paco2002 Posted April 5, 2020 Share Posted April 5, 2020 Hello all! I've been trying to use the Ground Radar with ships using SEA1, and I can get them with the radar without problems, but when I lock them, they Will remaing locked only about 5 secs, after that the lock is broken. Is there any reason for that? Bug or I am doing something wrong? Link to comment Share on other sites More sharing options...
J20Stronk Posted April 5, 2020 Share Posted April 5, 2020 Hello all! I've been trying to use the Ground Radar with ships using SEA1, and I can get them with the radar without problems, but when I lock them, they Will remaing locked only about 5 secs, after that the lock is broken. Is there any reason for that? Bug or I am doing something wrong? They recently added a notch filter simulation for the AA radar so slow and low flying targets will drop lock quickly. Unfortunately Deka mistakenly gave the A/G radar the same mechanic, so it's impossible to maintain a lock unless you are within 10nm from the ship. It's been fixdd internally, just wait for the next patch. Link to comment Share on other sites More sharing options...
paco2002 Posted April 5, 2020 Author Share Posted April 5, 2020 Thanks! Link to comment Share on other sites More sharing options...
mtd2811 Posted April 22, 2020 Share Posted April 22, 2020 They recently added a notch filter simulation for the AA radar so slow and low flying targets will drop lock quickly. Unfortunately Deka mistakenly gave the A/G radar the same mechanic, so it's impossible to maintain a lock unless you are within 10nm from the ship. It's been fixdd internally, just wait for the next patch. Just had this issue as well. Glad to know deka are on it Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
antiload Posted April 26, 2020 Share Posted April 26, 2020 Yes, in testing seems to be the same for GMTI AG radar. Can't lock ground moving targets unless very close in. Link to comment Share on other sites More sharing options...
foxwxl Posted April 27, 2020 Share Posted April 27, 2020 These bugs are under internal testing now. We have just receive the update we need on testing branch yesterday. Deka Ironwork Tester Team Link to comment Share on other sites More sharing options...
antiload Posted May 2, 2020 Share Posted May 2, 2020 (edited) Thanks for the reply. Almost impossible to locate moving targets. Is there an ETA on the fix being released. Thanks Edited May 2, 2020 by antiload Link to comment Share on other sites More sharing options...
paco2002 Posted May 3, 2020 Author Share Posted May 3, 2020 They're a bunch of updates for the JF already waiting for ED to launch the next update on the OB Link to comment Share on other sites More sharing options...
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