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#11 |
Member
Join Date: Dec 2018
Posts: 414
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The other question we have is, is the static port unheated? We are getting a lot of static port failures in icing conditions
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Ryzen 3600X (stock), MSI B450M, 32Gb RAM, Vega 56 (P6 1100, P7 1100, power limit maxed), T16000M, Rift S Flight instructor, DCS Academy |
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#12 |
ED Testers Team
Join Date: Jul 2004
Location: Madrid
Posts: 7,166
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That mission is a really hard one, probably the name should be "extremely hard" instead of "hard". Anytime you fly into a thunderstorm you accumulate huge amounts of ice that the anti-ice system is not able to cope with. There is anti-ice for engine, pitot tube and static ports, but icing generates at higher rate than it dissipates. Therefore, try to land ASAP. The thing is that, right now, DCS presents the same weather for any area you are flying in, so if you place thunderstorms in the mission editor, you will always be flying inside a thunderstorm. As you can imagine that is not good at all, no sane pilot should enter a thunderstorm on purpose. Treat the mission as if you were inside one. Land immediately, set engine anti-ice and pitot heat, as well as ignition continuous. Avoid rapid throttle movements, be very careful using the throttle and, the sooner you land the higher probabilities of survival you'll have.
Take also into account that ice accretion in pitot tube is at higher rate than in static port. You'll probably lose airspeed indication during the approach, while altimeter will keep working for longer time. |
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#13 |
ED Testers Team
Join Date: Jul 2004
Location: Madrid
Posts: 7,166
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Changing weather conditions in the mission from thunderstorm to rain, those ice accretion issues can be avoided since anti-ice system will be able to cope with ice accretion rate. I'll probably edit the mission and save the old one as extremely hard landing. Any feedback welcome.
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#14 |
ED Testers Team
Join Date: Jul 2004
Location: Madrid
Posts: 7,166
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That instrument is not installed in the real aircraft.
In any case, you would rather need TAT indication once in the air. |
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