xo2mig Posted August 10, 2017 Share Posted August 10, 2017 (edited) Other than "drop the mod here: C:\Users\Username\Saved Games\DCS\Mods\aircraft" there won't be an easier installation guide. Have you checked that there isn't another F-14 folder in the VSN_F14A folder? C:\Users\----\Saved Games\DCS.openalpha\Mods\aircraft\VSN_F14A bin cockpit doc and so forth to VSN_F14A-PTB could it be cause am using the beta nttr ? - nope or is it me doing something wrong ? - yes it is typically problem was i was launching vanilla version of the game as looked at root folder of short cut and figured this out {facepalm sets dunce cap on head :music_whistling: } good to sleep before trying install things on game's :music_whistling: now gone to fly thanks :pilotfly: Edited August 11, 2017 by xo2mig got some sleep Link to comment Share on other sites More sharing options...
razo+r Posted August 11, 2017 Author Share Posted August 11, 2017 C:\Users\----\Saved Games\DCS.openalpha\Mods\aircraft\VSN_F14A bin cockpit doc and so forth to VSN_F14A-PTB could it be cause am using the beta nttr ? - nope or is it me doing something wrong ? - yes it is typically problem was i was launching vanilla version of the game as looked at root folder of short cut and figured this out {facepalm sets dunce cap on head :music_whistling: } good to sleep before trying install things on game's :music_whistling: now gone to fly thanks :pilotfly: Glad you sorted it. Link to comment Share on other sites More sharing options...
heinzknocke Posted August 12, 2017 Share Posted August 12, 2017 VSN F5E AND F5N PROBLEMS Good afternoon RAZ+R Just noticed another little problem this time with the F5E the nose wheel looks like it has a puncture but I suspect its self burying its into the tarmac which part of the lua file would alter this please. See screenshots 1 and 2. The F5N is fine wheel wise see screenshot 5. But she has a problem windscreen area see screen shots 3 an 4. Many Thanks for your time a patience getting thins sorted for me. Heinz Link to comment Share on other sites More sharing options...
razo+r Posted August 13, 2017 Author Share Posted August 13, 2017 We can't fix the gear and the Cockpit infront of the cockpit, but you can move the cockpit if you want. Link to comment Share on other sites More sharing options...
heinzknocke Posted August 13, 2017 Share Posted August 13, 2017 Afternoon raz+r Ok for the wheels, the cockpit moving forward ok but how ? the lua files are completely different from the warbird lua file set up. Heinz Link to comment Share on other sites More sharing options...
razo+r Posted August 13, 2017 Author Share Posted August 13, 2017 Go to the views.lua go to this line: CockpitLocalPoint = {5.007000,1.534000,0.000000}, and edit the second number to adjust the cockpit "altitude" Link to comment Share on other sites More sharing options...
heinzknocke Posted August 13, 2017 Share Posted August 13, 2017 Ok thanks for the reply i'll give it a go Heinz Link to comment Share on other sites More sharing options...
Guest Guest Posted August 19, 2017 Share Posted August 19, 2017 I've been messing around with the VSN F-18A and F-18F trying to do SEAD. From what this forum says these mods couldn't fire HARMs in DCS version 1.5.4 or 1.5.5. Has this been fixed for 1.5.7? If it has, what is the trick to get the HARMs to lock a Radiation source? Do the HARMs only lock specific RED SAM radars instead of them all? How do you get the HARM out of standby mode and locking SAM radars? I've heard you have to have the pod the Su-25 uses for SEAD and have harms on the airplane. From what I can tell there's no way to turn the pod on. Link to comment Share on other sites More sharing options...
razo+r Posted August 20, 2017 Author Share Posted August 20, 2017 I've been messing around with the VSN F-18A and F-18F trying to do SEAD. From what this forum says these mods couldn't fire HARMs in DCS version 1.5.4 or 1.5.5. Has this been fixed for 1.5.7? If it has, what is the trick to get the HARMs to lock a Radiation source? Do the HARMs only lock specific RED SAM radars instead of them all? How do you get the HARM out of standby mode and locking SAM radars? I've heard you have to have the pod the Su-25 uses for SEAD and have harms on the airplane. From what I can tell there's no way to turn the pod on. The F-18F should work fine and is using the same avionics and procedure as the Su-25T. (if you use the right F-18F version) Link to comment Share on other sites More sharing options...
Guest Guest Posted August 20, 2017 Share Posted August 20, 2017 The F-18F should work fine and is using the same avionics and procedure as the Su-25T. (if you use the right F-18F version)[/QUO TE] In that case I think I have the wrong F-18F version. Can you tell me which F-18F is the right version by any chance? Link to comment Share on other sites More sharing options...
razo+r Posted August 20, 2017 Author Share Posted August 20, 2017 I believe it's the F-18F AG that you need to fly in order to be able to do SEAD. Link to comment Share on other sites More sharing options...
heinzknocke Posted August 27, 2017 Share Posted August 27, 2017 Morning Any chance of getting the SEM SUPER ETENDARD MODERNISE and the JAGUAR A back to work with 1.5.7 ? Heinz Link to comment Share on other sites More sharing options...
razo+r Posted August 27, 2017 Author Share Posted August 27, 2017 Morning Any chance of getting the SEM SUPER ETENDARD MODERNISE and the JAGUAR A back to work with 1.5.7 ? Heinz https://forums.eagle.ru/showpost.php?p=3186284&postcount=148 Link to comment Share on other sites More sharing options...
Ghostrider142 Posted September 27, 2017 Share Posted September 27, 2017 Is there anyway to get the Harrier to have a working tail hook to land on a carrier? I understand the VSTOL is probably too impossible to do, so this would be a nice ability if possible. I'm working on a pretty in depth Falklands campaign and it is crucial to have the Harriers able to land on any of the carriers. i7-4770K @3.50GHz; EVGA 1070 8GB Superclocked; 16GB Ram; MSI Z97 Gaming; two Samsung 500GB SSD's in RAID; TrackIR; 32" 2560x1440 Samsung Link to comment Share on other sites More sharing options...
crazyeddie Posted September 27, 2017 Share Posted September 27, 2017 As the game is at present (9/2017) it doesn't need a working tail hook to land on a carrier, if the landing coding in the harrier.lua is correct it will land and catch the wire without a tail hook, the game engine dictates how the wire animation works and the animation for the wires is not connected to the animation for a tail hook. The game see's an aircraft landing and it animates the wires. So, a working hook is not essential, nice to see, but you can get by without it. Link to comment Share on other sites More sharing options...
Ghostrider142 Posted September 27, 2017 Share Posted September 27, 2017 Ah, ok, I was trying to land on the Charles de Gaulle mod carrier (I want something that looks as close as possible to the Hermes and Invincible for the mission) and maybe I just missed the wires, I thought I hit them. Will try again! i7-4770K @3.50GHz; EVGA 1070 8GB Superclocked; 16GB Ram; MSI Z97 Gaming; two Samsung 500GB SSD's in RAID; TrackIR; 32" 2560x1440 Samsung Link to comment Share on other sites More sharing options...
crazyeddie Posted September 27, 2017 Share Posted September 27, 2017 (edited) Ghostrider If you are flying a flyable it might be different, what I describe works for AI, I'm not sure what will happen with a flyable Harrier, I have not got that Mod. The De Gaulle model is cloned over the Vinsen I believe so it should respond in exactly the same way as the in game Vinsen model, wires, traps, catapults, parking etc. Try it on my HMS Furious/USS Reagan Mod, if it works there it should work everywhere else. Those 2 ships are cloned over the Vinsen as well. https://www.digitalcombatsimulator.com/en/files/2883536/ I assume you do have the right coding in the Harrier.lua, for landing on a carrier, if not its this: LandRWCategories = { [1] = { Name = "AircraftCarrier", }, -- end of [1] }, -- end of LandRWCategories That coding works for anything cloned over Vinsen AND Kutznetzov. Edited September 27, 2017 by crazyeddie Link to comment Share on other sites More sharing options...
cdpkobra Posted September 27, 2017 Share Posted September 27, 2017 flyable "VSN_Harrier" can start and land on aircraft carriers. flyable "VSN_Harrier_AFM" does not land on aircraft carriers. LandRWCategories = { [1] = { Name = "AircraftCarrier", }, -- end of [1] }, -- end of LandRWCategories TakeOffRWCategories = { [1] = { Name = "AircraftCarrier With Catapult", --Vinson }, -- end of [1] [2] = { Name = "AircraftCarrier With Tramplin", --Kuznetsov }, -- end of [2] }, -- end of TakeOffRWCategories Link to comment Share on other sites More sharing options...
Ghostrider142 Posted September 28, 2017 Share Posted September 28, 2017 (edited) Awesome, thank you guys. I have not been able to try it yet, but I will let you know how it goes as soon as I do. I had never really used the Harrier much until working on this mission, dare I say campaign. I'm doing San Carlos, Goose Green then all the hill battles around Port Stanley and I thought I might be looking at having players fly to the carrier then choose a new slot, actually landing it will be so much better. EDIT: I made some time and am trying now, I made a pretty good landing (I can put the F-14 down 9 times out of 10) and she just keeps rolling. I found the LandRWCategories = { [1] = { Name = "AircraftCarrier", }, -- end of [1] }, -- end of LandRWCategories TakeOffRWCategories = { [1] = { Name = "AircraftCarrier With Catapult", }, -- end of [1] [2] = { Name = "AircraftCarrier With Tramplin", }, -- end of [2] }, -- end of TakeOffRWCategories in the VSN_Harrier, I'm hitting the wires, I even started scraping sparks and she won't stop on the Bush, Vinson or Furious. She has a very narrow glide slope, fine line between falling like a rock and floating away. Edited September 28, 2017 by Ghostrider142 i7-4770K @3.50GHz; EVGA 1070 8GB Superclocked; 16GB Ram; MSI Z97 Gaming; two Samsung 500GB SSD's in RAID; TrackIR; 32" 2560x1440 Samsung Link to comment Share on other sites More sharing options...
Ghostrider142 Posted September 28, 2017 Share Posted September 28, 2017 Ok, I've landed on the Bush, Furious and Charles de Gaulle... you have to engage the tail hook even though you don't see it. Part one of this campaign will be carrier quals because dear God she's a real bitch to land haha, even after I figured out the tail hook deal I incurred damage every time I landed. Thanks for the help. i7-4770K @3.50GHz; EVGA 1070 8GB Superclocked; 16GB Ram; MSI Z97 Gaming; two Samsung 500GB SSD's in RAID; TrackIR; 32" 2560x1440 Samsung Link to comment Share on other sites More sharing options...
IAF_Phantom Posted October 10, 2017 Share Posted October 10, 2017 I'm using the VSN_F15E_AA in a mission and I noticed that the weight and max_fuel are incorrect. I updated them from planesConst.lua (item 59) and now the plane will not accept ground crew commands it seems to be trying to fill fuel and never finishes ... I would like to have the correct weight and max fuel - any idea's? -- M_empty = 17072,--13380,--F15 with pilot and nose load, kg -- M_nominal = 28440,--19000, kg (Empty Plus Full Internal Fuel) -- M_max = 36741,--30845,kg (Maximum Take Off Weight) -- M_fuel_max = 10246,--6103, kg (Internal Fuel Only) IAF.101_Phantom, 101 squadron XO, Preflight Community Manager [sIGPIC][/sIGPIC] watch your six, i'm behind you ----- Mods: IAF_Weapons: Python 3 and 4 https://www.digitalcombatsimulator.com/en/files/2835842/ Link to comment Share on other sites More sharing options...
cdpkobra Posted October 10, 2017 Share Posted October 10, 2017 I would like to have the correct weight and max fuel - any idea's? -- M_empty = 17072,--13380,--F15 with pilot and nose load, kg -- M_nominal = 28440,--19000, kg (Empty Plus Full Internal Fuel) -- M_max = 36741,--30845,kg (Maximum Take Off Weight) -- M_fuel_max = 10246,--6103, kg (Internal Fuel Only) the aircraft becomes too heavy for the F-15C AFM. the chassis is already broken. it can only be fueled 6103 (F-15C AFM) Link to comment Share on other sites More sharing options...
-_Cuervo_- Posted November 13, 2017 Share Posted November 13, 2017 Hi! Guys could you please make the MIG 29 UB for 1.56xx?? 2.1?? I5 8600K - MSI 3070 - 32Gb DDR4 - 1 TB NVME - 1TB SSD - TM Warthog FC3 - Mirage - Hawk (RIP) - F5E - L39 - F14B -A4E C- UH1H - AV8BNA - F16C - FA-18C - Ka50- Apache-A10CII - MB339 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
soberdude05 Posted November 13, 2017 Share Posted November 13, 2017 Thank you for all your hard work. Can you make the installation text file in English. [sIGPIC][/sIGPIC]AA_Slautter Dell XPS 8935|I-7 8700K|GTX 1070 Ti|16GB Ram|TM WH|SAITEK PRO PEDALS|TM COUGAR PANELS|7280X1440 Link to comment Share on other sites More sharing options...
yufighter Posted November 13, 2017 Share Posted November 13, 2017 Hi! Guys could you please make the MIG 29 UB for 1.56xx?? 2.1?? https://forums.eagle.ru/showthread.php?t=78073&highlight=MiG+29UB https://forums.eagle.ru/showthread.php?t=47041&highlight=MiG+29UB&page=42 Link to comment Share on other sites More sharing options...
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