... Posted August 30, 2020 Share Posted August 30, 2020 I wanted to comment on something that I have long suspected is not real. The effect of dust on the UH-1H is exaggerated, both flying a few meters above the ground, and taking off and landing. This is somewhat annoying, which also reveals our position. To demonstrate this, I am attaching two videos. The first is the dust effect on DCS and the second is a true low fly and landing. https://launionescuadron.webnode.es/ Link to comment Share on other sites More sharing options...
Fri13 Posted August 30, 2020 Share Posted August 30, 2020 Old and reported. It is a problematic across the map. In your IRL example video the terrain can be moisturized from the previous weather as well to make it so that you don't get any dust. It is difficult to say that how much dust and where should come, but it is depending from the weather system in DCS that should affect these things. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
... Posted August 30, 2020 Author Share Posted August 30, 2020 Old and reported. It is a problematic across the map. In your IRL example video the terrain can be moisturized from the previous weather as well to make it so that you don't get any dust. It is difficult to say that how much dust and where should come, but it is depending from the weather system in DCS that should affect these things. You're right, it will depend on the humidity. I've also seen videos of dusty landings and takeoffs, but not this dense white powder. A less dense arid colored powder, not white, visible for several kilometers would be fine. https://launionescuadron.webnode.es/ Link to comment Share on other sites More sharing options...
RuskyV Posted August 30, 2020 Share Posted August 30, 2020 This effect would probably not be missed if it was removed especially while transitioning across terrain. Hovering on the spot I’d expect it to happen as an a cumulative effective building the longer you stay in one place. Link to comment Share on other sites More sharing options...
Rabies Posted August 30, 2020 Share Posted August 30, 2020 To be honest, I would like to see an increase in density when landing in sandy arid conditions or snow. Brown/white out are real hazards of helicopter operations, it would be great to have that simulated or as an option in settings. Link to comment Share on other sites More sharing options...
RuskyV Posted August 30, 2020 Share Posted August 30, 2020 Agreed, I would also rather have a just a few leaves or grass whipped up on the caucuses map, the white smoke bomb effect is a little over kill for that map. Link to comment Share on other sites More sharing options...
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