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#71 | |
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Join Date: Jul 2012
Posts: 1,387
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Even if it would, my 50" TV is actually only 1280x720 (acutally 1024x768 but it uses square pixels apparently to resolves 1280x720) and whilst it accepts 1920x1080 to produce a picture where everything is smaller, it's obviously not able to display all the pixels and must be skipping the ones in between the actual pixels, so everything's a bit less sharp and it's better to run games at 1280x720 (even if it was 1080P it would be a struggle to read everything in text heavy games from my normal seating position) but probably that's not good enough to be able to spot things clearly in DCS World. I was aware of this limitation when I bought the TV recently but I really wanted a Plasma rather than a LCD as they look so much better for TV/Movies and I also wanted a Panasonic as they make the best Plasmas (or do until March when they're stopping production anyway) and I couldn't afford the extra for a 1080P model and from my normal viewing distance, I wouldn't be able to appreciate the extra detail anyway. Obviously if I built a cockpit I'd be sitting much nearer and would be able to but I don't know if/when I'll be able to do that, so I couldn't really factor that into my purchasing decision and I was mindful that I might want to spend money on the Rift or similar in the near future anyway.
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Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen |
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#72 |
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Join Date: Nov 2009
Location: Santa Monica/Venice Beach
Posts: 644
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A wider view is achieved by increasing the FOV (zoom out) which you most likely do all the time when flying to look for ground targets or bring the HUD visually closer. It doesn't matter on how many monitors you display it.
If maximum zoom out is not wide enough you can change the max FOV per aircraft type in some files... I believe view.cfg? not sure cant check right now. But there are many posts in this forum about changing min and max FOV. The resolution has nothing to do with that. Resolution just determines image quality and with that how good you can spot targets on the grounds etc. In fact I run 1024 resolution on the outside monitors because I don't need them super crips since they are only peripheral view and when I turn my head there my trackIR brings it to center screen. Most realistic of course is when your default FOV in game is the same of your setup (your position in the cockpit or rather the angle of both side of your monitor(s) and your eyes). So the more your screen(s) surround you or the more you have to turn your head from right to left the more you can/have to zoom out (increase FOV) to match that and stay accurate. But if you don't care so much about that accuracy you can just zoom out as much as you like in order to get your wider view.
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4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> https://www.twitch.tv/weltensegler WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Last edited by Weltensegler; 02-18-2014 at 09:52 PM. |
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#73 |
Senior Member
Join Date: Jul 2012
Posts: 1,387
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I don't think it's that simple though. To get a wide view like this http://forums.eagle.ru/showthread.php?p=1677969 (just to give another example) on a single monitor, you'd have to set the FOV quite high, which will result in the centre/cockpit part of the view only occupying the centre 1/3rd of the screen. So if it's a 1920x1080 monitor, now the cockpit is being displayed with only 640x360 pixels, whereas in a 3-monitor setup, the cockpit is being displayed with 1920x1080 pixels.
To be honest though, I'm only really flying the KA-50 at the moment where the cockpit blocks most of the side view anyway, so I'm not used to what the view from the planes looks like or how much I'd need to zoom out to be able to see as much as is shown in those photos.
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Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen |
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#74 |
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Join Date: Nov 2009
Location: Santa Monica/Venice Beach
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Well it is that simple but there are draw backs like you said.
And unless you get super close to your monitor it will be strange to look at a wide FOV on your monitor that is rather a 40 degree to you. Plus of course the planar mapping the DCS camera creates does its part in previous posts mentioned inorganic or non existing distortions.
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4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> https://www.twitch.tv/weltensegler WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 |
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#75 |
Senior Member
Join Date: Oct 2007
Posts: 2,746
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Can You use softTH with SweetFX?
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#76 |
Member
Join Date: Jan 2013
Location: Canada
Posts: 191
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SweetFX "does not work with 64bit game executables yet".
http://www.guru3d.com/files_details/..._download.html Anyway, not sure if it would make a difference for DCS. The cockpit of A-10C is amazing IMHO, does not need any post processing. The scenery is so bad that I don't think any amount of postprocessing would make it look better. DCS is a military flight simulator, not designed for eye candy scenery. |
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#77 | |
Senior Member
Join Date: Jul 2012
Posts: 1,387
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@hannibal, in theory it should be possible as SFX allows for chainloading another dll but I've tried this myself and couldn't get it to work, so maybe SoftTH needs to be loaded first but I don't think that allows for chainloading another dll after.
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Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen |
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#78 |
Member
Join Date: Nov 2009
Location: Santa Monica/Venice Beach
Posts: 644
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Only interesting post processing would be lens grid distortion to simulate more of a cylindrical or spherical mapping instead of DCS's planar mapping that produces this ugly stretching on wide FOVs.
Only interesting if it doesn't take to much performance which it probably does.
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4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> https://www.twitch.tv/weltensegler WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 |
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#79 | |
Junior Member
Join Date: Sep 2014
Posts: 23
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Hi Peter, I hope you are doing well! I have a question: Is the "black square render" available now-days? I've tired but no luck, do you know if there is a new command or something? Thankyou! |
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#80 |
Member
Join Date: Nov 2009
Location: Santa Monica/Venice Beach
Posts: 644
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You tried the one I wrote? I am pretty sure it doesn't work anymore. I wrote it for DCS 1.5.
I didn;t get Peter's solution to work (probably my fault) so I created a black polygon with lua...again that was for DCS 1.5 But my buddy Jabbers is currently writing a new tool that lets you setup you cockpit and generates all the exports according to your screen setup and resolutions including black backgrounds. It is far along but still WIP. Best to ask him in the splashone gaming discord if you can try/beta test the current built. cheers, WELD
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4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> https://www.twitch.tv/weltensegler WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274 Last edited by Weltensegler; 08-10-2019 at 04:25 AM. |
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Tags |
cockpit, cockpit building, multi-monitor, screen setup |
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