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Old 10-23-2018, 09:44 AM   #151
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The main problem in the Multiplayer part of DCS is the amount of CPU cycles the AI uses in order to calculate who can see who and what can engage what. Infantry is really a massive CPU hog, you'd be amazed at the amount of time the CPU has to dedicate to calculating just 40 infantry soldiers running on the map, let alone attack something.

In Single Player, this issue isn't as apparent as only the player is flying or driving around and all calculation are made with just one player entity. When the dedicated server comes along, hopefully multithreaded/multi-CPU capable, a lot of these calculation can be offloaded to other CPU's while communication and general overview is done by another.

Only then does it make sense to concentrate more effort in CA. If they make it fancy now, RTS-like if you will, and the server infrastructure fails with two or more pilots, the whole whine-train starts from A again.
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Old 10-23-2018, 11:17 AM   #152
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Quote:
Originally Posted by Varis View Post
The unofficial roadmap has a better damage model (including vehicles), infantry transport capacity for vehicles and a CA campaign coming, all are listed under 2018, some planned and some in progress state. Might mean we see some interesting releases early next year, but unless CA 2.0 brings some more important features, I don't see it as a big game changer yet. However more opportunities are opened and ED has also bumped up the price of the CA module so I'd think something is on their radar though it hasn't been yet communicated.

What I'd think could be priority items in CA would be an improved RTS interface/unit control and player micromanagement over SAM systems (high profile air defenses).
I only put on the Unofficial roadmap the "plans" of ED. The dates show on that list has none write on stone an only orientative. The CA feature "plans" has from some years ago and has moving year to year delayed. The release of the vehicle transport capability has "unknown" and the damage modelling on vehicles coming after the WW2 and Modern aircraft and helos will be release.

Take account of the vehicle damage modelling has only a "plan" and actually we can´t say with features will be require implement previously can be release.

The RTS has actually on "works" (by a Chizh interview some time ago) but the release date and capabilities has unknown.
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Old 10-25-2018, 07:52 AM   #153
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Quote:
Originally Posted by Silver_Dragon View Post
I only put on the Unofficial roadmap the "plans" of ED. The dates show on that list has none write on stone an only orientative. The CA feature "plans" has from some years ago and has moving year to year delayed. The release of the vehicle transport capability has "unknown" and the damage modelling on vehicles coming after the WW2 and Modern aircraft and helos will be release.

Take account of the vehicle damage modelling has only a "plan" and actually we can´t say with features will be require implement previously can be release.

The RTS has actually on "works" (by a Chizh interview some time ago) but the release date and capabilities has unknown.
In that case I have misinterpreted the roadmap, in particular the year figures - I had no history information and most of the stuff listed in years gone is marked as released. The "planned" and "in progress" terminology might be misleading when we're talking a very long-term and tentative roadmap. To me it conjures up images of agile dashboards where "in progress" is stuff in this sprint and "planned" is more items in the backlog that will be worked in in future (and foreseeable) two week sprints. DONE/"released" is stuff from the previous and earlier sprints.

What method do you usually use to assign the year for a feature? It could be an idea to add a few notes/disclaimers on the methodology of compiling and updating the roadmap to the first message.

What I understand ED has been giving us a lot of information about their ideas and goals concerning the roadmap. But plans and schedules can change all the time and the playerbase doesn't understand that, hence there has been much emotional exchange and ED has now reduced the flow of information. It's strange how many players refuse to understand game development and how it works.

Last edited by Varis; 10-25-2018 at 08:02 AM.
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Old 10-25-2018, 09:03 AM   #154
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This is Digital Combat Simulator not Digital Flight Simulator so in my opinion it would be bulls-eye to have advanced ground units just like SB Pro PE. I believe we will have some adv modules one day.
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Old 10-25-2018, 09:16 AM   #155
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Quote:
Originally Posted by Varis View Post
In that case I have misinterpreted the roadmap, in particular the year figures - I had no history information and most of the stuff listed in years gone is marked as released. The "planned" and "in progress" terminology might be misleading when we're talking a very long-term and tentative roadmap. To me it conjures up images of agile dashboards where "in progress" is stuff in this sprint and "planned" is more items in the backlog that will be worked in in future (and foreseeable) two week sprints. DONE/"released" is stuff from the previous and earlier sprints.

What method do you usually use to assign the year for a feature? It could be an idea to add a few notes/disclaimers on the methodology of compiling and updating the roadmap to the first message.

What I understand ED has been giving us a lot of information about their ideas and goals concerning the roadmap. But plans and schedules can change all the time and the playerbase doesn't understand that, hence there has been much emotional exchange and ED has now reduced the flow of information. It's strange how many players refuse to understand game development and how it works.
The main problem actually has not a "dedicated" CA team. Only some Stubs of info talked by Wags, Chizh and other ED personal, extracted of Q&A and some questions normally on the russian forum section, the english section was some years ago "off".

The same situation has with the "ground modules", no info, plans, developing info, etc yet. Normally I maintain all of "planned" and with some info appears turn them on "on progress".

The rest of road-map info coming from ED personal with share me info to put on them, the Friday official news, Wags develops reports, Chizh Q&As, FB and other social networks, Youtube, etc.
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Old 10-27-2018, 11:16 AM   #156
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By Chizh, has plans on a future to implement CA with new functionality, but now has not a priority.
https://forums.eagle.ru/showpost.php...ostcount=15153
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