TheHighwayman Posted October 13, 2019 Share Posted October 13, 2019 (edited) Howdy, I am having trouble getting the AI to stick to its assignment. In this mission, the player (FORD) has to escort Air Force One around Nellis. It is a long and boring mission. A real snoozer that lasts over an hour. However, there are four versions in which something happens. In three out of the four cases, what happens is fairly innocuous, but in all cases, FORD must perform an intercept and merge with a bogey. To make the intercept process easier, I have included AWACS, and made the bogeys Team RED. However, once they spawn, CHEVY, which is supposed to stick to Air Force One like a D.C. lobbyist, instead breaks off and pursues the bogey with an aim to kill. My solution was to make the bogeys invisible, but then AWACS does not detect them and won't vector you to them. So, I'm between a rock-and-a-hard place. We really need an "invisible to all but AWACS" option. Any ideas? I have attached the mission for fun (read: boredom). You can play it if you like! It is otherwise complete. I don't expect the finished product will be popular, since it's not a "shoot 'em up." Still, some might dig the hour of boredom with five minutes of terror thing (in 1 out of 4 permutations). Thanks!Presidential Tour.miz Edited October 14, 2019 by TheHighwayman Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 13, 2019 Share Posted October 13, 2019 ... However, once they spawn, CHEVY, which is supposed to stick to Air Force One like a D.C. lobbyist, instead breaks off and pursues the bogey with an aim to kill. Any ideas? Hi, thanks for sharing the mission ... I believe that the problem may be that Chevy's task is set to CAP ... if you use "Escort" then you will be able to use the Escort Task, like this: I made the change, but havent tried the mission yet, to see if it indeed fixes the issue :) Cheers! For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Bunny Clark Posted October 13, 2019 Share Posted October 13, 2019 Do you expect the escorts to ever have to engage anyone or are they just there as scenery? If they will never need to engage anyone, you can just delete the CAP action entirely and they won't ever go chasing anyone. If they may need to protect the AWACS in the mission, changing their task to Escort like Rudel_chw suggested will help. If they're still to aggressive you can add an option to set their engagement distance. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
TheHighwayman Posted October 13, 2019 Author Share Posted October 13, 2019 Thank you for the tips. CHEVY should stay close to Air Force One, unless a bogey closes to within 20nm, then CHEVY is supposed to automatically go Weapons Free. I created a moving zone and set a trigger to go from Weapons Hold to Weapons Free in the event a red unit comes within that zone. However, the odds of that happening are pretty much zero, since the player should be dealing with the threat long before then. Therefore, CHEVY is mostly for decoration, but I would like them to have some usefulness. But ultimately, that's just a preference. Worst case, I can lobotomize them and have them follow Air Force One as window-dressing. Link to comment Share on other sites More sharing options...
TheHighwayman Posted October 13, 2019 Author Share Posted October 13, 2019 I have made the changes described above and will give it a test. I'll report back. Link to comment Share on other sites More sharing options...
TheHighwayman Posted October 13, 2019 Author Share Posted October 13, 2019 It works! I think it's ready. I am attaching the final version here. If any of you wish to give it a test, please go ahead. If you find it boring, do what I did and accelerate time between Hoover Cap and the flyover of Area 51. THANK YOU!Presidential Tour.miz Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 13, 2019 Share Posted October 13, 2019 It works! I think it's ready. I am attaching the final version here. Glad it worked.. I’ve also stumbled on that detail of the ME, that the waypoint actions are filtered acording to the group’s task ... thanks for sharing the mission, will give it a try soon, as I’ve the Civil aircrafts Mod installed :) For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Bunny Clark Posted October 13, 2019 Share Posted October 13, 2019 I’ve also stumbled on that detail of the ME, that the waypoint actions are filtered acording to the group’s task Yah. Not just that, but available targets for actions like "attack group" are filtered by task as well. It's really confusing until you figure out what's going on. Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
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