agentkgb Posted December 26, 2012 Share Posted December 26, 2012 I wonder if anybody tried to create an ordinary air interception mission. On the ordinary interception I mean the GCI/AWACS detect boogies, and it sends an alpha alert to the fighters/interceptors on stand-by. They take off, intercept the boogie, and in case of no radio contact the fighters will forcing to land the boogie on some airfield. Now I tried to create a mission like that, but I'm struggling with the force landing task. I found two ways of making the force landing option. 1. My original intention was, to change waypoint of the boogie, if the fighters are in the moving zone of the boogie (yak-40) - which sets a flag on, but I cannot get it working, because I don't know how can I change the waypoint with the given flag set to true in the conditions. The other question with this way: RTB on bingo means the plane will return to the place where it took off, or will it return to the place where it's landing is set. 2.The other "workaround" I saw, that I create two yak40 units, and if the fighters are in the moving zone, it deactivates the unit with the original waypoints, and then activates a new yak-40, which has a landing point on the given airdrome. The problem with this workaround is that it would be nice to spawn the new plane to the very same place, where I deactivated the old one. So I suppose a getpos(x,y,z) and a setpos(x,y,z) is needed to do it nicely. The other problem I have, when I get close to the boogie, it starts manoeuvring like a fighter, and tries to outmanoeuvre my Su-27 :) That way, he will not get to the next waypoint, just keeps on manoeuvring. Any help/ideas are appreciated. - KGB - [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Jona33 Posted December 26, 2012 Share Posted December 26, 2012 Triggered action, Switch waypoint. Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
CaptDick Posted May 2, 2014 Share Posted May 2, 2014 Hi All, I am looking at doing a similar mission but it's a little more complicated and I don't know if it's possible. I want to make a mission where the players start off on a carrier. The players are alerted to an aircraft approaching their countries boarders and are ordered to intercept. Take off locate invader aircraft and intercept, get into formation and make contact. Three possible options affect outcome. 1. Invader Refuses to change course and continues flying towards border ... where Invader would need to be shot down before passing border. 2. Invader changes course and flies home 3. Invader is escorted to military airfield and forced to land. I want the Invader decision to be random so it changes every time it's played. If not I can set up a few Invaders to spawn at certain times. I hope I have explained it clearly. Carrier with Allies on, get warning of Invader and Intercept. Depending on Invaders response to interception depends on outcome of mission and whether player passes or fails. Thanks in advance! 1 Link to comment Share on other sites More sharing options...
CaptDick Posted July 6, 2014 Share Posted July 6, 2014 BUMP! Link to comment Share on other sites More sharing options...
Stonehouse Posted July 6, 2014 Share Posted July 6, 2014 you blokes have seen this thread yeah? http://forums.eagle.ru/showthread.php?p=2110046#post2110046 Link to comment Share on other sites More sharing options...
Exorcet Posted July 6, 2014 Share Posted July 6, 2014 At the beginning of the mission, use trigger for Flag set random value (apparently some people report biasing of results, but you'll still get something random). Use the result of the flag to set the AI action. So basically in the triggers you have for making the AI do one of the three things, use as a condition the value of the flag. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
RagnarDa Posted July 8, 2014 Share Posted July 8, 2014 This might help: http://forums.eagle.ru/showthread.php?t=126703 DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
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