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Old 03-02-2018, 02:21 PM   #21
PB0_CEF
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Hotfix 2 for all the Mirage over Caucasus versions and Eagle over Caucasus :
Fixed a big error which prevented DCE to generate red ground attack missions ! Sorry for that
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Old 03-15-2018, 01:11 PM   #22
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Quote:
Originally Posted by Riverseeker View Post
this should be sticked.

This post definitely needs to be stickied! I'm finding it an excellent way to keep up to speed with all the excellent DCE campaigns without being able to regularly check the forum.
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Old 05-19-2018, 11:17 AM   #23
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Anybody has plan to make a dynamic campaign for the F18 when it will be out?
Thanks
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Old 05-20-2018, 10:41 AM   #24
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Well I will try to make a Strait of Hormuz campaign as soon as possible if it works (I was able to do it on Caucasus but never on Normandie ) but I didn't buy F18 module yet ...
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Old 06-04-2018, 08:50 AM   #25
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New FALCAW F/A-18C campaigns : one campaign in Nevada and one in Caucasus
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Old 06-04-2018, 11:40 AM   #26
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Thanks! Love this post. It would be a nightmare otherwise to find all the campaigns.
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Old 06-04-2018, 12:14 PM   #27
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Well, I hope this post to be sticked but not sure it's possible and Who can do it ?
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Old 06-05-2018, 03:28 PM   #28
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Is there a way to reduce the time from mission start to depature?
I'm sitting idle for almost 20 minutes every mission, waiting for CAP to get rolling.

Accelerating time really doesn't do anything for me past 2x, with this many units on the map a single core can only do so much
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Old 06-06-2018, 07:18 AM   #29
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Quote:
Originally Posted by El Bastardo View Post
Is there a way to reduce the time from mission start to depature?
I'm sitting idle for almost 20 minutes every mission, waiting for CAP to get rolling.

Accelerating time really doesn't do anything for me past 2x, with this many units on the map a single core can only do so much
In the /init/camp_init.lua file there is a parameter

startup_time_player = 1200, --time in seconds allocated for startup, taxi and take off for player flight

which you can change, that should work. After you have changed it you will need to run FirstMission.bat to reinitialize the campaign for the new files in the Init folder that you changed.
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Old 06-06-2018, 11:04 AM   #30
El Bastardo
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Quote:
Originally Posted by Falcaw View Post
In the /init/camp_init.lua file there is a parameter

startup_time_player = 1200, --time in seconds allocated for startup, taxi and take off for player flight

which you can change, that should work. After you have changed it you will need to run FirstMission.bat to reinitialize the campaign for the new files in the Init folder that you changed.
Thank you, that did the trick.
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