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I check "Static effects" but no can activate UH-1H Exhaust Fire / Smoke or Mil Mi-8 APU fire? I think need wait to a future versión.

 

i guess those effects assigned for new connector names only for models of BST, but we will see later - not works with current UH-1H model (AB-212.edm)

 

Skate, i will ask HJ how should works exaust smoke for aircraft with single engine, but as he stated earlier connectors and its names are key elements :dunno:

 

 

and a wish to ED: please make white contrail effects too for INVERS connectors - same as exaust smoke effects

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Skate, i will ask HJ how should works exaust smoke for aircraft with single engine, but as he stated earlier connectors and its names are key elements :dunno:

 

I Got it Already.

 

Also you can edit the Color in the .fx file (I think).

 

 

 

 

 

:music_whistling:

:music_whistling:

:music_whistling:

 

ModelViewer2013-08-1013-18-45-00_zps54f59138.png

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I Got it Already.

 

Also you can edit the Color in the .fx file (I think).

 

Nice, what is the helper name to use?

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Nice, what is the helper name to use?

 

AFTERBURN_001, AFTERBURN_002, Along with INVERS_001, INVERS_002

 

Not sure if INVERS_001 and INVERS_002 are needed or if it uses the AB Points

 

I had to have both connectors though to get the exhaust to show without crashing the EDMViewer.

 

if I Only Had 1 Connector, it crashed EDMViewer regardless of Connector Name.

 

I just cloned-unique copied the original and renamed. So both 001 and 002 points are in the same coordinates.

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Thanks, Very interesting. I don't have any connectors for the smoke and it shows up in the beta, though light-greyish. You may be right about the AB point being used.

 

But my model does crash EDMViewer as well.

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So you'd need

 

AFTERBURN_001, then Clone/Copy and name AFTERBURN_002.

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That works. Looks exactly like what I see in Beta. :thumbup: Now I messed up my DUST_WHEEL_001, etc...haha

 

1619451637_ModelViewer2013-08-1301-32-33-01.thumb.jpg.2e66da2bb3c2314edc218dedf7e02825.jpg

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That works. Looks exactly like what I see in Beta. :thumbup: Now I messed up my DUST_WHEEL_001, etc...haha

 

[ATTACH]86051[/ATTACH]

 

How'd you mess up the dust wheel points? lol.

 

So it's Prolly an EDM Viewer Bug, (Crashes if it only has one connector), but works fine in the actual beta build.


Edited by SkateZilla

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My fault. I had 2 x Dust_Wheel_003s :doh:

 

I saw an old thread by Blaze; he listed some very common connectors, and in parentheses a few showed they can be hard coded in, instead of using connectors. This explains why I see exhaust trails and contrails without connectors. I think model viewer will crash because it doesn't detect the hard coded items yet.

 

http://forums.eagle.ru/showpost.php?p=1599297&postcount=1

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  • 3 weeks later...

Part 8 of the first post has two possible resolutions. A link for C++ 2010 and a second for C++ 2012. Did you by chance only try the 2010 link?

 

Here is the link to C++ 2012:

http://www.microsoft.com/en-us/download/details.aspx?id=30679

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Are you absolutely sure you grabbed the right one? Going off memory, that link brings you to a download page that asked you to select the files you want to download and they do not have rational file names. If you have a 64 bit system make sure you check the one that probably has x64 or just 64 in the file name. A 32 bit system will be the one that might have 32 or x86 in the file name. I'm on the road and can't check exactly right now. What are you system specs anyways? I have never seen a case of the c++ 2012 not solving that error..

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EDM Modeling tools FAQ:

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Microsoft Visual C+, there's like 20+ versions in my Windows Programs List.

 

It's a real pain when re-installing windows, lol.

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  • 1 month later...
  • 3 weeks later...

Ok,

 

For Rotating Beacon Lights, Am I Supposed to be using the Visibility Arg?

 

I tried to do that it I still only get Off/On and no Fade On and Fade off Animations, if the Animations work at all.....

 

Also Tried to Use a Combo of On/Off w/ Scale to make it appear to fade on and off, and that results in a Strobe like animation,

( it doesnt fade. Just Jumps from one extreme to another. )


Edited by SkateZilla

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For fading light textures you use Arg based float. Check the sample max file about self illumination that installs with the edm plugins. Should be in the Max directory, help, edm. I think. The textures it uses use float, check it out in the slate material editor.

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For fading light textures you use Arg based float. Check the sample max file about self illumination that installs with the edm plugins. Should be in the Max directory, help, edm. I think. The textures it uses use float, check it out in the slate material editor.

 

I was unaware of demo/help files... lol, will give a look tonight.

 

I was trying to use Fades for Afterburner Effects a while back, didnt work,

 

And when I tried to fade for the Beacon Lights a few days ago, I got the same result,

 

So I Wasnt sure if I was using the correct animation type/parameter.

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