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23-09-2020 Patch Feedback thread


IronMike

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To be honest, I am not sure, but from what we gathered, I would very carefully suggest "no". Mainly due to the fact that helos usually fall way below the notch filter limits, but even if they did produce some kind of return with the rotors, not sure if it was significant enough for one, or even doable/ reproduceable in DCS for that matter. Gyro or Naquaii can probably give you a better, more correct and more knowledgeable answer to this question, I'll forward it to them.
Thank you Sir.

 

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Thank you Sir.

 

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Hi!

 

Please see this link: https://www.radartutorial.eu/10.processing/sp16.en.html .

 

A modern radar with a dedicated helicopter detection channel uses techniques not available in an older analogue radar like the AWG-9.

 

If detected in the AWG-9, which would be unlikely as the RCS of the rotor blades is very small, the AWG-9 wouldn't know what to make of it.

 

The returns would be random snapshots of a very tiny target exhibiting seemingly random doppler returns and would make it highly unlikely that you'd receive two identical consecutive returns making the formation of a track very unlikely.

 

If detected you might be able to see faint traces on the DDD from the helictoper but being very very faint and random it would be really difficult to differentiate from clutter.

 

Unfortunately this means that helicopter hunting in the F-14 should be restricted to Pulse mode only. (Unless you're hunting a very fast helicopter ofc!)

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I'm kinda surprised, guess helicopter hunting was no priority.

I have some experience with analog gbad radars, roughly the age of the Tomcat radar. There you got very destinctiv returns of the rotorblades which make, in my experience good radar reflectors and are great for a huge dopplershift in the approaching and receiding band, wit the parts closer to the mast mostly filtered out - the tips of a rotorblade are close to Mach 1 if I'm not mistaken.

Depending of the speed you got the cell or off the Doppler filter. Surely the data processor had some problems with the signal to make sense of, but for the operators eye a heli was pretty destinctiv.

I wonder if there wouldn't be a distinctive pattern on the ddi in cw mode, for sure RWS couldn't make a track, but the Rio......?

 

All these said was on a relative short distance, let's assume around 15 miles, but given the raw power of the Tomcat radar.....

 

Not saying it is wrong, because for that my radar times are too long ago, I'm just curious.

 

So thank you very much for your answer, that takes me to the conclusion to leave the helicopter hunt to the slow poke Hornets. ;)

 

Just kidding

 

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I'm kinda surprised, guess helicopter hunting was no priority.

I have some experience with analog gbad radars, roughly the age of the Tomcat radar. There you got very destinctiv returns of the rotorblades which make, in my experience good radar reflectors and are great for a huge dopplershift in the approaching and receiding band, wit the parts closer to the mast mostly filtered out - the tips of a rotorblade are close to Mach 1 if I'm not mistaken.

Depending of the speed you got the cell or off the Doppler filter. Surely the data processor had some problems with the signal to make sense of, but for the operators eye a heli was pretty destinctiv.

I wonder if there wouldn't be a distinctive pattern on the ddi in cw mode, for sure RWS couldn't make a track, but the Rio......?

 

All these said was on a relative short distance, let's assume around 15 miles, but given the raw power of the Tomcat radar.....

 

Not saying it is wrong, because for that my radar times are too long ago, I'm just curious.

 

So thank you very much for your answer, that takes me to the conclusion to leave the helicopter hunt to the slow poke Hornets. ;)

 

Just kidding

 

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Pulse is your friend in this case, even more so PAL. That ofc needs somewhat an idea of the chopper's whereabouts, but once it comes within 15nm, PAL will pick it up. so a rough direction and distance already helps.

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That "muffling" completely cripples our sound work. You need to adjust cockpit and helmet sliders to achieve the volume of your personal preference, but the sounds are tweaked to sound like they would in a cockpit (minus the fact that you wouldnt hear switches at all, but we do that to offer an alternative to the lack of haptic feedback).

I don't know what you're talking about. It sounded perfectly good some months ago, just like I would expect to hear being a pilot and similar to other modules, then it got some sound levels wrong (Jester buzz, radar alt knob and warning). Were they wrong before or you were not happy about it?

Do you suggest it now sounds (without the "helmet" option) as a pilot would hear in his helmet?

Also if you add "alternative" switches sounds why is it forced upon us? The slider doesn't work.

I can give artism credit where it's due as long as it brings me closer to reality not put me away.

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I'm kinda surprised, guess helicopter hunting was no priority.

I have some experience with analog gbad radars, roughly the age of the Tomcat radar. There you got very destinctiv returns of the rotorblades which make, in my experience good radar reflectors and are great for a huge dopplershift in the approaching and receiding band, wit the parts closer to the mast mostly filtered out - the tips of a rotorblade are close to Mach 1 if I'm not mistaken.

Depending of the speed you got the cell or off the Doppler filter. Surely the data processor had some problems with the signal to make sense of, but for the operators eye a heli was pretty destinctiv.

I wonder if there wouldn't be a distinctive pattern on the ddi in cw mode, for sure RWS couldn't make a track, but the Rio......?

 

All these said was on a relative short distance, let's assume around 15 miles, but given the raw power of the Tomcat radar.....

 

Not saying it is wrong, because for that my radar times are too long ago, I'm just curious.

 

So thank you very much for your answer, that takes me to the conclusion to leave the helicopter hunt to the slow poke Hornets. ;)

 

Just kidding

 

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It sounds to me like you're talking about fire direction radars maybe? The AWG-9 has no capability at all for CW except as an illuminator for the sparrows, but it does not process and receive the cw itself.

It uses the pulse and pdd stt modes to point the antenna and then the CW illuminator emits seperately.

 

For a fire direction radar / target illumination radar what you're describing sounds about right. The operator in that case would be looking at some sort of A-scope which makes it easier to see this as well.

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I don't know what you're talking about. It sounded perfectly good some months ago, just like I would expect to hear being a pilot and similar to other modules, then it got some sound levels wrong (Jester buzz, radar alt knob and warning). Were they wrong before or you were not happy about it?

Do you suggest it now sounds (without the "helmet" option) as a pilot would hear in his helmet?

Also if you add "alternative" switches sounds why is it forced upon us? The slider doesn't work.

I can give artism credit where it's due as long as it brings me closer to reality not put me away.

 

 

 

 

It wasn't fine before either, as it crippled the soundwork just the same, even if for some of you guys the outcome seems likeable, it doesnt change the fact that the sounds are being crippled with hear like in helmet. Think of it like this: you listen to a song, a recording of purpose and clarity in some way, and then go to your windows audio mixer and turn on "bathroom environment" or "hall", because you dig the reverb sound. That's ok, you are now enjoying what you wanted, but the fine mixing and composition of the song has still been thrown completely over board. That's what hear like in helmet does. It makes everything sound worse, and sells it as if it sounded "like in a helmet." I never tried one on in an F-14, but the last time I had a Tomcat helmet on my head, nothing sounded different, just a tad more quiet. So take the realism of this effect with a grain of salt, too. In a real aircraft you are dealing simply with a wall of noise.

 

Hear like in helmet also makes all other modules sound worse, not sure why so many ppl like it, but taste ofc is subjective. Objectively speaking, from the POV of the sound mixer or sound artist, it is an "atrocity" imho.

 

That the Jester radio squelch is now louder, is because since we made Jester available through headphones, the sound is not tied to the cockpit slider anymore, so if everything else is turned down, it is louder. We're not sure why, but we are looking into that.

 

We didnt make alternative switches sounds (not sure what makes you think that), but we of course choose the soundscope for our module, which naturally is "forced" on you just as say the textures are "forced" on you. Game settings and in this case sound settings allow you to adjust these then. Bringing us back to the issue that the squelch sound is not tied to the cockpit slider anymore, and thus louder if you turn everything else down. (And like I said, we are looking into a solution to give you guys back control over it, we have no intention of forcing any kind of volume on you guys, everyone should enjoy it to his or her preferences.)

 

That said, I cannot stress it enough: if you use "hear like in helmet" you cripple the sound work in general, which is tuned to sound like in a cockpit, not in a void space, if you notice the cockpit sounds change when you move your head around. That is: they might not, if you have hear like in helmet on, or might, dunno, but point is: we can't guarantee that. That doesnt mean you shouldnt use it, if, knowing that, you still prefer it.


Edited by IronMike

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That said, I cannot stress it enough: if you use "hear like in helmet" you cripple the sound work in general, which is tuned to sound like in a cockpit, not in a void space, if you notice the cockpit sounds change when you move your head around. That is: they might not, if you have hear like in helmet on, or might, dunno, but point is: we can't guarantee that. That doesnt mean you shouldnt use it, if, knowing that, you still prefer it.

As for "alternative switches sounds" I meant exactly what you said before, that they shouldn't be heard IRL with ECS and engines on, they are the alternative themselves for a "lack of haptic feedback". Can you connect them to the already existing Switches audio slider so we can get rid of them or at least change the volume?

 

Look, the helmet is thick and comfy, contains headphones, microphone and apart from securing the head it also cripples the outside sounds. Ask SMEs. When you put it on basically all outside sounds are muffled and higher frequencies are cut or seriously lowered - "helmet" option gives us that result as a sound filter, because clear outside sounds are the source and of course are needed for external views. But I sit in the cockpit 99% of the time. So, I'm sorry I'm not impressed with clear sounds and nice clicks. Put your hands on ears and feel the difference - yes, that's how I want to hear the cockpit and world while having clear sounds that should go through helmet headphones. Imho it is very weird to not want it to hear like in helmet in a military jet simulator and would be great omission to not implement it. Of course I tried without the option too and believe me there are no additional effects that are taken away - it just doesn't feel like I have anything on my head.

 

Now, with the changes, all I ask is a control over the volumes, just that - both DCS audio sliders to work with what they say and the in cockpit volume knobs. Looking forward to it, thx.


Edited by draconus

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As for "alternative switches sounds" I meant exactly what you said before, that they shouldn't be heard IRL with ECS and engines on, they are the alternative themselves for a "lack of haptic feedback". Can you connect them to the already existing Switches audio slider so we can get rid of them or at least change the volume?

 

Look, the helmet is big, contains headphones, microphone and apart from securing the head it also cripples the outside sounds. Ask SMEs. When you put it on basically all outside sounds are muffled and higher frequencies are cut or seriously lowered - "helmet" option gives us that result as a sound filter, because clear outside sounds are the source and of course are needed for external views. But I sit in the cockpit 99% of the time. So, I'm sorry I'm not impressed with clear sounds and nice clicks. Put your hands on ears and feel the difference - yes, that's how I want to hear the cockpit and world while having clear sounds that should go through helmet headphones. Imho it is very weird to not want it to hear like in helmet in a military jet simulator and would be great omission to not implement it. Of course I tried without the option too and believe me there are no additional effects that are taken away - it just doesn't feel like I have anything on my head.

 

Now, with the changes, all I ask is a control over the volumes, just that - both DCS audio sliders to work with what they say and the in cockpit volume knobs. Looking forward to it, thx.

 

Couple with that the fact that IT'S LOUD and tiering to not have hear like helmet on. It actually does what a helmet does which is cuts down on the ear ringing noise so you can hear the radio clearly. And I don't want to have to go in the Esc menu to change the volume when I need to turn something up or down. I don't need the Sidewinders Loud until I need to shoot one, I don't need the RWR bleeping at me constantly when I know where I am, and I need both Jester and the ICS side tone to be the SAME volume, and be able to turn the jibber-jabber DOWN when I'm trying to hear something on the Radio/SRS/or Discord, from in the cockpit, not the Menu while trying not to crash while adjusting the sound sliders.

 

And Really Key binds/axis for the ICS, Sidewinder, RWR, Radios would be sweet too.

 

I think it's great that you really dig the audiophonic NPR style Sound scape vibe, but I don't need a click to tell me I just clicked a thing I clicked. I know It clicked, I clicked it! I do need to clearly hear radios and warnings without also having to hear a lot of basically noise, and the individual sources have to adjust depending on MY needs, and I don't want to buy a second sound device and a mixer to re-mix it into my headset because the Artist demands it.

 

Please, just fix the in cockpit volume knobs and the damn ICS side tone noise like people keep asking.


Edited by RustBelt
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Can you connect them to the already existing Switches audio slider so we can get rid of them or at least change the volume?

 

 

 

 

 

Maybe, we'll take a look.

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Guys, you forgot to lower the phoenix C variant's chaff resistance.

 

I remember the reason for BUFFING it was :

"However their seeker heads are of very similar power irl, too, so chaff resistance between the C and the aim120 is more or less the same"

 

If true that should work both ways i guess ??

 

Oh and is it true that the chaff resistance for the old analog phoenix missiles is STILL set to 0.06 ???

Isn't it weird that a 1970's ANALOG seekerhead missile has almost 2x the chaff resistance than a modern aim 120c ?


Edited by Csgo GE oh yeah
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Radar issue inside 15 miles

 

Attached is a .trk file, been seeing this happen rather frequently since the last patch. Appears to be somethin either with jester or possibly the MLC filter that is causing the radar to break lock in situations when it should not.

 

Situation is I am closing head on with a target, lock him up at 40 miles in PDSTT, shoot a sparrow (AIM-7M) at him at ~15 miles. I and the bandit are at 20,000 feet.

 

After launch I perform a simple bunt, drop the nose to get underneath the bandit, keeping him visual, at ~8 miles jester calls he lost the lock and it drops, even though I am in look up (2,500 foot altitude delta at 8 miles) with 180 knots of radial closure (812 minus 632 ownship) This has been happening rather consistently even with much greater look up angles in PDSTT, always in rather inopportune times.

 

Test 7m 2.trk

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Attached is a .trk file, been seeing this happen rather frequently since the last patch. Appears to be somethin either with jester or possibly the MLC filter that is causing the radar to break lock in situations when it should not.

 

Situation is I am closing head on with a target, lock him up at 40 miles in PDSTT, shoot a sparrow (AIM-7M) at him at ~15 miles. I and the bandit are at 20,000 feet.

 

After launch I perform a simple bunt, drop the nose to get underneath the bandit, keeping him visual, at ~8 miles jester calls he lost the lock and it drops, even though I am in look up (2,500 foot altitude delta at 8 miles) with 180 knots of radial closure (812 minus 632 ownship) This has been happening rather consistently even with much greater look up angles in PDSTT, always in rather inopportune times.

 

Test 7m 2.trk

 

 

Thank you, we will take a look.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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Attached is a .trk file, been seeing this happen rather frequently since the last patch. Appears to be somethin either with jester or possibly the MLC filter that is causing the radar to break lock in situations when it should not.

 

Situation is I am closing head on with a target, lock him up at 40 miles in PDSTT, shoot a sparrow (AIM-7M) at him at ~15 miles. I and the bandit are at 20,000 feet.

 

After launch I perform a simple bunt, drop the nose to get underneath the bandit, keeping him visual, at ~8 miles jester calls he lost the lock and it drops, even though I am in look up (2,500 foot altitude delta at 8 miles) with 180 knots of radial closure (812 minus 632 ownship) This has been happening rather consistently even with much greater look up angles in PDSTT, always in rather inopportune times.

 

Test 7m 2.trk

 

Thank you, we will take a look.

 

Very interested into this. I might have experienced it too, but i can't say for certain, as by the time i am sub 20 NM i have usually switched to P-STT, so my statistical sample is too small.

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