Jetguy06 Posted September 13, 2020 Share Posted September 13, 2020 This is in the full campaign, not the Part 1, Part 2, etc. Wingman will not takeoff from FARP. I have to fly the mission solo. Latest Open Beta. Link to comment Share on other sites More sharing options...
Taz1004 Posted September 13, 2020 Share Posted September 13, 2020 (edited) I don't remember having that issue with Mission 1 but then there are 4 versions to every mission. And I had that exact issue on mission 13 last night. Fixed it by deleting the wingman and adding a wingman again from Mission Editor and made the flight "Take off from ground". If you're gonna play any campaign, you will need to get familiar with ME. Because I assure you ED will not fix any bugs in campaign. Most bugs existed for years. These are things I do to every mission before I fly. Make my flight invincible. This is for the wingman and if I get hit, I just do honor system and quit. With invincibility, I give my flight option to ignore threats. Because one of the reason the wingman wanders around and never fire is because of threats. Make my wingman skill level Ace. Make any ground units I escort highest skill level. Remove enemy units by about 25%. Because many mission goals are unrealistic. Adjust waypoints as necessary. Remove any overcast and fog. Wingman can't see with overcast and my Shkval range drops too much with overcast. Edit: I'm seeing other posts about non responding AI's posted today on other modules and different missions. Coincidence? https://forums.eagle.ru/showthread.php?p=4486574#post4486574 Edited September 13, 2020 by Taz1004 1 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
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