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Old 06-15-2013, 11:21 AM   #11
Pelmo
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Heater, prendo nota che tu non dia importanza al nuovo engine. Non ne ero a conoscenza.
Anch'io, come sicuramente il 98% degli utenti, desideriamo che venga sistemato al più presto FC3, rilasciata la patch 1.2.5 e che si mettano finalmente a pieno regime per sviluppare l'Hornet. Ma concorderai sul fatto, che questo simulatore, "dovrebbe" supportare i processori multicore, non credi? Il guadagno in fps sarebbe decisamente evidente.
Poi amen, se questo non avverrà mai o fra 50 anni, pazienza..
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Old 06-15-2013, 01:45 PM   #12
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Cosa c'e' da sistemare In FC3? Non sara' mai simulativo. Ironicamente sarebbe piu' conveniente buttare nel cesso tutto Flaming Cliffs e dedicarsi a moduli completamente simulativi (a livello di A10C per intenderci), se non fosse che c'e' il denaro in mezzo, e purtroppo non vivendo in paradise dobbiamo attendere che I developers accontentino la massa "arcade" (che vende di piu') prima di potersi dedicare a cose piu' serie (ma molto meno remunerative).
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Old 06-20-2013, 09:44 AM   #13
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Default News by Eagle Dynamics, email 20 giugno.

EMAIL By EAGLE DYNAMICS
Quote:
DCS Summer Sale:
Starting the 20th of June, we will offer massive 60% off sale of DCS products. The exception will be Lock On: Flaming Cliffs 3 having a 40% off sale. The sale will last until the 30th of June:

DCS: UH-1H Huey - $19.99
DCS: Combined Arms – $11.99
DCS: P-51D Mustang – $15.99
DCS: Black Shark 2 - $15.99
DCS: Black Shark 2 Upgrade – $11.99
DCS: A-10C Warthog – $15.99
DCS: A-10C Warthog 1.1.0.7 (English DVD box) – $15.99
DCS: Black Shark (DVD box) – $15.99
Lock On: Flaming Cliffs 3 – $29.99
DCS: Black Shark – $7.99

DCS Version 1.2.5 Coming Soon:
After the release of DCS version 1.2.4, we released multiple updates using our automatic updater. We are now moving forward on the next major update, version 1.2.5. Our primary focus will be on improving game performance, addressing game play issues, and setting the stage for further modules. Key features planned for version 1.2.5 include:

DCS World :
Further improvements to game stability.
Corrected module installation issues.
Resource manager: Corrected logistic links.
Resource manager: The value, speed and periodically have been adjusted. Default supply speed is now 60 rm/h.
Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
Added "STOP TRANSMISSION" trigger action.
AI behavior option "DISPERCE UNDER FIRE" now has new parameter - dispersion delay.
Added new AI behavior option - "RTB ON OUT OF AMMO".
Added more tooltips to the Mission Editor.
Message filter for Lock On aircraft: RShift+\.
Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
Detection of radars by RWR have been reworked to make player and AI systems equal.
The parking spaces for Anapa and Krymsk airbases have been corrected.
Su-25T: The gun funnel has been adjusted.
Added new Su-27 skins.
The several air to air missile factors have been adjusted.
Updated airbase charts by http://www.10thGunfighters.de and http://www.ariescon.com
Fixed input deadlock.
M256 HEAT ballistics corrected.
Improved fire and smoke of aircraft fragments.
Improved material of flares.
Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
The broken input after exporting to HTML is fixed.

DCS: UH-1H Huey :
Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
The UH-1H manuals and readme have been updated.
Fixed UH-1H training files.
Sound samples path has been updated.

Lock On: Flaming Cliffs 3 :
Su-25: Bombs falling short when using CCRP has been fixed.
Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight.
F-15: Crash or freeze in the F-15C when on the ramp when changing HUD Modes are fixed.
F-15: Negative airspeed values should are now correctly displayed on the HUD airspeed tape.
The FC3 installation check has been fixed.
“Betty” voice warnings now use native language.
The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

DCS: Black Shark 2 :
Ka-50 EKRAN refactoring.

DCS: Combined Arms:
Adjusted the machine gun sights for several vehicles.
Updated and New Units

As we improve DCS World, we are giving a face lift to many older objects and adding a few new ones. Current object work includes improved models for several Russian air-to-air missiles, Tu-22M3 and a new MQ-9 "Reaper" UCAV unit.

DCS: Mi-8MTV2 :
As Belsimtek works on the final release of DCS: UH-1H Huey, they are already hard at work on their next DCS module: the work horse Mi-8MTV2. This will be modeled to the same level of detail as the UH-1H, meaning, you will not find a more accurate and detailed simulation of this helicopter.

Improving the DCS GUI :
In parallel with improving the simulation aspects of DCS, we are also updating some of the GUI to make it much more intuitive to select missions, campaigns and training missions. All of these screens will use a new, common interface.

The Next Eagle Dynamics DCS Modules:

Later this year, we will offer:
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs
F-15C: DCS Flaming Cliffs
Su-27: DCS Flaming Cliffs

This modules will feature:
1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- AFM
4- Lock On level cockpit systems
$19.99 USD at release









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Old 06-20-2013, 10:21 AM   #14
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Cosa devo fare per ricevere anch'io le newsletter dalla ED?
Grazie.
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Old 06-20-2013, 11:49 AM   #15
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Dare il culo a Wags!

Cazzate a parte..

Sinceramente non ho capito cosa gli stia passando per la testa..
Ogni aereo con AFM = 20$ -> 15€
..
Ci potrebbe anche stare. Ci potrebbe.

Domanda:

Dopo la troiata che hanno fatto, cioè quella di abbassare tutti i prezzi dal 40 al 60 per cento (vedi UH1 uscito a 40$ o quant'era ed ora a 20$), in quanti compreranno subito un modulo DCS?

Domanda numero B (): ma io che invece familia pouvera no può prendere aerio dcs a 20 dolla.... Tu DCS mi tolie aereo sfigato da DCS?
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Old 06-20-2013, 11:58 AM   #16
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non lo capisco nemmeno io.
fanno questi sconti perchè hanno bisogno di maggior vendite (= più ricavati) o gli affari vanno talmente bene che se lo possono permettere?
boh.
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Old 06-20-2013, 12:20 PM   #17
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A se fanno un altro modulo a livello di DCS, non c'e' problema, glielo pago il prezzo pieno lo stesso giorno del lancio.. ma se devo spendere soldi in vacate alla FC3, allora possono pure tenerseli .. piuttosto glieli regalo quei soldi, ma mai comprero' quella roba, io sono qui perche' e' uno dei pochi simulatori rimasti, non ho intenzione di dare via soldi per aerei che si accendono premendo un tasto, senza avionica totalmente controllabile in cockpit, e che si proiettano in aria dopo 5 secondi che sei entrato in cockpit.. manco fosse guerre stellari!
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Old 06-20-2013, 12:40 PM   #18
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Scusa Npole, ma tu chi sei?
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Old 06-20-2013, 01:04 PM   #19
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npole, capisco che tu preferisci i moduli DCS e non i velivoli della serie FC3.
Gusti sono gusti e io rispetto i tui. Ma abbi pazienza e rispetta anche i gusti dei clienti a cui piace la simuazione in versione FC3.
A me per esempio, piacciono entrambi.
Se non ti piace FC3 non lo compri e finisce li.
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Old 06-20-2013, 01:09 PM   #20
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Quote:
Originally Posted by scorpion80 View Post
Scusa Npole, ma tu chi sei?
Ciao, sono Npole.. tu immagino sia scorpion80! Piacere di conoscerti... ma siamo OT.
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