Players in SPECTATORS can still control units with Combined Arms - Page 2 - ED Forums
 


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Old 11-14-2019, 01:40 PM   #11
BIGNEWY
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Does anyone have a small mission which can show this spectator issue happening?

I need some thing small and to the point, I have tried to reproduce with my own server and was unable.

thanks
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Old 11-14-2019, 05:06 PM   #12
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Does anyone have a small mission which can show this spectator issue happening?

I need some thing small and to the point, I have tried to reproduce with my own server and was unable.

thanks
There are certain scripts, like CTLD, that spawn units (NOT late activation) from a database. It seems that these newly spawned units can be controlled by anyone, such as spectators, the opposing team's tactical commanders, and those who are not even in the tactical commander role. This only happens a player is in the server when the unit is spawned, however. Someone who is already present must leave the server and then rejoin to fix it.
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Old 11-14-2019, 05:46 PM   #13
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Thanks MobiSev

If someone can give me a very simple mission with the scripts in place that will replicate this issue I will report it.
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Old 11-14-2019, 07:41 PM   #14
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I see this happening also, and it can be replicated every time units get spawned via addGroup-scripting and not late/activation (e.g. on the havoc-company server/-s).
I have the feeling that the introduction of the "Game Master Only" option for groups in the ME might play a role here. That option, when inspecting the mission file within the miz file, sets the group variable/attribute ["uncontrollable"] to either true or false.
I do not see anything similar in any of the popular scripts (moose, ctld, mist) when defining group tables for spawning. Also in my scripts, that script-spawn groups/units, I never used it.
I will contact havoc-company or try myself if it makes a difference when adding that attribute to the group's spawn tables.

Edit: moose seems to use deepcopy'd group data, so if it was set in the mission editor, spawned groups should inherit the uncontrolled setting; the same holds true for mist, as I just found out. Hence, the coalition.addGroup-spawning _might_ not be the problem.

Last edited by Catweedle; 11-15-2019 at 12:36 AM. Reason: I was wrong.
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Old 11-20-2019, 02:43 PM   #15
mono6020
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Hi

you do it in the mission editor in the mission options, if the mission has external views disabled and is loaded by the server it wont have that view.

thanks
Hi,
i disabled external views in the mission option but still can go into spectator view on the server and see everything on the F10 Map (see attached screenshot)
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