online Wiki: https://hoggitworld.com Link to comment Share on other sites More sharing options...
discwalker Posted July 6, 2018 Share Posted July 6, 2018 The fix is everyone update to 2.5.2 ob u6 hotfix and save once more the mission GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
Acidictadpole Posted January 7, 2019 Author Share Posted January 7, 2019 The fix is everyone update to 2.5.2 ob u6 hotfix and save once more the mission Still happening each time an update rolls out with new warehouse inventory. Acidic Hoggit Admin / Server Owner / Mission Maker Discord: https://discord.gg/hoggit GAW Website: https://atwar.online Wiki: https://hoggitworld.com Link to comment Share on other sites More sharing options...
HC_Official Posted January 7, 2019 Share Posted January 7, 2019 Still happening each time an update rolls out with new warehouse inventory. It is a DCS feature not a bug, what you have to do is every patch pick an airfield, 1. set infinite eqp on that airfield 2. save the mission 3. open the mission again 4. go to that airport 5. set the eqp to not infinite 6. edit the eqp list the way you want them 7. copy this to other airports that you want this config on It would be good if DCS had a disabled tick box against each line, so you could have infinite everything apart from one thing u wanted to ban or alt solution would be the AIM-7 bug being fixed and you could script stuff out No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
Pikey Posted January 10, 2019 Share Posted January 10, 2019 This will always happen and is expected anytime DCS updates the weapons inventory, old weapons get orphaned in old warehouses. Unlimited is the only way to restare a warehouse with orphaned weapon UID's. The workaround listed resolves the issue. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Acidictadpole Posted January 21, 2019 Author Share Posted January 21, 2019 Workaround does resolve it, but to claim it's not a bug doesn't ring right with me. Someone loading up a mission from 2 weeks ago, with limited munitions set, shouldn't really have to load up into the ME and do this, should they? Acidic Hoggit Admin / Server Owner / Mission Maker Discord: https://discord.gg/hoggit GAW Website: https://atwar.online Wiki: https://hoggitworld.com Link to comment Share on other sites More sharing options...
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