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F-15 engine sound afterburner bangs


hazzer

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Hi, when in afterburner every throttle movement creates a loud annoying bang in external and internal view. I'm sure the f-15 doesn't actually do this so is there a way to remove the sound?

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Sounds like your small throttle movements are actually taking the engines in and out of afterburner. Pretty sure there would be a significant sound in the real thing.

 

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  • 1 year later...

Sorry to dig up an old thread, but just joined the forum and trollinf thru the old posts. Worked 15s for 11 years and been around them and in the back seat during numerous burner maintenance runs. From the cockpit you don't hear anything, but you do feel a little thump in the seat. They probably modeled the game to provide some sort of feedback. Now standing near the back of the jet during an afterburner run is totally different. You definitely can FEEL each stage of afterburner. It's not a bang but more of a percussion that you feel head to toe. Kind of hard to explain that feeling....but very impressive.

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Its an audio setting that can be eazily altered to whatever you want or to no effects at all , ive turned mine into the actuator sound for the turkey feathers.

 

Cheers

Jafa

 

Yeah but it should be changed as it is incorrect

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Yeah but it should be changed as it is incorrect

+1

at least it doesn't come with audible cockpit switches like some modules... I don't get the idea to put imaginary sound as an excuse for lost "feeling".

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This is a GAME not a sim.

 

Jafa.

 

Well the game has incorrect sounds?

 

You have made sounds before for the spitfire and p51? I loved them as they are more accurate

RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals

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Yeah but it should be changed as it is incorrect

I actually think it should not.

In the real fighter you can feel it through your body, like a "bass kick" in your back, plus the extra acceleration. In the game you obviously can't replicate such feeling so there needs to be a "workaround" for it. The subtle sound is a pretty functional way of simulating what you would feel.

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To each their own. I don't feel like having fictional sound "workarounds" have any place in a study sim. It's not Hollywood.

 

Then you should only use DCS with a full motion cockpit because mouse inputs instead of physical interaction along with the absence of actual motion feedback.

Being too much on the "purist side" only deters from the overall experience

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