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Old 09-26-2020, 01:44 PM   #1
norbot
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Default Multiple laser-rockets on the same target

Can we lauch multiple M-151 or M-282 rockets at the same target in a single pass?
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Old 09-26-2020, 03:31 PM   #2
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FYI, M-151 and M-282 are the warheads, so you have basically asked whether you can fire more than one normal rocket. But going by the title I assume you mean APKWS.

I don't see a reason why not, they are just normal rockets with another bit slotted in, so the plane will surely just see them as normal rockets.

IDK whether it would be safe or sensible, though.
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Old 09-28-2020, 07:20 AM   #3
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What would be pretty cool is firing two rockets at two nearby targets with a few seconds of delay between them, and then snapping the laser to the other target once the first rocket hits to change the course of the second rocket. It should work in theory as long as you don't move the laser too fast and the rocket still has energy.
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Old 09-28-2020, 07:32 AM   #4
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A better question would probably be if they can be fired again multiple targets — i.e. if the laser code is handled like a launcher/pylon ground setting or if they will keep on doing this rather silly in-cockpit reprogramming of weapons that you see with, for instance, laser-guided bombs.
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Old 09-28-2020, 01:11 PM   #5
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it's an A-10C simulator guys not MACROSS!
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Old 09-28-2020, 01:17 PM   #6
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Quote:
Originally Posted by icemaker View Post
it's an A-10C simulator guys not MACROSS!

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Old 09-28-2020, 01:37 PM   #7
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Quote:
Originally Posted by gachatar View Post
What would be pretty cool is firing two rockets at two nearby targets with a few seconds of delay between them, and then snapping the laser to the other target once the first rocket hits to change the course of the second rocket. It should work in theory as long as you don't move the laser too fast and the rocket still has energy.
You gotta remember what these rockets are being used for in real life...

Instead of dropping a 500lb JDAM on a building bad guys are shooting from they can shoot a 10lb bomb in the window of the room the bad guys are shooting from. This has many advantages.

- Reduces the chance of colateral damage / unwanted casaualties.
- Greatly increases the loiter time of CAS Assets.

500lb JDAMs on Station 3 & 9 = 2 targets.
Rocket pod on Station 3 & 9 = 14 Targets and less drag and weight on the aircraft.
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Old 09-28-2020, 01:46 PM   #8
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Each rocket can be given own laser code, but you wouldn't know what rocket you are firing, why all rockets in same pod has a same code, or the pairs of pods has same code.

Code is set physically only, no digital connection at all. You set it by dialing in a code number in the guidance section with a flathead screwdriver.

The pods are set to single fire, so you don't do a ripple fire (whole pod at once) as it would be just wasteful, but technically possible so shouldn't be limited from doing so.

If you know now how to fire rockets on hornet, or any vehicle, you know how to fire APKWS. There is no difference in the process than you want to have a laser designating target at firing moment or soon after firing.
Rockets are LOAL.

As quickly you can switch laser designator between rockets explosions, you can hit multiple targets in one pass, but you are limited to rocket flight dynamics performance by speed, range and lift capability to have enough rate change to turn at new laser spot position.

Example if you start at altitude from 9-10 km distance, fire rocket every 5 seconds for targets that are nearby, you have few seconds difference only. With 7-10 seconds you have a better change to have time for rocket to turn depending distance of separation.
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Old 09-28-2020, 04:16 PM   #9
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Quote:
Originally Posted by icemaker View Post
it's an A-10C simulator guys not MACROSS!
That's kind of the point: the A-10C has never properly simulated how laser settings really work and have instead had this nonsense MFD-driven in-flight, in-cockpit setup. Same goes for many other laser-guided weapons in ED modules — it should be noted that a few third party modules do it right, as ground settings that can't be changed while in the air.

A real A-10C would actually be able to macross it up, if supported by a small disco lightshow, but the ones in DCS can't because they're tied to the inaccurate laser setup (that is most likely there to work along side the equally inaccurate JTAC system). Now, it would obviously not be entirely reasonable to have 14 different spotters lasing different targets in any sensible or realistic scenario, but technically, that really should be possible.

Macross capabilities would be a more realistic A-10C simulator than what the current laser control setup allows for, ironically enough.
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Old 09-28-2020, 08:46 PM   #10
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Quote:
Originally Posted by Fri13 View Post
Each rocket can be given own laser code

Looks like not an each rocket, but an each station, when rockets pod is installed.

But from other side, yes, each rocket...each launch - change laser code
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