Reverb owners - it's impossible to get rid of ghosting and have high resolution - Page 5 - ED Forums
 


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Old 11-12-2019, 03:54 AM   #41
GunSlingerAUS
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Originally Posted by Baldrick33 View Post
Just for clarity it is the WMR for SteamVR beta that fixes the scaler in SteamVR, not the SteamVR beta.
Ahhh, thanks for the correction, appreciated.
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Old 11-12-2019, 10:56 AM   #42
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Guys I just got my Reverb today going from a Rift CV1. As far as I could tell it runs fantastic! Its like the CV1 but everything is just better.

Now, I am a coffee roaster. We do cupping to test various aspects of the coffee roasting process and for QC. One rule with our company is no one is allowed to say what they think about whatever we are cupping at the time until the end because it is so subjective and if someone tastes something and says "I think it is bright with an ashy after taste" then your mind 'sees' that and you will taste something similar. Can I humbly put forward all this about ghosting in the Reverb is similar. I have experienced no ghosting at all but I may well be completely unfamiliar with what it looks like (and as the example above please don't show be because I am happy in my ignorance!). To me it has been a wonderful upgrade and I haven't even looked seriously into setting it up yet, it was literally plug and play today and I got lucky, it just worked great! This is on a new build i78700, 32Gig ram, M2SSD, 2080 Super. I have my graphic settings stupidly high as well and I host MP for our medium sized group The Flying Kiwis, so its a work out for the PC for sure but honestly couldn't complain about my experience tonight and it was a fairly heavy mission, it was aside from two huge pauses as smooth as I could ask for.

I just wanted to add the subjective example side of this as Gunslinger you are obviously acutely aware of ghosting so possibly you will notice it immediately where is someone like me new to the Reverb is just so happy with all its advances over the previous generation I cant really see what your talking about and so it is a non issue for me personally at this stage.

Last edited by Woody01; 11-12-2019 at 10:58 AM.
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Old 11-12-2019, 08:06 PM   #43
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Originally Posted by Nagilem View Post
I've recently gotten back into another game (ED) that has high fidelity flight models, lots of other computational complexity, and fast moving objects, and has the same or more graphics configurable objects, and I have seen no ghosting on my hardware. And yet, I get ghosting in DCS every dog flight. I think this is all DCS and not the current hardware or middleware issues.
Correct. DCS is a dog in VR... Other games/sims with reverb are smooth as butter on my rig. Its not the hardware, its DCS. That being said, I don't think the other titles are doing anywhere near as much work though.
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Old 11-12-2019, 09:05 PM   #44
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Simulations are always more complex than causal Games. Simracing need also mutch performance with the Reverb.

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Old 11-13-2019, 01:20 AM   #45
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Originally Posted by Harlikwin View Post
Correct. DCS is a dog in VR... Other games/sims with reverb are smooth as butter on my rig. Its not the hardware, its DCS. That being said, I don't think the other titles are doing anywhere near as much work though.
Nice to hear there are some other realistic people here...
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Old 11-14-2019, 04:26 PM   #46
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So, an update - I'm retiring my Reverb. It's just too ugly compared to a good display, with terrible reprojection artifacts, poor visibility, narrow FOV, and other issues. Luckily mine is now showing 2 dead pixels, so they're going to refund me for it.
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Old 11-14-2019, 07:29 PM   #47
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Quote:
Originally Posted by GunSlingerAUS View Post
So, an update - I'm retiring my Reverb. It's just too ugly compared to a good display, with terrible reprojection artifacts, poor visibility, narrow FOV, and other issues. Luckily mine is now showing 2 dead pixels, so they're going to refund me for it.
Yes good job,the Gameboyscreen with Problems, fits u better

So we can Close this nonsense thread here now

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