[RESOLVED]Electric circuit problem - ED Forums
 


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Old 07-18-2019, 08:23 PM   #1
OG84
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Cool [RESOLVED]Electric circuit problem

Hi,

after the latest patch, I have a problem with the electrical system.

When i switch on the cannons, the cockpit light and gunsight is flickering and then some fuses get blown.



I did not completely work through the manual yet, just a quick look into the startup section. I might look through the full manual on the upcoming weekend.

I was using the battery for startup, could that be a reason for the electrical problem mid flight?

It is reproducable.
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Old 07-18-2019, 09:00 PM   #2
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Flickering lights are a sign of a dead battery. Make sure the generator is turned on.
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Old 07-18-2019, 09:32 PM   #3
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I can confirm this. Some fuses pop up. Guns and Gear at least.

You can push them back in and the systems works again, but it can pop up again.


Fox
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Old 08-22-2019, 11:56 PM   #4
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Guys,

I noticed that when I turn on the guns with engine oil at 50C, no CB pup up occurs.

Tks,

Sydy
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Old 08-23-2019, 08:09 AM   #5
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Quote:
Originally Posted by Andy1966 View Post
Flickering lights are a sign of a dead battery. Make sure the generator is turned on.
The generator CB pops every time you turn on the gun arming switches. I push it back in, it immediately comes back out.
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Old 08-23-2019, 10:32 AM   #6
razo+r
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Also had this problem with air starts. Light flickering and the flap CB always popped out making me unable to use the flaps. Pushing itback in ended up in the CB popping back out immediately
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Old 08-23-2019, 10:55 AM   #7
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Wait for the oil to be at 50C! Looks like it works...
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Old 08-24-2019, 06:47 AM   #8
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This has been solved. take a look in the bugs section.
it is not a bug, but rather an operating error from pilot
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Old 08-24-2019, 08:10 PM   #9
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Quote:
Originally Posted by OG84 View Post
This has been solved. take a look in the bugs section.
it is not a bug, but rather an operating error from pilot
Hi guys, good news.

I’ve been flying the Anton quite a bit lately because I am converting a campaign to it.

I managed to find a solution. What I can figure out of it is that the generator is simulated as quite weak. Let me tell what’s been working to me so far. I am sorry if this is old for any of you.

Make the cockpit preparation as usual. Do not arm any gun at this point, but you may close CBs P80, P1 and P2.
Perform the engine start;
Remember to turn on the PITOT and to maintain at lease 1.200rpm
Set flaps for takeoff and open the gear cover.
Perform the takeoff.
Once with airborne and positive climb, command Gear up. Maintain speed bellow 250km/h. (Up to 300km/h although wrong it will retract, but reduce the engine!)
Observe the gear lights from green to red. Red means it’s locked up. Check wing gear indications pins retracted as well.
Once you see Undercarriage red lights, command flap up.
Once you see zero on the wing you may accelerate.
Once stablished on a safe climb, command Gun Safety Switch 1 (the top one for the cowling guns) to ON (up position). Now WAIT!!
Wait for at least 4 gun red lights to come on, indicating they are ready. Eventually all 6 will turn ON.
Once you see at least 4 gun red lights, command Gun Safety Switch II (wing cannons) to ON (up position).
Now command the stick safety switch to open.
Keep an eye on the PITOT light. If it goes our, GENERATOR CB tripped. Put it back in.
If you reduce too much power, GEN CB may trip as well.

Since I started doing it I only had the GEN CB tripped twice (in many many flights).

I will also open a thread about it just to highlight to everybody.

I wish you good luck. Soon I will publish a campaign with 10 missions for the 190 A-8.

All the best,

Sydy

Last edited by Sydy; 08-24-2019 at 08:19 PM.
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Old 08-28-2019, 10:03 PM   #10
iFoxRomeo
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Default [REPORTED]Anton´s Generator/Electrical bus not working properly

Case 1.1:

Generator CB in
Battery CB in

Engine RPM ~1800, arming the inner four weapons first, then the outer ones does not trip the Generator CB


Case 1.2:

Generator CB in
Battery CB in

Engine RPM above 2400, arming the inner four weapons, Generator CB trips off

-> RPM connected to arming the weapons and Gen CB tripping


Case 2.1

Generator CB in
Battery CB out

Engine RPM ~1800, arming the inner four weapons does not trip the Generator CB

-> Same result as Case 1.1. Electrical load is low enough to not trip the Gen CB. Does the battery get charged at 1800rpm?


Case 2.2

Generator CB in
Battery CB out

Engine RPM ~2400, arming the inner four weapons first, then the outer ones does not trip the Generator CB

-> No Overload. Without the Battery connected, the Generator´s CB has no overcurrent. But above 2000rpm the uv-light flicker, which points to another problem.


Case 3.1

Generator CB in
Battery CB in

Engine RPM ~1800, firing the inner(4) weapons only, the Generator CB trips off after ~3 seconds. The Battery can sustain the firing mechanism till the ammunition is depleted.

-> I couldn´t find a warning/caution/note in the real Anton´s Handbook, that prolonged burst are prohibited or cause problems.
But it is mentioned that the inner 4 weapons are to be cocked first and the 2 outer weapons after to prevent circuit/battery overload. This is mentioned several times.
And in DCS:FW-190A8 this 6-weapon-cocking-overload is modeled.
In the chapter for weapons testing the amount of ammunition for testing is mentioned, but nothing about overloading the circuit, if fired for a longer period of time.


Case 3.2

Generator CB in
Battery CB in

Engine RPM ~2200, firing the inner(4) weapons only, the Generator CB trips off after ~3 seconds. The Battery can sustain the firing mechanism till the ammunition is depleted.


Case 4.1

Generator CB in
Battery CB out

Engine RPM ~1800, firing the inner(4) weapons only till ammunition is depleted, the Generator CB does not trip.

-> 4 Weapons firing without charging the battery does not overload the generator


Case 4.2

Generator CB in
Battery CB out

Engine RPM ~2200, firing the inner(4) weapons only till ammunition is depleted, the Generator CB does not trip.

-> 4 Weapons firing without charging the battery does not overload the generator. Change in RPM does not change this behaviour


Case 5.1

Generator CB in
Battery CB in

Engine RPM ~1800, firing all weapons, 2-3sec total -> Gen trip, 3-4sec total -> Battery trip


Case 5.2

Generator CB in
Battery CB in

Engine RPM ~2200, firing all weapons, 2-3sec total -> Gen trip, 3-4sec total -> Battery trip

-> Too high load for Generator and Battery. RPM irrelevant.


Case 6.1

Generator CB in
Battery CB out

Engine RPM ~1900, firing all weapons, 2-3sec total -> Gen trip


Case 6.2

Generator CB in
Battery CB out

Engine RPM ~2400, firing all weapons, 2-3sec total -> Gen trip

-> Too high load of the Generator regardless of whether it charges the Battery or not, and regardless of the RPM.


Conclusion:
1. The Generator changes its behaviour around 2000rpm. The current for charging the Battery together with the weapon cocking and rpm above 2000 causes problems. That´s what many see as Gen CB trip inflight.

2. Firing all 4 inner Weapons at once overloads the Generator(CB) when the Battery is connected. Can happen inflight.

3. Firing all 6 Weapons at once(even if depleted, the mechanism draws the same current, tested this before), overloads the electrical system within 2-3 seconds. Does happen inflight. How is this system supposed to work with 8 total guns as A-8/R1?






12 Tracks as zip file attached.


Fox
Attached Files
File Type: zip Anton electrical trks.zip (2.59 MB, 43 views)
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