Weltensegler Posted August 1, 2012 Share Posted August 1, 2012 (edited) The standalone doesn't work to open after export from max automatically so I changed the path to the DCS one or to a bat file that opens it. Actually I could write a bat file for the standalone maybe that makes it work. Either way shouldn't there be already an exported file somewhere by the time I am in the model viewer after export? ...like when I get a successful export log? Guess I try some different max versions and plugin versions. Edited August 1, 2012 by Weltensegler 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
59th Ducky Posted August 1, 2012 Share Posted August 1, 2012 The standalone doesn't work to open after export from max automatically... 1 Link to comment Share on other sites More sharing options...
Weltensegler Posted August 1, 2012 Share Posted August 1, 2012 (edited) Thanks a lot for your time doing this! This is like I had it (viewer issue) but the viewer didn't start. But I didn't understand before that the file name is treated as argument, I thought it lands somewhere with a generic name ...makes a lot more sense now. I wrote exporters in max-script with pop-up save dialog or generic naming/location only but never for game engines so I'm not familiar with those. Thank you so much! Hope I will figure out why my view doesn't start after export. If not I can at least open it manually now. Edited August 2, 2012 by Weltensegler 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
RotoFly Posted August 2, 2012 Share Posted August 2, 2012 :thumbup:for info Link to comment Share on other sites More sharing options...
Weltensegler Posted August 2, 2012 Share Posted August 2, 2012 I reinstalled the viewer and just in case directly on C:\ as in your example. It does start now but it cant find the EDM which now gets created where the max file lives other than in the path in the arguments like in your example. Also is it normal that it ignores UVs? http://www.youtube.com/watch?v=l5KsjoMwMlg 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
RotoFly Posted August 2, 2012 Share Posted August 2, 2012 Ducky thx for replay just its not werk for my imposible view Link to comment Share on other sites More sharing options...
Weltensegler Posted August 2, 2012 Share Posted August 2, 2012 OK. The problem... Your Argument value in your EDMplugin export window is: C:\temp\EDM-test\test.edm And your max (EDM) file path is: C:\Users\xxxxx\Documents\3dsmax\scene\box.edm <- xxxx is your Windows Username This two path different !!! This is your problem !!! Write max file path into the EDMplugin Argument row Yes that's what I did afterwards since that's where the EDM was created. I just though the argument path is for file creation but it seems its for locating the file for the viewer, right? Is it correct/normal that the UVs are not exported 1:1? do I have to set specific arguments or types for those? Question Ducky and to everybody: Does anyone have a max file with a bunch of methods in it that I could study? Like for example do you have a nice working aircraft or vehicle in max and setup for export so one could check hierarchies and user definitions to learn. You could destroy/deform and collapse the geometry etc. so you don't have to be afraid someone takes credit for your mod. It would help a lot to figure out what to link to what and what type to set where for bones&skin(modifier) and what frame ranges&rates to transfer on what controller etc. It would still require enough figuring for the people and wouldn't be a tutorial nor a template...just an example scene to learn and fail :) The more we figure out the more we can help and make people like luckybob9 focus more on the tool creation itself. 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
59th Ducky Posted August 2, 2012 Share Posted August 2, 2012 Is it correct/normal that the UVs are not exported 1:1? do I have to set specific arguments or types for those? Pointless question for me :( Question Ducky and to everybody: Youtube, 3ds Max Bible PDF, etc. Link to comment Share on other sites More sharing options...
Weltensegler Posted August 2, 2012 Share Posted August 2, 2012 Pointless question for me :( UVs = texture coordinates Youtube, 3ds Max Bible PDF, etc.Don't mean max tutorials, Ducky :) ...no worries I work with max since 3Dstudio DOS (15-18years? I forgot) Talking about the structure and examples that are required for EDM export. I haven't found any tutorial for that yet. Which is fine! I learn better by myself but even better with studying an example :) 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
59th Ducky Posted August 2, 2012 Share Posted August 2, 2012 Animation tutorial Thx for SVK Sniper bro...animation tutorial.pdf Link to comment Share on other sites More sharing options...
luckybob9 Posted August 2, 2012 Author Share Posted August 2, 2012 what size is your texture. DCS only takes in multiple of 16. 64x64, 128x128, 256x256, etc. I think 64x128 works and those ratios, but i always just use square. I have no examples to give. I am very busy but i might have time to make something simple. There really is not much difference between modeling for edm and for regular stuff. Animation uses arg based, and just assign the custom materials. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
59th Ducky Posted August 2, 2012 Share Posted August 2, 2012 EDM creating tutorials: http://forums.eagle.ru/showthread.php?t=26447 Link to comment Share on other sites More sharing options...
59th Ducky Posted August 2, 2012 Share Posted August 2, 2012 (edited) Arguments for LOM (EDM) Old Arg based arguments list, but usable for a beginner. SRY...Draw Arguments.zip Edited August 2, 2012 by 59th Ducky Link to comment Share on other sites More sharing options...
Weltensegler Posted August 2, 2012 Share Posted August 2, 2012 (edited) Thank you guys! Will study that tonight! So it hasn't much changed since lomac? Once I get it down I'll write some tools in max for that stuff! So any more examples welcome. Thanks again! Old Arg based arguments list, but usable for a beginner. SRY... not sorry :) I AM a beginner concerning EDM, Thank you! what size is your texture. DCS only takes in multiple of 16. 64x64, 128x128, 256x256, etc. I think 64x128 works and those ratios, but i always just use square. Think it was square but I'll check again, thanks! Edited August 2, 2012 by Weltensegler 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
RotoFly Posted August 3, 2012 Share Posted August 3, 2012 (edited) 59th Ducky thank you very much Teacher :smartass:% Edited August 3, 2012 by S125 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 3, 2012 Share Posted August 3, 2012 Ships stub argumentsDraw arguments for ships 0.1.doc 1 Link to comment Share on other sites More sharing options...
Weltensegler Posted August 3, 2012 Share Posted August 3, 2012 Thanks a lot!!! 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
aaron886 Posted August 3, 2012 Share Posted August 3, 2012 EDM is quite simple... only big changes from the user end is that specular and normal maps are now available, and materials must be "made cool" (:D). Material type selection is now done within the material editor, rather than in a tool panel. If you've worked with LOM, those are normally the only potential hang-ups. I'm not certain I understand your UV problem. Perhaps there's a difference between UV and UVW maps now, although I haven't seen it. I don't have an example model on hand but if you can clarify your question or exactly where in the process you're encountering errors, I'd be glad to help troubleshoot! 1 Link to comment Share on other sites More sharing options...
Weltensegler Posted August 3, 2012 Share Posted August 3, 2012 Thank you! UV is just short for UVW. I appreciate your help. I read through all the material and then see what questions stay open :) I "have to" go to Vegas in 2 hours, be back on Sunday/Monday to wrap my head around it. Oh and I didn't mod in lomac, was just asking to know how far I should memorize lomac specific guides and tutorials. 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
aaron886 Posted August 3, 2012 Share Posted August 3, 2012 Thank you! UV is just short for UVW. I appreciate your help. I read through all the material and then see what questions stay open :) I "have to" go to Vegas in 2 hours, be back on Sunday/Monday to wrap my head around it. Oh and I didn't mod in lomac, was just asking to know how far I should memorize lomac specific guides and tutorials. Not sure what you mean about the guides and tutorials but OK! Let us know when you run into trouble. I think you might want to start your own thread, however, this discussion is getting a bit extensive. PS. UVW refers to 3 dimensional mapping, UV to 2. :) Link to comment Share on other sites More sharing options...
Weltensegler Posted August 3, 2012 Share Posted August 3, 2012 (edited) Not sure what you mean about the guides and tutorials but OK! Let us know when you run into trouble. I think you might want to start your own thread, however, this discussion is getting a bit extensive. Yes I will open a new one when I start writing tools. good call. PS. UVW refers to 3 dimensional mapping, UV to 2. :)that's correct but even when people mean UVW they mostly just say UV (for texture coordinates in general). At least in the movie industry. But I meant actually UVs :) Edited August 3, 2012 by Weltensegler 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Link to comment Share on other sites More sharing options...
combatace Posted August 4, 2012 Share Posted August 4, 2012 Need help. I'm trying to use latest plugins in max 2008 and it says specific modules cannot be loaded. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
59th Ducky Posted August 4, 2012 Share Posted August 4, 2012 Need help. I'm trying to use latest plugins in max 2008 and it says specific modules cannot be loaded. Follow the f#&@in forum thread. Read post #165 Link to comment Share on other sites More sharing options...
combatace Posted August 4, 2012 Share Posted August 4, 2012 (edited) Same thing even with f#&@in 62806. Edited August 4, 2012 by combatace To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084 Link to comment Share on other sites More sharing options...
RotoFly Posted August 4, 2012 Share Posted August 4, 2012 Next model will be Su-34 :pilotfly:for DW Link to comment Share on other sites More sharing options...
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