Improved stability and dedicated server - Discussion - Page 17 - ED Forums
 


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Old 07-12-2018, 03:31 PM   #161
112th_Rossi
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Originally Posted by NineLine View Post
I dont think that is true at all. There are still players that have no interest in MP, same as there are some that have no interest in SP.
There is obviously a split player base, both sides are significant. It's just those that enjoy multiplayer co-operation are getting a bum deal as it stands
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Old 07-12-2018, 04:29 PM   #162
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I have had a lot of bad experiences, dealing with people overloading their stuff with useless crap. For example when browsing servers I see mod lists with 30, 40 (OR MORE???!!!) that's always a bad sign lol 'Dynamic this'or 'Live that' usually translates to disaster where I take a 60-70% FPS hit.
Yes, yes, but remember you're talking about Arma. DCS server hosts don't do that (as far as I can see in my limited experience). Have a go in DCS server browser, try the public servers and you will see what I'm talking about. Don't let your Arma experience put you off from DCS multiplayer, it's amazing.


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I care about multiplayer but I'll never say single player is dead. Nothing beats a well put together campaign that is immersive.
Defenityely not dead, all I'm saying is I'm almost sure (I don't have any numbers) that there is a much higher turnover in singleplayer - with people learning the game, doing campaigns, free flights, etc. and then slowly abandoning the game (how many times can you do free flights and play the same storylined campaign without getting tired of them?) - than with multiplayers, where experienced players who know everything there is to know about the game hang and never get tired because it's never the same. Maybe most of the money income is due to singleplayer (higher turnover?) but the core loyal player base I guess is in multuiplayer.
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Old 07-12-2018, 04:29 PM   #163
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There is obviously a split player base, both sides are significant. It's just those that enjoy multiplayer co-operation are getting a bum deal as it stands
It might seem like that, but its not the intent, the single player issues are easier to address, and took benefits from the core fixes much faster than MP does, its just how it works. Now that the core is settling down, MP will get some much needed love. Of course it all takes time, and we all want it now, but it will get some love, it has been behind the scenes for months now. They are getting close to start laying out the path to a brighter MP future.
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Old 07-12-2018, 04:34 PM   #164
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I just want to toss my hat in the ring as another person that really enjoys MP, but often plays SP because the MP stability is not where it needs to be.

Even small missions with friends almost always end in a server crash within the first hour. SP is the only way I can guarantee a successful RTB. I would play a lot more DCS (and likely get a few more modules) if MP was more stable.

Thank you for looking into it, ED!
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Old 07-12-2018, 04:51 PM   #165
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I just want to toss my hat in the ring as another person that really enjoys MP, but often plays SP because the MP stability is not where it needs to be.

Even small missions with friends almost always end in a server crash within the first hour. SP is the only way I can guarantee a successful RTB. I would play a lot more DCS (and likely get a few more modules) if MP was more stable.

Thank you for looking into it, ED!
Pretty much this; DCS is really unstable to play online, even on small group coop stuff. As much as I'd love to see the big servers work well, I'd be a pretty happy camper if i could play with my friends.
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Old 07-12-2018, 05:25 PM   #166
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Im an older, flight sim enthusiast that rediscovered flight sims because of VR and I've read this whole thread .

For me the most interesting takeaway from this thread, and the official responses, ( also combined with about 3 years experience with DCS) is that what we are really talking about is less about the tech challenges being discussed here for multiplayer support and more about what the user base demands.

DCS has created a great sand box for a professional flight model with multiplayer functionality. The user base is pushing the product into a dynamic, multiplayer environment with some smart and creative ways to work around existing bottlenecks. Whether everyone likes this or not that is where the energy is.

The future is clear, PFM on larger servers with dynamic, third party content / mission creators.

(Reread that sentence above.)

If ED can truly support this direction in the way the community wants (we know there's tech limits but theres also community expertise, - real experts not armchair devs) that can help workaround limits and move this sim beyond what we know today.

To sum up, if ED can enhance MP servers, the user base will "Buy'em and fly 'em", if not, there's only so many grey-haired single players spending their retirement money on the next module and that can't be a road to growth.

It's a good problem to have. Nothing quite like creating a successful product and then have the user base begin to move and drive expectations. My hope is that ED rises to the occasion.

I've never been more excited to see the update coming this Friday.
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Old 07-12-2018, 05:41 PM   #167
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ED,


Don't let all the griping get you down. You know what they say, it is always the 10-20% that scream the loudest. You all have been doing a great job.


Sure there are a few issues in multiplayer, I know you all are working on. Strange though as long as I stay off of the the overly scripted servers, they magically disappear. I only get a strange issue once in a while then.

People need to remember when you add thousands upon thousands of lines of scripting on top of a program when you have no real insight into the code it is bound to cause numerous issues. It seems you are expected to design your product based upon what 2 or 3 server admins want you to do with it. Then they hit you with the ego that their way is always right and yours is always wrong.

Don't let it get you down and keep up the great work.
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Old 07-12-2018, 05:56 PM   #168
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Originally Posted by PeaceSells View Post
Yes, yes, but remember you're talking about Arma. DCS server hosts don't do that (as far as I can see in my limited experience). Have a go in DCS server browser, try the public servers and you will see what I'm talking about. Don't let your Arma experience put you off from DCS multiplayer, it's amazing.




Defenityely not dead, all I'm saying is I'm almost sure (I don't have any numbers) that there is a much higher turnover in singleplayer - with people learning the game, doing campaigns, free flights, etc. and then slowly abandoning the game (how many times can you do free flights and play the same storylined campaign without getting tired of them?) - than with multiplayers, where experienced players who know everything there is to know about the game hang and never get tired because it's never the same. Maybe most of the money income is due to singleplayer (higher turnover?) but the core loyal player base I guess is in multuiplayer.
You are possibly right about the SP turn over. But I've had dcs for longer than 8 years and just recently tried getting online. Maiy because the last time I attempted I didn't know much and I sucked. People were not as friendly but with hoggit server and finding people on Reddit, I've come to like it more.

So if dedicated servers and optimizations to allow dynamic things, a spawn system, maybe a dynamic online mode like battlefield 1 operations where your team gets more resources, etc based on how you do, gets put in or if it's just net code optimizations to make it better, more people would enjoy multiplayer more.

One thing I hate about any mp game is you get on a team or squad that doesn't work together or is rude, doesn't value teamwork. But this niche community is better it seems. As long as ED is working with the sever hosters, things can get better and it will be even more welcoming.
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Old 07-12-2018, 06:55 PM   #169
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Originally Posted by ddwg72 View Post
ED,


Don't let all the griping get you down. You know what they say, it is always the 10-20% that scream the loudest. You all have been doing a great job.


Sure there are a few issues in multiplayer, I know you all are working on. Strange though as long as I stay off of the the overly scripted servers, they magically disappear. I only get a strange issue once in a while then.

People need to remember when you add thousands upon thousands of lines of scripting on top of a program when you have no real insight into the code it is bound to cause numerous issues. It seems you are expected to design your product based upon what 2 or 3 server admins want you to do with it. Then they hit you with the ego that their way is always right and yours is always wrong.

Don't let it get you down and keep up the great work.
I don't know where you see this. The server admins that work regularly 6+ hours a day coding (n addition to their jobs) trying to keep up their servers are actively trying to communicate with ED, which they are right now, to make DCS better. There are a few issues in MP, but those issues are game-breaking for a lot of people. Nobody is griping here, everybody is wanting the same result, which is a better DCS MP, and obviously ED are working on it, but the server admins who are creating these wonderful and extremely complex dynamic missions have to deal with so many bugs that should have been fixed some time ago, and that is why everyone is talking here.

ED are working very hard to resolve this in coordination with the community, and the fact that you think that this community which has been, still is, and hopefully will continue to support ED greatly with help is GRIPING ED? That really is an insult to what lots of people do working up to 6 hours a day out of their free time on extremely creative, extremely complex, dynamic multiplayer campaigns on servers with 40+ people regularly trying to fix and deal with bugs present in DCS, of course along with continually finding workarounds for issues in DCS' code. What we are doing right now, all of us, is trying to work with ED, understanding eachother and both our needs and capabilities, to try to make DCS MP a good experience for all.

Last edited by WarrenSkip; 07-12-2018 at 06:57 PM.
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Old 07-12-2018, 07:16 PM   #170
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I don't know where you see this. The server admins that work regularly 6+ hours a day coding (n addition to their jobs) trying to keep up their servers are actively trying to communicate with ED, which they are right now, to make DCS better. There are a few issues in MP, but those issues are game-breaking for a lot of people. Nobody is griping here, everybody is wanting the same result, which is a better DCS MP, and obviously ED are working on it, but the server admins who are creating these wonderful and extremely complex dynamic missions have to deal with so many bugs that should have been fixed some time ago, and that is why everyone is talking here.

ED are working very hard to resolve this in coordination with the community, and the fact that you think that this community which has been, still is, and hopefully will continue to support ED greatly with help is GRIPING ED? That really is an insult to what lots of people do working up to 6 hours a day out of their free time on extremely creative, extremely complex, dynamic multiplayer campaigns on servers with 40+ people regularly trying to fix and deal with bugs present in DCS, of course along with continually finding workarounds for issues in DCS' code. What we are doing right now, all of us, is trying to work with ED, understanding eachother and both our needs and capabilities, to try to make DCS MP a good experience for all.
Thank you Sir, this thread is a breath of fresh air
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