=DECOY= Posted November 11, 2018 Share Posted November 11, 2018 Coming to you guys soon Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
Tello Posted November 11, 2018 Share Posted November 11, 2018 Halleluja. Thanks Razbam [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
corvinus Posted November 11, 2018 Share Posted November 11, 2018 Great news! The bug fix and the video are greatly appreciated. :thumbup: Link to comment Share on other sites More sharing options...
amalahama Posted November 11, 2018 Share Posted November 11, 2018 Cool, is there a way to check if the impact points are intervaled properly? Link to comment Share on other sites More sharing options...
Flagrum Posted November 11, 2018 Share Posted November 11, 2018 Cool, is there a way to check if the impact points are intervaled properly? It "felt" a bit long in the video, yeah, but we can just place some objects in the mission editor with a defined spacing and compare those to the impact points. Link to comment Share on other sites More sharing options...
Angus Posted November 11, 2018 Share Posted November 11, 2018 YESSSS ! :thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Vfa-81 Fix Posted November 11, 2018 Share Posted November 11, 2018 It "felt" a bit long in the video, yeah, but we can just place some objects in the mission editor with a defined spacing and compare those to the impact points. Looks good to me. It´s *10; so if you dial in 100 = 1 Sec as seen in the first example. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Flagrum Posted November 11, 2018 Share Posted November 11, 2018 Looks good to me. It´s *10; so if you dial in 100 = 1 Sec as seen in the first example. Ah, right, times 10. That might be it. (but it is supposed to be feet in this case as it is not manual) Link to comment Share on other sites More sharing options...
chardly38 Posted November 12, 2018 Share Posted November 12, 2018 Thanks also for the video. Hope you continue with updates that way. [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ... Link to comment Share on other sites More sharing options...
Mumby Posted November 12, 2018 Share Posted November 12, 2018 Nice one, been waiting for this for a while, looks good. Link to comment Share on other sites More sharing options...
Kang Posted November 12, 2018 Share Posted November 12, 2018 Thanks for showing us. That's one long-awaited feature. Link to comment Share on other sites More sharing options...
=DECOY= Posted November 12, 2018 Author Share Posted November 12, 2018 Glad to see this feature moving forward. Please clarify though, as the AV-8B pocket guide says on page 82: So I assume, the last drop in DECOY's video shows impacts spaced 3000 feet apart (300x10), correct? Yes I can confirm its the space between the bombs at the impact point Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
chardly38 Posted November 13, 2018 Share Posted November 13, 2018 DECOY When you set keybindings for any for the weapons panel switches they never return to center. [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ... Link to comment Share on other sites More sharing options...
Dr.SquirrelBoy12 Posted November 13, 2018 Share Posted November 13, 2018 DECOY When you set keybindings for any for the weapons panel switches they never return to center. Yea can confirm, seems to be set up for a switch that stays up or down, unlike my momentary up/down switches on my throttle base. Modules: FC3, A-10C, M2000C, MiG-21bis, F-86F, AV-8B NA, F/A-18C, F-14A/B, F-16C, F-15E, F-4E, A-29, Eurofighter Typhoon, A-6E, MiG-23MLA, Nevada, Persian Gulf, South Atlantic, Syria, Afghanistan Specs: Intel i7 2600K, Nvidea GTX 980, 16GB RAM, NVMe SSD, Saitek X-55, TrackIR 5, Samsung Odyssey VR Link to comment Share on other sites More sharing options...
=DECOY= Posted November 13, 2018 Author Share Posted November 13, 2018 DECOY When you set keybindings for any for the weapons panel switches they never return to center. Thank you I will have a look :) Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
Nealius Posted November 14, 2018 Share Posted November 14, 2018 I'm a tad lost, has this fix been released in an update, or will it be coming to an update soon? Link to comment Share on other sites More sharing options...
Andrei Dragovic Posted November 14, 2018 Share Posted November 14, 2018 I'm a tad lost, has this fix been released in an update, or will it be coming to an update soon? Not released yet. Here's hoping it is in the next update. "Lawyer by Profession, Pilot by Heart...and self-confessed Harrier tragic" Link to comment Share on other sites More sharing options...
Eldur Posted November 16, 2018 Share Posted November 16, 2018 (edited) Thanks for updating us and finally bringing this feature to life. On a side note, is it planned to change the drop sequence on those TERs as well? Looks kinda weird when one bomb comes off the side of it when the lower one is still on. And they're not dropping symmetrically as well. I'd expect them to drop the lower (center) one first, then the outboard one and last the inboard one. Also, since this also relates to the topic's title: Are you going to update the rocket pod intervals as well? It takes lots of time to empty those on the Harrier, just compare to the Hornet or F-5E-3 (where the interval even can be set via kneeboard). I just want to make sure you know about these as well, not just asking for "moar" here Edited November 16, 2018 by Eldur Link to comment Share on other sites More sharing options...
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