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Old 12-21-2019, 07:59 AM   #2281
f4l0
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A new beta is available. It fixes the IFIS bug for the F18. Due to some issues I had to change my signing key. I hope it let you update the app. Please make some backups before updating and report any issue!
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[Official] SimShaker for Aviators Forums thread at ED forums
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Old 12-21-2019, 11:16 AM   #2282
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Great. Thanks!! Out for holydays till thursday.. Will check when back home
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Old 12-21-2019, 10:22 PM   #2283
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Complete newbie to this software so I apologize ahead of time for my naive (and possibly previously answered) question. I just unpacked and setup my new Gametrix Jetseat FSE and installed SimShaker for Aviators without issue. The software appears to be working in that it recognizes the aircraft in DCS that I'm flying and it rumbles nicely.

However, based on my very early impressions it appears all the strength values are the same for each aircraft I've tried (i.e. default to 50 for everything). Should the strength values update for the specific aircraft when the software detects I'm in a new jet?

For reference, I've attached a picture of my GUI while in-game in the cockpit of the A-10C (Note: I manually disabled Engine Rumble and G Feeling, hence they are grayed out).

Thank you very much for the assistance!

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Old 12-22-2019, 03:50 AM   #2284
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You need to fly each aircraft once then adjust specific values for each aircraft to what you want there is a generic jet value you could use


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Old 12-24-2019, 10:33 PM   #2285
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Quote:
Originally Posted by f4l0 View Post
Our 'test pilot' also thinks that the G-Feeling effect is a bit to much since it hides some AoA related effects. He said that real pilots can feel if AoA is 15 or not. Thus, he advises to turn of the G-Feeling.

Overall he was really impressed/happy how SimShaker works and that most of the effects feel how they should.

Hi f4l0 and Andre, I am a fan of Simshaker and the latest version of the Jetseat, however, I prefer it mainly for feedback of AOA. Like your test pilot, I prefer to not use vibrations to simulate G-force either.


Is there any chance that Simshaker can support the G-force on a second USB device? For example a universal controller (such as a Phidgets 1066 or similar). This would allow simpit builders to have a servo control either seatbelt tension or air pressure for G-force feedback.
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Old 12-26-2019, 08:22 AM   #2286
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Hi Chevydriver,
I think it would be great. I'm looking forward for TNGames air pressure vest to arrive in order to try it out for G-Feeling effect.
I'm not familiar with Phidgets 1066 but it looks like it features some elaborated APIs, which is a good news.
But I'm afraid if some home-made device would fracture some ribs or (God forbid!) crush somebody to death that would be very bad for SimShaker as a brand.
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Last edited by =Andre=; 12-26-2019 at 12:18 PM.
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Old 12-26-2019, 06:33 PM   #2287
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Hi Andre,



Yikes certainly nothing that powerful, but I support the conservative approach.



Please keep us posted with your evaluation of that air vest you will be trying out. I was not aware of that option and generally prefer to buy a ready-made solution instead of inventing one(in my experience it often is cheaper too )



I am very happy with the Jetseat (primarily for alpha/turbulence); let me know if you feel that gaming vest would compliment it nicely for g-force feedback. I hope Simshaker would be able to control the gaming vest; I would like to avoid running yet another background program while playing DCS. Thanks for your efforts in enhancing our gaming/simulation experience!
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Old 12-26-2019, 09:45 PM   #2288
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Quote:
Originally Posted by =Andre= View Post
Hi Chevydriver,
I think it would be great. I'm looking forward for TNGames air pressure vest to arrive in order to try it out for G-Feeling effect.
I'm not familiar with Phidgets 1066 but it looks like it features some elaborated APIs, which is a good news.
But I'm afraid if some home-made device would fracture some ribs or (God forbid!) crush somebody to death that would be very bad for SimShaker as a brand.
Is the TNGames device still around? I saw it is listed for sale at Walmart, but I haven’t seen a YouTube video, for instance, newer than 2009.
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Old 12-27-2019, 12:46 AM   #2289
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Quote:
Originally Posted by =Andre= View Post
Hi Chevydriver,
I think it would be great. I'm looking forward for TNGames air pressure vest to arrive in order to try it out for G-Feeling effect.
I'm not familiar with Phidgets 1066 but it looks like it features some elaborated APIs, which is a good news.
But I'm afraid if some home-made device would fracture some ribs or (God forbid!) crush somebody to death that would be very bad for SimShaker as a brand.
The safer way to do it would be to wear air bladder chaps on the legs. Done wrong, at worst, that could cut off blood circulation to the legs or maybe pop and hit you in the face with debris. A little less risky than pressurizing your chest while trying to breath. Air bladders that compressed your thighs mixed with the jet seat would let you reserve vibration modeling for buffeting while the air bladders give you the sensation of pulling g.

I have seen tensioning systems that pull straps around your legs and chest to simulate g-force. As long as the mechanicals had a safe torque limit, that could work as well or better than air bladders, but G-suits use air bladders... so maybe combine the two techniques.

Putting some elastic lines on a helmet and pulling down on them to increase the apparent weight of your head would risk some serious injuries to your neck and spine, but would be the ultimate while wearing a VR headset and trying to look around while in a dogfight. The people with reclined F-16 seats would be at an advantage, as their head would be supported at an angle that is more useful in a dogfight just like in real life. While other people holding up their heads with their muscles would fatigue faster and be less able to follow visual targets in a dogfight.
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Old 12-27-2019, 09:07 AM   #2290
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Today after the update does not work

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