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The standalone doesn't work to open after export from max automatically so I changed the path to the DCS one or to a bat file that opens it.

Actually I could write a bat file for the standalone maybe that makes it work.

 

Either way shouldn't there be already an exported file somewhere by the time I am in the model viewer after export? ...like when I get a successful export log?

 

Guess I try some different max versions and plugin versions.


Edited by Weltensegler

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Thanks a lot for your time doing this!

This is like I had it (viewer issue) but the viewer didn't start.

 

But I didn't understand before that the file name is treated as argument, I thought it lands somewhere with a generic name ...makes a lot more sense now.

I wrote exporters in max-script with pop-up save dialog or generic naming/location only but never for game engines so I'm not familiar with those.

 

Thank you so much!

Hope I will figure out why my view doesn't start after export.

If not I can at least open it manually now.


Edited by Weltensegler

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

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I reinstalled the viewer and just in case directly on C:\ as in your example.

It does start now but it cant find the EDM which now gets created where the max file lives other than in the path in the arguments like in your example.

Also is it normal that it ignores UVs?

 

http://www.youtube.com/watch?v=l5KsjoMwMlg

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

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OK. The problem...

 

Your Argument value in your EDMplugin export window is:

C:\temp\EDM-test\test.edm

 

And your max (EDM) file path is:

C:\Users\xxxxx\Documents\3dsmax\scene\box.edm <- xxxx is your Windows Username

 

This two path different !!! This is your problem !!!

 

Write max file path into the EDMplugin Argument row

 

Yes that's what I did afterwards since that's where the EDM was created.

I just though the argument path is for file creation but it seems its for locating the file for the viewer, right?

 

Is it correct/normal that the UVs are not exported 1:1? do I have to set specific arguments or types for those?

 

 

Question Ducky and to everybody:

Does anyone have a max file with a bunch of methods in it that I could study?

Like for example do you have a nice working aircraft or vehicle in max and setup for export so one could check hierarchies and user definitions to learn.

 

You could destroy/deform and collapse the geometry etc. so you don't have to be afraid someone takes credit for your mod.

 

It would help a lot to figure out what to link to what and what type to set where for bones&skin(modifier) and what frame ranges&rates to transfer on what controller etc.

It would still require enough figuring for the people and wouldn't be a tutorial nor a template...just an example scene to learn and fail :)

 

The more we figure out the more we can help and make people like luckybob9 focus more on the tool creation itself.

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

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Pointless question for me :(

 

UVs = texture coordinates

 

Youtube, 3ds Max Bible PDF, etc.
Don't mean max tutorials, Ducky :) ...no worries

I work with max since 3Dstudio DOS (15-18years? I forgot)

Talking about the structure and examples that are required for EDM export.

I haven't found any tutorial for that yet.

Which is fine!

I learn better by myself but even better with studying an example :)

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

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what size is your texture. DCS only takes in multiple of 16. 64x64, 128x128, 256x256, etc. I think 64x128 works and those ratios, but i always just use square.

 

I have no examples to give. I am very busy but i might have time to make something simple. There really is not much difference between modeling for edm and for regular stuff. Animation uses arg based, and just assign the custom materials.

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EDM Modeling tools FAQ:

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Thank you guys! Will study that tonight!

So it hasn't much changed since lomac?

 

Once I get it down I'll write some tools in max for that stuff!

So any more examples welcome.

Thanks again!

 

Old Arg based arguments list, but usable for a beginner. SRY...
not sorry :) I AM a beginner concerning EDM, Thank you!

 

what size is your texture. DCS only takes in multiple of 16. 64x64, 128x128, 256x256, etc. I think 64x128 works and those ratios, but i always just use square.

Think it was square but I'll check again, thanks!


Edited by Weltensegler

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

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EDM is quite simple... only big changes from the user end is that specular and normal maps are now available, and materials must be "made cool" (:D). Material type selection is now done within the material editor, rather than in a tool panel.

 

If you've worked with LOM, those are normally the only potential hang-ups. I'm not certain I understand your UV problem. Perhaps there's a difference between UV and UVW maps now, although I haven't seen it. I don't have an example model on hand but if you can clarify your question or exactly where in the process you're encountering errors, I'd be glad to help troubleshoot!

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Thank you!

UV is just short for UVW. I appreciate your help. I read through all the material and then see what questions stay open :)

I "have to" go to Vegas in 2 hours, be back on Sunday/Monday to wrap my head around it.

Oh and I didn't mod in lomac, was just asking to know how far I should memorize lomac specific guides and tutorials.

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

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Share on other sites

Thank you!

UV is just short for UVW. I appreciate your help. I read through all the material and then see what questions stay open :)

I "have to" go to Vegas in 2 hours, be back on Sunday/Monday to wrap my head around it.

Oh and I didn't mod in lomac, was just asking to know how far I should memorize lomac specific guides and tutorials.

 

Not sure what you mean about the guides and tutorials but OK! Let us know when you run into trouble. I think you might want to start your own thread, however, this discussion is getting a bit extensive.

 

 

 

PS. UVW refers to 3 dimensional mapping, UV to 2. :)

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Not sure what you mean about the guides and tutorials but OK! Let us know when you run into trouble. I think you might want to start your own thread, however, this discussion is getting a bit extensive.

Yes I will open a new one when I start writing tools. good call.

PS. UVW refers to 3 dimensional mapping, UV to 2. :)

that's correct but even when people mean UVW they mostly just say UV (for texture coordinates in general).

At least in the movie industry.

But I meant actually UVs :)


Edited by Weltensegler

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

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