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Old 01-15-2019, 06:37 PM   #21
Yo-Yo
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Originally Posted by Vatikus View Post
Thank you Yo-Yo for taking time... I am sure you know that kinematics of K elevator is different, but anyways.. even if we ignore this, the main question in this topic is rather about virtual pilot's ability for achieving rate of flight stick deflection - at what threshold stick force rate cannot be matched with our joystick's? The question which follows is, how come only WW2 birds have such pilot model while jet do not in DCS? I can pull instant 18kg (max pull) in DCS F18.
If you think that there is a different equation than Archimed invented b1/b2 = f2/f1 or you can extend the 109 cockpit space for K...
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Old 01-16-2019, 02:08 AM   #22
voodooman
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Default Damping versus cutting

I allways liked the damping method over the current cutting method of the stick forces.
But I was in the minority.

I know the reasons why people were against it, it doesnt have to be said again.

I just had a better feeling with the plane, as with active stick (not crazy active, just small probing) you felt how much you were dampened, and it gave me feedback about speed aswell.

Havent flown the bird much after the change, just cant get the feeling of alive plane.


I wish we could choose between the methods. thats all.

Last edited by voodooman; 01-16-2019 at 02:10 AM.
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Old 01-21-2019, 10:04 AM   #23
Vatikus
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Originally Posted by Yo-Yo View Post
If you think that there is a different equation than Archimed invented b1/b2 = f2/f1 or you can extend the 109 cockpit space for K...
Hmm.. might be misunderstanding here... we are talking about pitch axis of flight stick (enough space there). In F18 when pilot pulls max deflection the force to hold that position is around 18daN for the pilot. As this can be done w/o any constraints in DCS, my question was then, if virtual pilot is the same in both cases (109 and 18 (I am not touching FC3 planes here)), what is the force when virtual pilot cannot do that and starts lagging behind our physical joystick?
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Old 01-21-2019, 10:09 AM   #24
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Originally Posted by Vatikus View Post
Hmm.. might be misunderstanding here... we are talking about pitch axis of flight stick (enough space there). In F18 when pilot pulls max deflection the force to hold that position is around 18daN for the pilot. As this can be done w/o any constraints in DCS, my question was then, if virtual pilot is the same in both cases (109 and 18 (I am not touching FC3 planes here)), what is the force when virtual pilot cannot do that and starts lagging behind our physical joystick?

I don´t quite get you - you can´t compare a modern aircraft like F-18 with the 109 in regards of force needed to deflect the stick.
There is so much technology and hydraulics to help in modern aircraft which weren´t present in planes like the 109.


Or do you think about something else?
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Old 01-21-2019, 10:13 AM   #25
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Originally Posted by golani79 View Post
I don´t quite get you - you can´t compare a modern aircraft like F-18 with the 109 in regards of force needed to deflect the stick.
There is so much technology and hydraulics to help in modern aircraft which weren´t present in planes like the 109.
We are talking about only the flight stick force.. not the actual forces on elevator, etc. Pilot interface only. And since real F18 spring is set to the force I've mentioned in its max deflection it is a valid metric in DCS virtual pilot strength.


Quote:
I allways liked the damping method over the current cutting method of the stick forces.
But I was in the minority.
I would prefer that option as well, Voodooman.
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