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Old 12-22-2017, 06:55 AM   #21
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Quote:
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Holy crap Carss.. any chance of uploading that skin someplace??.. I'd love to use it for a couple of videos


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Haha, already done! You can download it Here

I'm going to be uploading more similarly
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Old 12-22-2017, 06:58 AM   #22
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Haha, already done! You can download it Here
I'm going to be uploading more similarly

Genius!
This is going to make for some kick-ass visuals!
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Old 12-22-2017, 07:02 AM   #23
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Genius!
This is going to make for some kick-ass visuals!
I'm now uploading a remake of my Iranian AF skin to be just as reflective

Here are some shots





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Old 12-22-2017, 08:40 AM   #24
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Well, I've finally had the chance to look over the paint kit...which I was unaware of previously! Sorry, a total noobie here in DCS realm...My apologies to Reflected for that...but since then I've been messing with the kit to come to some kind of "base metal"...just to come to grips with how the textures all interact...getting there....here's my 5th attempt....lol....getting better...I could go with this for now, until I get a more fluid understanding about how this new PBR system works. I setup the Spec Paint file with Discreet shading per channel so that I can perform non destructive tests....I really need getting used to it, but man, once it's setup, seems like it's a great way to go. I like this work flow, compared to P3D....I do find a few things annoying but on the whole it's not too bad switching back and forth.





Rick,

Amazing job there! Shiny, reflective, but not overdone at all. Bravo!
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Old 12-22-2017, 02:06 PM   #25
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Thanks Reflected! Appreciate that. One question:. Is it possible to load a paint in the sim without the tail numbers? I see that if you simply leave it blank it shows as "000". Is there an option somewhere to turn off those numbers?
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Old 12-22-2017, 05:26 PM   #26
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The F-86F still uses Specular + JSON, it does not use PBR RoughMets yet.
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Old 12-22-2017, 05:35 PM   #27
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Quote:
Originally Posted by Reflected View Post
It's my skin and I didn't make it so shiny on purpose. If you look at original photos taken in Korea they were nowhere nearly so shiny as the ones you see at airshows today.
Would you mind if i use your Spec files on our skin, i love your work
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Old 12-22-2017, 05:45 PM   #28
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Quote:
and I must say the results are Jaw dropping!
And that's no BS either That skin is gorgeous!
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Old 12-22-2017, 06:04 PM   #29
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The F-86F still uses Specular + JSON, it does not use PBR RoughMets yet.
Oh. I was under the impression that 2.0 was/is PBR compliant? Are you able to define which which models use what rendering mode? Ok then! At any rate, I used the SDK from War Thunder to learn how this stuff works. And it works precisely as described there. I don't know what JSON. It's, but it must be very similar to PBR? Or at least uses the same texture structure? I don't know, I'm asking.... I'm still very new to this scene.
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Old 12-22-2017, 06:55 PM   #30
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The Engine uses Deferred Shading and New/Future Models will be PBR Compatible, while existing models will either be converted to PBR (ie P-51D), or Use the Specular + JSON File to Convert the Specular Input to a PBR Compliant output. (F-86F)

The Benefits of Straight PBR RoughMets over SPECULAR+JSON are:
-More control over Material/Object Levels than you would w/ the Specular+JSON File (per pixel vs per texture)
-More Accurate Representation of Materials (Specular + JSON can have a lot of guesswork due to contrast and output values set in the JSON, w/ RoughMet everything uses the Global PBR Standard)
-Use of vast Internet Library of PBR Materials (ie freepbr.com).
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