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#1 |
Community Manager
Join Date: Feb 2011
Location: BC, Canada
Posts: 24,916
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With all the issues we are seeing, could all server hosts please list server specs, connection type, and if possible a troublesome mission? I want to compile to see what everyone is doing and see if improvements can be made there. Please just list the info and leave discussion elsewhere.
If you don't want to share your mission publicly could you send it to me via PM? Also list all mods, scripts, etc. Thanks all!!
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![]() Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN Forum Rules • Forum Rules Guidelines ED Facebook Page • ED YouTube Page • Wags YouTube • My YouTube • My Discord - NineLine #0440 **How to Report a Bug** |
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#2 |
Member
Join Date: Jul 2016
Posts: 327
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I pretty much cant do what your asking(just because my system is made up of a cluster of systems, that are built to handle many servers), The server has a small script in the mission, and a small script as a hook, they both open lua socket connections, I have a nodeJS server hook into it and the server syncs what is going on with my external server, my external server uses this information to make all decisions(essentially making the game more than 2 threaded, and perpetual, units come back where they leave off) and sends back raw lua code back to be run(spawn/destroy/task/messages/scoring). this is why my server can handle massive amounts of load(1400+ units with 25+ ground CA units moving and shooting in convoys all attacking at the same time with 42 people on (this happened 2 nights ago, server never dropped below 40fps, it usually runs at 100+ fps)).
I do have some inner channels with things I find and I am giving the worst of the problems to BIGNEWY online, there are a lot of backend event API variables that are missing, like undefined weapons all over the place to name one, ground buildings are trying to capture nearby farps constantly, thing like that. I can open a channel and list all the ones off the top of my head if you like, but I do want to make sure you prioritize the worst of course the BIGGEST problem for big multiplayer servers right now if people trying to join and if your server even lists on the main server list. The joining time is in the minutes, there something really screwy with how the MP server synchronizes its data with the end user client that takes A TON of time.... (then theres the massive memory requirement on top of that) This is the DDCS Dynamic Caucasus server if your curious Server Stats and connection: I7-7700k 32 gigs of DDR4 m.2 SSD connection: ![]()
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Developer of DDCS MP Engine, dynamicdcs.com https://forums.eagle.ru/showthread.php?t=208608 Last edited by Drexx; 04-07-2018 at 10:37 PM. |
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#3 |
Junior Member
Join Date: Dec 2012
Posts: 48
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Intel Xeon CPU E3-1245 V2 @ 3.40 GHz
32 GB Ram 64 Bit. 2 TB HD Dedicated server compatible with DX 11. After about 10 to 15 minutes all weird stuff starts to happen, The AI Planes like the tanker and AWACS freeze and the players planes start to dart all over the place, making the server un usable for us. I pay £74 a month for the server, but im gonna have to cancell. This is only with two to three player on at one time. Hosting from my wn PC is much more stable. Any help to resolve this would be most appreciated
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#4 |
Junior Member
Join Date: Jan 2016
Posts: 44
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Windows 7 Professional 64 Bit
16 gb RAM i5-3570 @3.4ghz GTX 1050 Ti ![]()
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#5 | |
Senior Member
Join Date: Jul 2017
Posts: 1,372
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METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests |
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#6 | |
Senior Member
Join Date: Jul 2017
Posts: 1,372
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my mission uses all aircraft in the sim and uses MOOSE features Havoc Server - hosts up to 30 people 3.4Ghz Xeon 32G RAM 64 Server OS 1GB Network IP 4 Only NO MODS I will echo what Drexx has said, I see a LOT of people connecting .... for ages then the poor buggers get disconnected before fully getting to the server. NOTE: I added which protocol(s) the network card on the server is configured for ![]()
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METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Last edited by Johnny_Rico; 04-12-2018 at 01:05 PM. |
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#7 | |
Junior Member
Join Date: Dec 2012
Posts: 48
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Hmm thats interesting, i wonder why its needed. Will having a sound device enabled make the server run better?
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#8 |
Senior Member
Join Date: Sep 2015
Location: West Sussex, United Kingdom
Posts: 2,154
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We don't have a sound card on our rented server and It's running well.
We have crashed but not constantly Sent from my SM-G950F using Tapatalk
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Razbam Community Manager Water cooled i7-7700K oc at 5Ghz | 2080ti | 32GB DDR4 Ram | Virpil T50 | Warthog Throttle | Saitek Peddles | Rift S Razbam Website | Facebook Page | Offical Razbam YouTube Channel |
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#9 | |
Senior Member
Join Date: Jul 2017
Posts: 1,372
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The problem was not crashing but terrible d-sync on the server Which OS are you using on your server ?
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METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests |
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#10 | |
Junior Member
Join Date: Dec 2012
Posts: 48
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Can i ask where your server is from ?
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