Kang Posted May 10, 2019 Share Posted May 10, 2019 The weird thing is that they don't actually drive over a destroyed bridge and happen to swim through that way. They perfectly recognise the bridge as impassable, drive around it and - well - just happen to survive travelling under water. It isn't just bridges either, by the way. Today I've seen two infantrymen from separate groups near a pier get alerted by cannon fire, scatter and run straight into the ocean, where they felt safe to remain. Can't argue with success, I guess. Link to comment Share on other sites More sharing options...
blkspade Posted May 10, 2019 Share Posted May 10, 2019 Imagine how mad you'd be getting killed by a manpad flying over open water. http://104thphoenix.com/ Link to comment Share on other sites More sharing options...
Kang Posted May 11, 2019 Share Posted May 11, 2019 (edited) Back on topic, I have found one slight issue: The famous tunnel from Russia to South Ossetia has a bit of a building for the entrance. It's weird in that it's a bit of a 50/50 thing, but a convoy I tried to pass through there had some vehicles use the tunnel as they used to and some, well, evade the building and proceed driving over the mountain instead. P.S.: Never mind, I think it might have had to do with some of the vehicles moving too fast to catch up. Edited May 12, 2019 by Kang Link to comment Share on other sites More sharing options...
Dino Might Posted May 13, 2019 Share Posted May 13, 2019 Imagine how mad you'd be getting killed by a manpad flying over open water. Already tried this a while ago - used CTLD to spawn an SA-6 on an oil rig. Collision box actually forced it to spawn on the sea floor. I was able to order it to drive out into open water, set alarm state "Red" and waited for it to shoot down unsuspecting enemies. No joy - never saw any missiles come out of the water, despite multiple enemies overhead. Link to comment Share on other sites More sharing options...
SGT Coyle Posted May 13, 2019 Share Posted May 13, 2019 Already tried this a while ago - used CTLD to spawn an SA-6 on an oil rig. Collision box actually forced it to spawn on the sea floor. I was able to order it to drive out into open water, set alarm state "Red" and waited for it to shoot down unsuspecting enemies. No joy - never saw any missiles come out of the water, despite multiple enemies overhead. Completely understandable. No sonar. Night Ops in the Harrier IYAOYAS Link to comment Share on other sites More sharing options...
Anklebiter Posted May 14, 2019 Share Posted May 14, 2019 Step in the right direction at least. All this is going to have to be worked out for a dynamic campaign to be functional. Link to comment Share on other sites More sharing options...
gunterlund21 Posted May 15, 2019 Author Share Posted May 15, 2019 I see they updated the stable version of DCS today. Look forward to vehicles crawling under bridges like spiders. They need to fix this ASAP. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
TempestRiser Posted May 16, 2019 Share Posted May 16, 2019 I see they updated the stable version of DCS today. Look forward to vehicles crawling under bridges like spiders. They need to fix this ASAP. No changelog ? :book: Link to comment Share on other sites More sharing options...
fargo007 Posted May 16, 2019 Share Posted May 16, 2019 Have you guys looked at CA in VR lately? I'm able to get in and drive some vehicles. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
inexus Posted October 21, 2019 Share Posted October 21, 2019 Sincerely for me, destroyed bridges are secondary, they don't cross one every 2 km. But villages and cities . . . Completely agree. As soon as your vehicles come near a house or two they somehow drive halfway through it and get stuck. It's like the building isn't modelled as a complete solid structure while other obstacles like fences the vehicles will not drive through these but follow them all way way.... I really wish CA would get some improvements with path finding around obstacles. 13900@5.8Ghz, Asus TUF 4090 OC, 64GB@6400mhz DDR5, 4K, TrackIR 5, Tobii, Virpil CM2, CM3 F-15E | F-16C | F/A-18C | A-10C | A-10C II | AV-8B | AH-64D | MI-24P | MI-8 | BS 2 | UH-1H | Mosquito | BF 109 | Spitfire | P-47D | CA | SC | WWII AP Link to comment Share on other sites More sharing options...
Dino Might Posted October 22, 2019 Share Posted October 22, 2019 I wish they'd be able to stop vehicles crossing destroyed bridges, and once the vehicles have been stopped for some set time, then and only then do a new route calc. This would prevent the possible do-loop. Effectively, ground AI could do this: 1. Calc route 2. Proceed on route until hit unavoidable obstacle. Stop. 3. After stopped for x minutes, calc new route. If no new route possible, stop movement AI. Link to comment Share on other sites More sharing options...
pappavis Posted October 23, 2019 Share Posted October 23, 2019 (edited) Will they drive through the river if you’ve blown up the bridge? That was fixed already >=5 years ago. has any1 tested if all vehicles can swim? Hummers shouldnt be able to cross rivers. Edited October 23, 2019 by pappavis met vriendelijke groet, Михель "умный, спортсмен, комсомолетс" [sIGPIC][/sIGPIC] [TABLE]SPECS: i9-9900K 32gigs RAM, Geforce 2070RTX, Creative XFi Fata1ity, TIR5, Valve Index & HP Reverb, HOTAS Warthog, Logitech G933 Headset, 10Tb storage.[/TABLE] Link to comment Share on other sites More sharing options...
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