[INVESTIGATING] Ground Physics Bug? - Page 3 - ED Forums
 


Notices

Closed Thread
 
Thread Tools Display Modes
Old 08-10-2018, 09:49 AM   #21
bbrz
Member
 
bbrz's Avatar
 
Join Date: May 2016
Location: Europe
Posts: 485
Default

Looks the 109 FM needs to be adapted for the new friction model.
bbrz is offline  
Old 08-10-2018, 11:12 AM   #22
MAD-MM
Member
 
MAD-MM's Avatar
 
Join Date: Jul 2014
Location: Germany
Posts: 913
Default

After I fly only from time to time Spit, I can hammer know perfectly fine the Spitfire also sideways in the Ground what was wrong with the Friction before this change?
When you ask me but then are the Dampers are to weak on the Roll out, or the Momentum produced by the Wings are do big...


__________________
Once you have tasted Flight, you will forever walk the Earth with your Eyes turned Skyward.


9./JG27
MAD-MM is offline  
Old 08-10-2018, 11:16 AM   #23
golani79
Senior Member
 
golani79's Avatar
 
Join Date: Sep 2014
Location: Austria
Posts: 1,019
Default

Quote:
Originally Posted by NineLine View Post
It still requires rudder, it just doesnt tip as easy, I dont think its so simple now. The tipping of the aircraft just isnt as crazy.

Under which circumstances does it require rudder now?

Everything is doable with brakes only. Even take-off with unlocked tailwheel ...


Auto-Rudder: 0
TO Assistance: 0
Rudder-Trim: 0
Aileron-Trim: 0



__________________
>> DCS liveries by golani79 <<
golani79 is offline  
Old 08-10-2018, 11:51 AM   #24
rogonaut
Member
 
rogonaut's Avatar
 
Join Date: Oct 2015
Posts: 575
Default

Quote:
Originally Posted by MAD-MM View Post
Take Video this morning, 109 don't even make ground loop any more with unlocked Tailwheel..
After we live in the First 21 Century you can even watch this events on Youtube...
When you touch down a Plane like this on concrete Runway that was your last Landing...




i concur with all the folks finding this update not realistic.
Maybe its not a bug in the common sence but it sure feels like one^^

This is obviously way off guys and i hope theres gonna be changes to it. the groundhandling was alot better before, ALOT.

with luv, rog
rogonaut is offline  
Old 08-10-2018, 11:54 AM   #25
birdstrike
Member
 
Join Date: Mar 2018
Posts: 107
Default

according to Volker Bau, THE BOSS, when its about current 109 pilots, 1/3rd of rudder input is needed until the tail raises, and almost full to full rudder input during the rise of the tailwheel . once it settles on the main gear, different rudder inputs are necessary to balance the bird until it lifts.

what we have now is not even close to this.
birdstrike is offline  
Old 08-10-2018, 03:21 PM   #26
NineLine
Community Manager
 
NineLine's Avatar
 
Join Date: Feb 2011
Location: BC, Canada
Posts: 22,355
Default

I'm asking Yo-Yo if it can be tuned some more, maybe not where it was, but a better balance between stability and instability.
__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN
Forum RulesForum Rules Guidelines
ED Facebook PageED YouTube PageWags YouTubeMy YouTube • My Discord - NineLine #0440
**How to Report a Bug**
NineLine is offline  
Old 08-10-2018, 03:29 PM   #27
DefaultFace
Member
 
DefaultFace's Avatar
 
Join Date: Mar 2014
Posts: 511
Default

I agree with the others, before the change takeoff in the 109 felt very consistent with the comments made by Volker Bau when he described the takeoff. (https://www.youtube.com/watch?v=EDMzZOOIFro).

Now I just managed to takeoff without any rudder or brake input without even having the tailwheel locked. The plane just veers to the left and drags the wing a bit till it gets enough speed to get airborne, and then it lifts off just fine. I really don't see how this can be realistic. The wing didn't even get damaged like it used to when you scrape it along the ground.

I did the same thing a while ago in 'the other sim' and shook my head when it worked. Really hope DCS does not continue in this direction.
__________________
9./JG27

"If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS

"In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin
DefaultFace is offline  
Old 08-10-2018, 03:30 PM   #28
Art-J+
Posting Rights Suspended
 
Join Date: Jun 2014
Location: Warsaw, Poland
Posts: 3,619
Default

NL, don't you think the lateral friction adjustment went overboard to the other side? The problem I see now is that one doesn't have to learn proper T/O or landing techniques at all, as it seems to be impossible to depart off the runway or drop a wing unless the 109 is thrown sideways with extreme yaw angles. Even on asphalt surfaces, which are supposed to be more demanding for taildraggers. Where's realism in that?

Mind you, judging strictly from vids above Spit seems to behave more plausible with tyres pulling it noticeably to the right, while the 109 slides like on ice. Looks like not all warbirds were affected by the code change the same way.
__________________
i5 4670K @ 4.4, single GTX1070, 16 gigs of RAM, TH Warthog, MFG Crosswind, Win7 x64.
Art-J is offline  
Old 08-10-2018, 04:06 PM   #29
NineLine
Community Manager
 
NineLine's Avatar
 
Join Date: Feb 2011
Location: BC, Canada
Posts: 22,355
Default

Quote:
Originally Posted by Art-J View Post
NL, don't you think the lateral friction adjustment went overboard to the other side? The problem I see now is that one doesn't have to learn proper T/O or landing techniques at all, as it seems to be impossible to depart off the runway or drop a wing unless the 109 is thrown sideways with extreme yaw angles. Even on asphalt surfaces, which are supposed to be more demanding for taildraggers. Where's realism in that?

Mind you, judging strictly from vids above Spit seems to behave more plausible with tyres pulling it noticeably to the right, while the 109 slides like on ice. Looks like not all warbirds were affected by the code change the same way.
https://forums.eagle.ru/showpost.php...0&postcount=26
__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN
Forum RulesForum Rules Guidelines
ED Facebook PageED YouTube PageWags YouTubeMy YouTube • My Discord - NineLine #0440
**How to Report a Bug**
NineLine is offline  
Old 08-10-2018, 05:41 PM   #30
Whisper
Member
 
Whisper's Avatar
 
Join Date: Nov 2004
Posts: 474
Default

Quote:
Originally Posted by NineLine View Post
I'm asking Yo-Yo if it can be tuned some more, maybe not where it was, but a better balance between stability and instability.
Thank you Sir
Whisper is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 12:03 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.