Bagpipe Posted October 28, 2019 Share Posted October 28, 2019 Probably asked a thousand times but i just got the module and noticed that most of the switches go against the grain of other modules in using the right-click=up left-click=down method of interaction. With the upgraded cockpit coming, can this be addressed as it is driving me insane coming from other modules to the hog and having to flick switches several times to have them do what i want. Also, will the view be getting looked at, even if i adjust the default view, you are left with a strange camera behaviour where it now pivots around whatever offset from default you have created so looking downwards lifts your view slightly also etc. On the other hand, i cant believe i didnt get the hog sooner, never excited me after flying the A10a but jeez it's incredible, so much fidelity i dont even know what to do with :lol: Cheers Link to comment Share on other sites More sharing options...
davidp57 Posted October 30, 2019 Share Posted October 30, 2019 +1 Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze ! Link to comment Share on other sites More sharing options...
MacEwan Posted October 30, 2019 Share Posted October 30, 2019 It's been like that in the A10 since before the other modules existed. Left click = Up/Left, Right click = Down/Right. I was surprised when the newer modules started doing it the other way. In either case I would like it to be consistent across the board, either one way or the other. Link to comment Share on other sites More sharing options...
eaglecash867 Posted October 31, 2019 Share Posted October 31, 2019 If they're going to change anything, they should change the newer modules to have the same switch behavior as the A-10C. Don't go messin with my Hog! :D Maybe they could add it to the control options for the different modules. I'd love to be able to make the F-16 switches behave the right way. EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending. Link to comment Share on other sites More sharing options...
Yurgon Posted October 31, 2019 Share Posted October 31, 2019 In either case I would like it to be consistent across the board, either one way or the other. Agreed! I wouldn't mind re-learning the A-10C switches, as long as it becomes consistent across all of DCS. Link to comment Share on other sites More sharing options...
Bagpipe Posted October 31, 2019 Author Share Posted October 31, 2019 It's been like that in the A10 since before the other modules existed. Left click = Up/Left, Right click = Down/Right. I was surprised when the newer modules started doing it the other way. In either case I would like it to be consistent across the board, either one way or the other. That's not entirely true, take the front left panel where the M/A switch is. The two top switches use one method and the ones below use another. Not sure if it is just because the top ones are 2-way that probably either mouse click works. Either way it would be alot less work to remap one module instead of 10+ as someone suggested after you. Link to comment Share on other sites More sharing options...
BodyOrgan Posted October 31, 2019 Share Posted October 31, 2019 https://www.digitalcombatsimulator.com/en/files/2268038/ Link to comment Share on other sites More sharing options...
Bagpipe Posted October 31, 2019 Author Share Posted October 31, 2019 https://www.digitalcombatsimulator.com/en/files/2268038/ FORKING LEGEND! That will do for now man CHEERS! :thumbup::thumbup::cheer3nc: They should still officially update it though along with everything else they are doing or they will just look silly for not doing so lol Link to comment Share on other sites More sharing options...
BodyOrgan Posted November 1, 2019 Share Posted November 1, 2019 FORKING LEGEND! That will do for now man CHEERS! :thumbup::thumbup::cheer3nc: They should still officially update it though along with everything else they are doing or they will just look silly for not doing so lol Agreed, but this should keep your sanity in the meantime. Link to comment Share on other sites More sharing options...
Ziptie Posted November 8, 2019 Share Posted November 8, 2019 https://www.digitalcombatsimulator.com/en/files/2268038/ Just stumbled across this post. First off, bravo sir and nice work! Question: will this fail an IC for multiplayer? Would love to install this, but don’t want to have to get used to two different methods from SP to MP if so... Cheers, Don i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria Link to comment Share on other sites More sharing options...
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