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Old 11-17-2019, 02:39 AM   #1851
freehand
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Originally Posted by Lange_666 View Post
Solved...

Edit: 15/11/2019
Since it's only when the Rift S is hooked up to the PCI USB board and the graphics card also sits on the PCI bis, could it be that these disturb each other?
If yes... how is it possible that it didn't happen on first install of the USB PCI board but only after a week?

Does the .Net Framework update plays a role in this?
Or the Cumulative update KB4517389 which has an update for Microsoft's Hololens?
Which pci slot are you using on the motherboard.

If using the other gfx slot check with gpuz to see if your 1080ti is running at full chat on mine the usb card will rob performance from slot 1 if I use slot 2 with the usb card.

Why it worked before no idea
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Old 11-17-2019, 06:50 AM   #1852
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If using the other gfx slot check with gpuz to see if your 1080ti is running at full chat on mine the usb card will rob performance from slot 1 if I use slot 2 with the usb card.

I thought of that but couldn't see much difference on the mission i use as a testcase + it would only fit into a GFX slot.
Since it works on the motherboard USB now (without a problem, for now) i removed the PCI USB board again + it was recommended to use an extra (15-pin) power connector on the card. With my current setup, i only have one connector left but with the way everything is hooked up and placed right now, i can't reach the PCI card with that connector. Will need another cable.
It might be possible that the Rift-S drew that much power out of the PCI card that it dipped under a certain tresshold giving me the jidder view when my head (just an assumption, can only tell it this is true if i connect that extra power connector). And then again, why didn't it have this problem in the first week of using it?
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Old 11-19-2019, 07:45 PM   #1853
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Anyone having issues when they are in game and you remove your headset for a minute and put it back on you lose tracking?

Rift S headset.
It will frequently not be at the same point in space when I put it back on my head, but that’s what the “center view” button is for, mapped to my HOTAS. If you mean it just continually can’t track your head after you take it off, then no, I don’t get that. Works well for me, and I frequently take the headset off and put it aside, when I pause the game to go do something else.
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Old 11-19-2019, 07:57 PM   #1854
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It will frequently not be at the same point in space when I put it back on my head, but that’s what the “center view” button is for, mapped to my HOTAS. If you mean it just continually can’t track your head after you take it off, then no, I don’t get that. Works well for me, and I frequently take the headset off and put it aside, when I pause the game to go do something else.
My experience as well.
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Old 11-20-2019, 08:14 AM   #1855
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Hi guys! I am considering this headset fro my first VR experience but I am interested in knowing which performance should I expect first.

Do you know more or less if I will be able to have a good experience with:

- 7700K @ 4,8 ghz
- EVGA RTX 2080 XC ULTRA
- 32 GB RAM @ 3200 mhz
- Game on SSD
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Old 11-20-2019, 10:17 AM   #1856
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Originally Posted by Al-Azraq View Post
Hi guys! I am considering this headset fro my first VR experience but I am interested in knowing which performance should I expect first.

Do you know more or less if I will be able to have a good experience with:

- 7700K @ 4,8 ghz
- EVGA RTX 2080 XC ULTRA
- 32 GB RAM @ 3200 mhz
- Game on SSD
Yes.
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Old 11-20-2019, 10:39 AM   #1857
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Originally Posted by dburne View Post
Yes.
Thanks mate! Do you happen to know how many FPS should I expect?
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Old 11-20-2019, 11:02 AM   #1858
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Thanks mate! Do you happen to know how many FPS should I expect?
With ASW employed, you will be at 40 fps a fair amount of time, like when down low or a lot of activity going on, but it will be smooth. Will have some slight ghosting of planes as they fly by when at 40 fps, some folks it bothers more than others. I personally do not find it a big annoyance.
When not a lot of activity and up higher, you will be at 80 fps (ASW not kicked in) and it will be ideal.
Keep in mind with ASW on and at 40 fps, it is interpolating every other frame for an 80 Hz end result.

Alternatively you can run it with ASW disabled and get varying framerates, however may introduce some stutter when down low. And the stutter can be subjective also as to how it appears to the individual.

Overall you should get a decent experience.
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Old 11-20-2019, 11:30 AM   #1859
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Quote:
Originally Posted by dburne View Post
With ASW employed, you will be at 40 fps a fair amount of time, like when down low or a lot of activity going on, but it will be smooth. Will have some slight ghosting of planes as they fly by when at 40 fps, some folks it bothers more than others. I personally do not find it a big annoyance.
When not a lot of activity and up higher, you will be at 80 fps (ASW not kicked in) and it will be ideal.
Keep in mind with ASW on and at 40 fps, it is interpolating every other frame for an 80 Hz end result.

Alternatively you can run it with ASW disabled and get varying framerates, however may introduce some stutter when down low. And the stutter can be subjective also as to how it appears to the individual.

Overall you should get a decent experience.
Thanks a lot, I really appreciate your input. I will keep thinking about it.
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Old 11-20-2019, 03:42 PM   #1860
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Quote:
Originally Posted by Al-Azraq View Post
Hi guys! I am considering this headset fro my first VR experience but I am interested in knowing which performance should I expect first.

Do you know more or less if I will be able to have a good experience with:

- 7700K @ 4,8 ghz
- EVGA RTX 2080 XC ULTRA
- 32 GB RAM @ 3200 mhz
- Game on SSD
I have a similar setup. Same videocard, but older CPU and RAM. With most settings at high and PD at 1.6, I can easily hold 40 FPS at low altitude in populated areas. I used this guide as a baseline and tweaked it as necessary.
https://vr4dcs.com/2019/09/15/rift-s-setup-in-dcs/
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