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Best processor on the market for fligh simulators?


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It won't.

 

They all share the same die layout and thus are within 1-2% of each other. Your 8700k at 5G is as fast as it gets. The only way would be to get a 9900KS and overclock it to 5.3GHz, but I really doubt that is worth it.

 

I would get me 32GB of RAM if I was you, that has more chances of really changing things to the better for less money.

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It won't.

 

They all share the same die layout and thus are within 1-2% of each other. Your 8700k at 5G is as fast as it gets. The only way would be to get a 9900KS and overclock it to 5.3GHz, but I really doubt that is worth it.

 

I would get me 32GB of RAM if I was you, that has more chances of really changing things to the better for less money.

 

+1. That's my understanding too.

It's not going to change until we get multi-core CPU support, and we really don't know when that's going to be here.

Throw another 16GB of ram in and save your cash for a future upgrade, or more interestingly, the new carrier module when it drops.

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+1 to previous suggestions.

 

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I recently upgraded an i5-2500k-based system built in 2011 (running a 4.8Ghz overclock with 16GB DDR3) to an i7-9700k + 32GB DDR4 setup, and to be honest performance (min/max FPS wise) has not changed at all (using a 1080 Ti brought over from old system). The only noticeable difference is that DCS uses upward of 21GB of RAM on occasion, which I never realized was possible when I only had 16 on the old system. Presumably that will reduce stuttering in general.

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I recently upgraded an i5-2500k-based system built in 2011 (running a 4.8Ghz overclock with 16GB DDR3) to an i7-9700k + 32GB DDR4 setup, and to be honest performance (min/max FPS wise) has not changed at all (using a 1080 Ti brought over from old system). The only noticeable difference is that DCS uses upward of 21GB of RAM on occasion, which I never realized was possible when I only had 16 on the old system. Presumably that will reduce stuttering in general.

 

That's too be expected since you're using the 4K resolution so the GPU is the limiting factor, while your original CPU was fast enough not to bottleneck the GPU.

 

Perhaps there would be a slight difference in some mission with a lot of AI units? It depends how much they've gained in general CPU performance per clock in all those generations, but I wouldn't expect too much since I got the impression that Intel were basically selling the same CPU architecture over and over with only slight improvements.

 

I guess it was much more profitable to invest in marketing and shady anti-competition deals, rather than into a new CPU architecture.

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I ran an i7-2600k at 5G, then a 7700k at 5G and now a 8700k at 5G, I cannot deny that it boosted quite a bit from the 2600k to the 7700k. From 7700k to 8700k there is very little improvement if at all.

 

Since DCS itself changed a lot over those years and GPU came and went again, drivers and OS changed as well, it is hard to tell how much DCS runs smoother, but hands down, it does run better on a 7700k than on a 2nd gen i-Series, I do remember how much smoother it went, also updated from 16 to 32GB when I did the move from 2nd gen to 6th and 7th gen. I also owned a 6700k but that one fried at 4.7G and Intelwas kind enough to replace the CPU which I then sent back to my retailer who refunded me, then I went for the 7700k and have to say, those 2 do differ too, the 7th gen it MUCH better CPU than any 6th gen i-Series. Several internal improvements made that move worth the hassle with RMA and such. My son still uses that 7700k and he's super happy gaming on it ever since, with my old 980GTX.

 

But I have to admit, Dudikoff is right in many ways, Intel could be way way further than they are.

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I recently upgraded an i5-2500k-based system built in 2011 (running a 4.8Ghz overclock with 16GB DDR3) to an i7-9700k + 32GB DDR4 setup, and to be honest performance (min/max FPS wise) has not changed at all (using a 1080 Ti brought over from old system). ...

Classic GPU bottleneck then.

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But I have to admit, Dudikoff is right in many ways, Intel could be way way further than they are.

 

Yeah they stagnated the industry for a really long time by continuing to reserve high core count CPUs for HEDT, and other shenanigans. While it probably won't mean much for our particular sim, AMD is basically sneaking in through the back door for getting multi-core gaming optimizations on consoles. Even though I'm not into civilian flight sims, I'm interested in how that next big one will run.

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