Maverick87Shaka Posted July 4, 2018 Share Posted July 4, 2018 I evidently forgot to copy the gameGUI file so that the slmodVote code would actually be loaded. Whoops. Anyways the initial multi-crew change looks to be working for stuff like commands, so now I just need to adapt it so the stats will correctly track. Hi Grimes, Can I ask you on how to "convert" the xyz coordinates used bu the SLmod into LAT/LONG to place icon over a map? I'm currently using the export_world_objs = true to create the realtime file, but I can't figure out on how to convert xyz present on this export to LAT/LONG usable inside google maps or other map services provider. FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
blaueente Posted July 5, 2018 Share Posted July 5, 2018 I think that's just a position / system of coordinates that's origin lies somewhere in the center of the map. has nothing to do with lat/long or mgrs. Cheers Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted July 6, 2018 Share Posted July 6, 2018 (edited) I think that's just a position / system of coordinates that's origin lies somewhere in the center of the map. has nothing to do with lat/long or mgrs. Cheers Yes, I assume the same, distance in meters from a point. I've put a ground unit on BullsEye to see if it's the origin, but unfortunately it isn't. The Slmod has a internal coordinates system conversion that player can use by chat while in game, maybe there is some tweak that can be done to save the output as "normal" LAT/LONG instead of xyz system. If Someone found something let me know, I'll do the same if I found something interesting! Edited July 7, 2018 by Maverick87Shaka FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
Tricky11 Posted August 26, 2018 Share Posted August 26, 2018 Morning. I am looking for function where I can track pilots hours on our server.. Can SLMOD do that? Can it export this data too? Many thanks Link to comment Share on other sites More sharing options...
Grimes Posted August 27, 2018 Author Share Posted August 27, 2018 Yeah the slmod stats track time in the aircraft and time in air. Saves it at 10 second intervals. All to a lua file which you can parse. Still working on multi-crew stats but I have a few ideas on how to do it, so its a matter of testing and implementing it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Tricky11 Posted August 31, 2018 Share Posted August 31, 2018 Thanks Grimes. I did install on our server but when i did people could not spawn into any of the aircraft? I will have another look when i get time. Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted September 5, 2018 Share Posted September 5, 2018 Yeah the slmod stats track time in the aircraft and time in air. Saves it at 10 second intervals. All to a lua file which you can parse. Still working on multi-crew stats but I have a few ideas on how to do it, so its a matter of testing and implementing it. I'm currenlty using the SLMOD massively for build my server webpage stats, if you need some testing help feel free to contact me. We have a couple of multicrew modules, and we really love to help you to achive this feature before F-14 release, where I think we'll se a lot more of multicrew gameplay on server. FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
Grimes Posted September 6, 2018 Author Share Posted September 6, 2018 Are you using the events generated by slmod or the actual stats outputted by slmod for your webpage stats? I'd love to see how it looks. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted September 7, 2018 Share Posted September 7, 2018 Are you using the events generated by slmod or the actual stats outputted by slmod for your webpage stats? I'd love to see how it looks. I make a PHP that parse the whole SlmodStats.lua stats file. It's build on top of LUA PHP Parsing Class here :thumbup: FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
enfarda Posted September 17, 2018 Share Posted September 17, 2018 (edited) hello i dont know if slmod still in progress or leaved the project but is possible for the Rtv change map automaticly when vote is finish? Good night and thank you for your time. 2018-09-17 03:32:21.342 INFO LuaNET: SSB - GM-Enfarda is clan member for GM-Enfarda for GM-Enfarda #001 Allowing so far 2018-09-17 03:32:22.926 INFO LuaNET: SLMOD ERROR: slmod.scheduleFunctionByRt, error in scheduled function: [string "C:\Users\Enfarda\Saved Games\DCS\Scripts/net/Slmodv7_5/SlmodVote.lua"]:190: attempt to index field '?' (a nil value) when the rtv vote finished i could see in game the default tex of the confirmation of map vote but wasnt changing the map. need to a admin always use the "-admin load" command? only to make sure i downloaded again the develop version from githup and resintalled but keep doing the same problem... vote is finish and map is not changing, 20 min i wait only to make sure that wasnt any timer. i hope this error line can help something... all log is full of that error message. Edited September 17, 2018 by enfarda Link to comment Share on other sites More sharing options...
Grimes Posted September 19, 2018 Author Share Posted September 19, 2018 Whoops. Just pushed an update. Should fix it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
enfarda Posted September 21, 2018 Share Posted September 21, 2018 <3 is working! nice work, SLmod 4ever tks alot :) Link to comment Share on other sites More sharing options...
enfarda Posted October 6, 2018 Share Posted October 6, 2018 UCID what is? The UCID must be in quotes, like this: host_ucid = "a29fb043d814a012452f043dc" -- file demo is a thing i define or is the slmod that define them? i dont know where to find the UCID things Link to comment Share on other sites More sharing options...
Grimes Posted October 9, 2018 Author Share Posted October 9, 2018 It is created by ED. Basically whenever you make an account it gets a UCID that is a unique identifier for a given user. Slmod uses it for administrative purposes. When a player gets banned the UCID is what is stored, so if that player attempts to connect again the script cross references the UCID of the joining player to see if it is on a ban list. If it is, then it doesn't allow them to join. Its also used for stat tracking and auto assigning admins. Within slmod you can easily find a UCID by searching the slmodStats.lua file. Simply find the name of the user you are looking for and the main table entry for that user will be their UCID. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
emiliospam Posted December 11, 2018 Share Posted December 11, 2018 Manual ban of clients Hello Grimes! Is it possible to manually add the UCID to the banned BannedClients.lua? I tried putting the UCID between : lmod_banned_ucids = { "9addd17cc4bdd0cde2c0865b836e365" } -- end of slmod_banned_ucids Not much of a programmer myself sorry! Is that the way or not? Link to comment Share on other sites More sharing options...
Grimes Posted December 12, 2018 Author Share Posted December 12, 2018 Yes it is. From the manual: 3.3- Manually Banning/Unbanning a Player Occasionally, it may be desirable to manually ban or unban someone. To do so, you need to edit the Saved Games/DCS/Slmod/BannedClients.lua file. To manually ban someone by UCID, find the slmod_banned_ucids table inside BannedClients.lua, and add an entry that has an index of the player's UCID, and a value that is the player's name, such as: ["ab04135debb24c40032489ad03"] = "Douchebag", It is a lua table, so you must enclose the UCID in brackets and assign a value for it. The name of the user isn't important because slmod looks at the UCID value. So have it looks like this: slmod_banned_ucids = { ["9addd17cc4bdd0cde2c0865b836e365"] = "playerName", } -- end of slmod_banned_ucids The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
danvac Posted March 6, 2019 Share Posted March 6, 2019 Slmod is most probably not working with new dedicated server. Can someone check? Link to comment Share on other sites More sharing options...
HC_Official Posted March 6, 2019 Share Posted March 6, 2019 Slmod is most probably not working with new dedicated server. Can someone check? Been using it on dedicated server for 6 months now, works fine for me Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
danvac Posted March 6, 2019 Share Posted March 6, 2019 Been using it on dedicated server for 6 months now, works fine for me That's strange as dedicated server was released 5 days ago...you were part of inside test? https://forums.eagle.ru/showthread.php?t=233486 Link to comment Share on other sites More sharing options...
HC_Official Posted March 6, 2019 Share Posted March 6, 2019 No not part of the inside test, but I got the commandline parameters from ED support last August , the code to run it in dedicated mode has been inside dcs.exe since last August Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
danvac Posted March 6, 2019 Share Posted March 6, 2019 Ah, ok...I will check for errors on my side. Thanks for response.. Link to comment Share on other sites More sharing options...
Wood Posted March 6, 2019 Share Posted March 6, 2019 (edited) Slmod is most probably not working with new dedicated server. Can someone check? Works here for me. What I found worked was adding the script and mods folder in each server folder. Hope this helps. Also I needed to add the SRS.lua inside the created config folder as well to get the auto connect feature to work again. Wood Edited March 6, 2019 by Wood [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
danvac Posted March 6, 2019 Share Posted March 6, 2019 It is safe to have two servers write to same stats files? Aka: stats_dir = [[C:\Users\User\Saved Games\Stats\]] Link to comment Share on other sites More sharing options...
Grimes Posted March 6, 2019 Author Share Posted March 6, 2019 It is safe to have two servers write to same stats files? Aka: stats_dir = [[C:\Users\User\Saved Games\Stats\]] Probably not. I'd assume the lua file system gets angry when you try to open and write to the same file at the same time. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
HC_Official Posted March 22, 2019 Share Posted March 22, 2019 Is SLMOD interfering with the F-14 permission to enter a RIO slot on the F-14 ? Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
Recommended Posts