SUNTSAG Posted March 10, 2020 Share Posted March 10, 2020 An update following a bit of testing. Found just a couple of issues but overall much improved.Take a look for yourself: thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rudel_chw Posted March 10, 2020 Share Posted March 10, 2020 Thank you, very useful info, specially for those of us that fly mostly Single Player :) For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Konovalov Posted March 10, 2020 Share Posted March 10, 2020 Thanks Sunstag for the excellent video. Nice to know some fixes improvements have been made and noted do not set wind speed at or above 21 knots to avoid AI harrier sinking on vertical take off. Intel i7-8700K | Asus Maximus X Formula | Corsair Vengeance 32GB DDR4 3200MHz | Gainward Phoenix GTX1070 GLH | Samsung 960 EVO NVMe 1 x 250GB OS & 1 x 500GB Games | Corsair RM750x 750W | Corsair Carbide Air 540| Win10 | Dell 27" 1440p 60Hz | Custom water loop: CPU EK-Supremacy EVO, GPU EK-GTX JetStream - Acetal+Nickel & Backplate, Radiator EK-Coolstream PE 360, Pump & Res EK-XRES 140 Revo D5, Fans 3 x EK-Vardar 120mm & 2 x Corsair ML140 140mm Link to comment Share on other sites More sharing options...
Beltza Posted March 11, 2020 Share Posted March 11, 2020 Excellent video! [sIGPIC]https://imgur.com/pdHN44Y.jpg[/sIGPIC] 24 Flotilla Geweih Link to comment Share on other sites More sharing options...
jojo Posted March 11, 2020 Share Posted March 11, 2020 This is a great video, thanks for your time testing it an d making video :thumbup: Well noted the bug for the 21kt wind at 1600ft. Just a thought for the loaded Harrier: the Tarawa is sailing at 12kt and the wind is 09kt at sea level. This is a wind over deck of just 21kt, which is quite low. The Tarawa is supposed to have a max speed of 24kt. So making at 20kt (or above) should increase deck wind to 29kt or more and improve payload/ Harrier take off performance. An by the way, is this 21kt wind speed just impacting vertical take off ? Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Mars Exulte Posted March 14, 2020 Share Posted March 14, 2020 (edited) The mission editor windspeed is not ''from'' it's ''toward''. You had a 9 knot tailwind. The ingame Harrier EHSD windspeed is opposite and how windspeeds are usually referenced in aviation, showing the direction the wind is ''from''. This will clearly affect takeoff behavior. You can test by : Set wind direction in editor Harrier on ground perpendicular to wind Note AoA vane on nose (not AoA... just windvane, I guess?) EHSD/DATA/AC page will show wind dir in lower left. It will be opposite whatever you set in editor. Flip your wind direction and retest, you may get different results ;) Edited March 14, 2020 by zhukov032186 Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2 Link to comment Share on other sites More sharing options...
jojo Posted March 14, 2020 Share Posted March 14, 2020 The mission editor windspeed is not ''from'' it's ''toward''. You had a 9 knot tailwind. The ingame Harrier EHSD windspeed is opposite and how windspeeds are usually referenced in aviation, showing the direction the wind is ''from''. This will clearly affect takeoff behavior. You can test by : Set wind direction in editor Harrier on ground perpendicular to wind Note AoA vane on nose (not AoA... just windvane, I guess?) EHSD/DATA/AC page will show wind dir in lower left. It will be opposite whatever you set in editor. Flip your wind direction and retest, you may get different results ;) :doh: I know it, I should have spotted it in the video. Well done :thumbup: Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
gunterlund21 Posted March 15, 2020 Share Posted March 15, 2020 (edited) really good video Suns. What happens on the heavy harriers if you speed up the Tarawa to 20 knots. A couple of other notes. If you ramp start helos in uncontrolled they will set themselves in the numbered landing pads in sequence, regardless if you have statics in the way. You can pick up to 4 parking spots however. Also if you have statics on the deck, when the AI harriers land they will taxi around them looking for an open spot. Very cool. Harriers dont have a choice of parking spots as uncontrolled. Edited March 15, 2020 by gunterlund21 I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
AG-51_Razor Posted March 15, 2020 Share Posted March 15, 2020 It would be awesome if ED or RAZBAM could ever get human flown helicopters to spawn on the numbered pads!! I am completely baffled by their inability to get that done given what we have just seen the AI do. :mad: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SUNTSAG Posted March 15, 2020 Author Share Posted March 15, 2020 In my experience so far Client controlled helos do spawn in the slots. (see images) Hope this helps. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
AG-51_Razor Posted March 16, 2020 Share Posted March 16, 2020 Just checked with the Mi-8 and it works beautifully!! Awesome job. Thanks. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
AG-51_Razor Posted March 20, 2020 Share Posted March 20, 2020 It works beautifully in both single player and Multiplayer mode as long as you're the only human spawning. I placed 4 individual units of UH-1's and 4 individual units of Mi-8's on the Tarawa, as you would if you were using the CSAR or CTLD scripts and then had several of my squad mates spawn in. We all wound up on top of each other. :mad: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SUNTSAG Posted March 25, 2020 Author Share Posted March 25, 2020 Takeoff from the TARAWA as a Client with three wingmen: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Recommended Posts