Rex854Warrior Posted June 15, 2018 Share Posted June 15, 2018 Hello, I was wondering if the pull up done by the FCS after being launched by a catapult was correct. With the exact same loadout, weight, flaps and trim : If you have just started the plane and took off from the carrier, the pull up is not aggresive (barely any Gs and ~8 units of AoA) and you have good authority on the Stabilizers. If you launch from a catapult after having trapped a first time, the pull up will be hard (more then 4 Gs and around 14 units of AoA) and for some reason, even with full stick forward the plane will not go nose down. I'm pretty sure there is a problem here but please explain if i am doing something wrong :). Cheers, Rex. EDIT : I'll get some tracks and/or maybe a video tomorow. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
razo+r Posted June 15, 2018 Share Posted June 15, 2018 Hmm... Have you checked your trim settings? Link to comment Share on other sites More sharing options...
Rex854Warrior Posted June 16, 2018 Author Share Posted June 16, 2018 (edited) Hmm... Have you checked your trim settings? It is written in my first post that indeed trim was the same. EDIT : And correct. Sorry i misread your post Edited June 16, 2018 by Rex854Warrior [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nealius Posted June 16, 2018 Share Posted June 16, 2018 Before a cat launch I always press and hold the TO TRIM button until TRIM appears in the left DDI, then afterwards I manually set 16° nose up trim according to my weight as per the manual. Never had any extreme pitch after launch. The one time I did have a crazy pitch-up moment was when I failed to do the above procedure before launch. Link to comment Share on other sites More sharing options...
Rex854Warrior Posted June 16, 2018 Author Share Posted June 16, 2018 (edited) Before a cat launch I always press and hold the TO TRIM button until TRIM appears in the left DDI, then afterwards I manually set 16° nose up trim according to my weight as per the manual. Never had any extreme pitch after launch. The one time I did have a crazy pitch-up moment was when I failed to do the above procedure before launch. I'm testing it right now, will post when i have the results, but it's not a trim issue. Edited June 16, 2018 by Rex854Warrior [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ruprecht Posted June 16, 2018 Share Posted June 16, 2018 I have (once) had an issue with extreme nose up and not responding well to forward stick, but I've done many cat launches after hot refuel/rearm and I don't usually see any difference. Is it repeatable every single time for you? DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 | Streaming DCS sometimes: Link to comment Share on other sites More sharing options...
Pikey Posted June 16, 2018 Share Posted June 16, 2018 Every time this happened to me, it was because I left flaps in auto and flicking them down and up fixes the FCS's desire to be the next Space-X. The other thing is that the stabs reset to 12 ^ if you reset trim and they should be set to the take off weight as far as I understand, so depending on your weight, trimming seems to be counter productive as you have to set it again correctly. Loaded weights are stabs from 16-19 and you have to consult the manual for the number against your checklist weight. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Rex854Warrior Posted June 16, 2018 Author Share Posted June 16, 2018 (edited) I found one tacview file that was complete, i had a hard time landing so it's a bit long but it does showcase my problem : First launch : 43000Lbs, 5xMk-83s, two tanks, 2xAIM-9Ms, flaps half, trim 17°NU Rotation at 155 kts, 9.8° of AoA, 1.1G pull After hot rearm : 43000Lbs, 5xMk-83s, two tanks, 2xAIM-9Ms, flaps half, trim 17°NU Rotation 154 kts, 13° of AoA, 1.2G pull and i had a hard time getting the aircraft to the desired attitude This is only one example with a heavy loadout but i had the problem with much lighter loadouts and always after a first landing. This was on a multiplayer server with a stationnary carrier, the aircraft started wings folded, cold with no payload. https://drive.google.com/file/d/1RzbfywLgxFwX7ZahJZ-qeA4RkpEZj_81/view?usp=sharing First launch at 5:10:50ZULU, second at 5:28:48ZULU Edited June 16, 2018 by Rex854Warrior [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rex854Warrior Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) Another test after today's update, this time with a moving carrier (around 25kts head wind) and same behavior, first launch, i stay at around 9° of AoA and i do not need to push full stick forward to keep the aircraft level. Second launch, the aircraft takes 14° of AoA and alot more forward stick is needed to keep the aircraft level. The track showed that i crashed instead of trapping so i only have a tacview file. https://drive.google.com/file/d/1UaZ8Tms3W7kdyeLpa2CPiSixRLOcGcX-/view?usp=sharing This post can be moved to the bug section, my friends are also experiencing this behavior. P.S : I've also attached the mission i was using. Edited June 20, 2018 by Rex854Warrior [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
dburne Posted June 20, 2018 Share Posted June 20, 2018 I have been doing multiple cat launches after landing - lot of fun. I always hit Take Off trim button along with full flaps prior to launching and do not have any issue. Not sure if that is right or wrong procedurally, but seems to work good for me. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
lobo Posted June 20, 2018 Share Posted June 20, 2018 To the OP. Is your trim for T/O the same as for landing? Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/ Link to comment Share on other sites More sharing options...
Rex854Warrior Posted June 20, 2018 Author Share Posted June 20, 2018 Here is a video, i have the controls indicator at the bottom right, as for the AoA indexer on the HUD it shows similar figures to what was in the tacview i sent in my last post because it was the exact same mission and loadout. P.S. : Don't mind the horrible recovery ^^ [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rex854Warrior Posted June 20, 2018 Author Share Posted June 20, 2018 To the OP. Is your trim for T/O the same as for landing? Yes my trim was correctly set for my loadout, both launches. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rex854Warrior Posted June 26, 2018 Author Share Posted June 26, 2018 (edited) It would be very nice if a moderator could move back this post to the bug section, which is where I originaly posted but due the lack of evidence was moved here. I have already asked a moderator a few days ago, but did not get an answer, usually these requests are dealt with pretty quickly. (I'm not complaining) Edited June 26, 2018 by Rex854Warrior [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
macedk Posted June 27, 2018 Share Posted June 27, 2018 Yep early access. I can take off from cat position trim 0 and without cat launch in a light jet. Trim 16 right know seem to really jerk the jet. I can land on the boat by going hard aoa 20 over the wires and not brake the jet. So early access ;) OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Knives Posted June 29, 2018 Share Posted June 29, 2018 I had the same issue before. What I did to resolve it, after going through the shut down procedure and before shutting down the right engine I turn off the Mission computer. First I trun off MC 2 for 10 sec then MC 1 for another 10. If you do so you will see both DDI blink "Stand by" then every thing is restarted except few things related to HSI and others few. Also make sure after you set the takeoff trim, the numbers on the left matching the number on the right on FCS page. Sometimes if you applied left or right trims, it remains and do not reset. Doing all the above I launched from the carrier 3 times after refueling and rearming just as my first. Sent from my E6833 using Tapatalk Link to comment Share on other sites More sharing options...
Rex854Warrior Posted December 19, 2018 Author Share Posted December 19, 2018 (edited) This issue is still very much present in game, every time I launch from a catapult after landing or take off from a runway after landing, with the same payload and trim setting then on first take off, not touching the controls, the FCS pulls up way harder and prevents me from pulling the nose down with the stick, the same can be observed if you bolter on the ship, the FCS will pull up hard after you leave the ramp and it's almost impossible to pitch down for a few seconds. EDIT : i'll come around to gather the essential information and create a bug report. Edited December 19, 2018 by Rex854Warrior [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
erautour Posted December 19, 2018 Share Posted December 19, 2018 If I'm staying in the pattern I'll go to flaps full and start pitching down so I don't bust 600 feet. You have to man handle the jet a bit but with 16° NU it's to be expected. On a normal launch I get the flaps up immediately and then there' no need to be rough on the controls. Link to comment Share on other sites More sharing options...
Rex854Warrior Posted December 19, 2018 Author Share Posted December 19, 2018 (edited) If I'm staying in the pattern I'll go to flaps full and start pitching down so I don't bust 600 feet. You have to man handle the jet a bit but with 16° NU it's to be expected. On a normal launch I get the flaps up immediately and then there' no need to be rough on the controls. We're talking about a departure here, the FCS acts as if you boltered even if you have landed and when you take off for the second time, it's pulling up and really doesn't allow you to pitch down (the exact same behavior observed after a bolter). This can't be correct, the FCS gives you good authority and pulls up enough to keep your aircraft at 8.1° of AoA just after rotating if the airframe you are using has not flown beforehand. Also an F/A-18C pilot who tested the DCS module described the behavior of the FCS after a bolter is incorrect, and that along time ago, i'll try and get the video, in the mean time the youtube channel is called A.E.W. Edited December 19, 2018 by Rex854Warrior [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Deano87 Posted December 19, 2018 Share Posted December 19, 2018 Have you tried cycling flaps to Auto and back to Half before takeoff? Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again. Link to comment Share on other sites More sharing options...
Rex854Warrior Posted December 19, 2018 Author Share Posted December 19, 2018 Have you tried cycling flaps to Auto and back to Half before takeoff? I'll have to do more tests with heavier payloads but it seems that with a fairly light aircraft the problem is no more or at least alot less noticable, but that's probably just me, after cycling the flaps, thank you. But this is not indicated in the DCS manual, I don't think it is in the landing lesson, this is something that has to be added. Attached is the NATOPS checklist, it's not complete but putting the flaps in auto is one of the first items. I should have dug this up ages ago. Regards, Rex. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Deano87 Posted December 20, 2018 Share Posted December 20, 2018 No problem! I've had uncontrollable pitch-up takeoffs as well in various scenarios but its been completely solved by cycling the flaps back to Auto and then to Half, it seems to reset the FCS/Trim mode and puts things back to normal. Its now become part of my normal checklists. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again. Link to comment Share on other sites More sharing options...
Kazius Posted December 20, 2018 Share Posted December 20, 2018 I've never payed a lot of attention to this detail. But as developers they are probably wanting to get all the systems completed in the module before they tweak the flight model and systems to perfection. Sometimes adding things break things later on. Also, tweaking is best done with all systems completed. Then when they are tweaking the flight model they can make sure it works with everything they coded in. I'd say keep giving them data though. As we have seen, the moderators keep a close eye on things and I'm sure they forward these concerns to the developers whether it is in bug reports or not. Link to comment Share on other sites More sharing options...
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